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Noise Maker
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English |
Noise Maker | ||
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General | ||
Category | Weapon | |
Weight | 1.5 | |
Equipped | One-handed | |
Damage | ||
Type | Noise | |
Attack speed | 1.5 | |
Range | 0–10 tiles | |
Damage | 0–0 | |
Noise range | 17 tiles | |
Noise timer | 50 | |
Technical details | ||
Ingredients |
1 × Amplifier 7 × Electronics Scrap | |
Base ID | See Item IDs |
“ | “Equip trap and perform basic attack to throw.” |
— In-game tooltip |
Description
Noisemaker is a level 3 electrical skill unlocked by finding an engineering 1 skill book.
Made by 7 electronic scrap and 1 amplifier.
Crafting
Obtaining
The noise maker requires several common items found in houses.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
![]() Noise Maker |
none | ![]() |
![]() Amplifier (consumed) |
![]() Electronics Scrap x7 (consumed) |
Upgrades
A noise maker can also be upgraded with a motion sensor, timer, or remote controller.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
![]() Noise Generator with Timer |
Electrical 2 | ![]() |
![]() Noise Maker (consumed) |
![]() Crafted Timer (consumed) |
![]() Electronics Scrap x2 (consumed) |
![]() Duct Tape (1 unit) (consumed) | |
![]() Noise Generator with Sensor (V1) |
Electrical 2 | ![]() |
![]() Noise Maker (consumed) |
![]() Motion Sensor (consumed) |
![]() Electronics Scrap x2 (consumed) |
![]() Duct Tape (1 unit) (consumed) | |
![]() Noise Generator with Sensor (V2) |
Electrical 4 | ![]() |
![]() Noise Maker (consumed) |
![]() Motion Sensor (consumed) |
![]() Electronics Scrap x3 (consumed) |
![]() Duct Tape (1 unit) (consumed) | |
![]() Noise Generator with Sensor (V3) |
Electrical 6 | ![]() |
![]() Noise Maker (consumed) |
![]() Motion Sensor (consumed) |
![]() Electronics Scrap x4 (consumed) |
![]() Duct Tape (1 unit) (consumed) | |
![]() Remote Noise Generator |
Electrical 6 | ![]() |
![]() Noise Maker (consumed) |
![]() Crafted Trigger (consumed) |
![]() Electronics Scrap x2 (consumed) |
![]() Duct Tape (1 unit) (consumed) |
Item IDs
Code
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.50 |
item NoiseTrap MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Maker, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseMaker, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, triggerExplosionTimer = 50, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, Tooltip = Tooltip_Trap,
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.50 |
item NoiseTrapTriggered MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
Noise Generator with Sensor (V1)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.50 |
item NoiseTrapSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 3, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
Noise Generator with Sensor (V2)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.50 |
item NoiseTrapSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 4, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
Noise Generator with Sensor (V3)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.50 |
item NoiseTrapSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 6, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.50 |
item NoiseTrapRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Noise Generator, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, CanBePlaced = TRUE, CanBeReused = TRUE, CanBeRemote = TRUE, ExplosionSound = NoiseTrapExplosion,
See also