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Fire Bomb

From PZwiki
(Redirected from Fire Bomb)
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This page has been revised for the current stable version (41.78.16).
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Fire Bomb
FlameTrap Model.png
FlameTrapTimer Model.png
FlameTrapTimer Model.png
FlameTrapTimer Model.png
General
Category
Explosives
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Performance
Range
0–10
Fire power
97
Fire range
6 tiles
Crafting
Ingredients
Technical
Item ID
Base.FlameTrap
Base.FlameTrapTriggered
Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
Base.FlameTrapRemote
Equip trap and perform basic attack to throw.
— In-game tooltip

A fire bomb is a thrown bomb that can only be crafted by players with the Engineer profession.

Usage

Fire bombs can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the fire bomb will start several fires in a radius of 6 tiles. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.

Upgrades

The fire bomb has various upgrades allowing it to be triggered in several ways, rather than just thrown.

Sensor upgrade

The fire bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Fire Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the fire bomb is armed, and will be triggered if movement is detected within a certain distance from the fire bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 5 tiles

Timer upgrade

The fire bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Fire Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.

Remote upgrade

The remote fire bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote fire bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the fire bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the fire bomb can then be placed: move to location, RMB on item, and select "Place Remote Fire Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the fire bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

Obtaining

A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.

Product Ingredients Tools Requirements Workstation XP
BottleWithGas.png
Fire Bomb
WaterBottle Empty.png Empty Bottle ×1
Petrol.png Gas Can ×4 unit(s)
Rag.png Ripped Sheets ×1
none
Profession engineer.png
Engineer occupation
none none

Upgrades

The fire bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering.

Product Ingredients Tools Requirements Workstation XP
FireBomb.png
Fire Bomb with Timer
BottleWithGas.png Fire Bomb ×1
TimerCrafted.png Crafted Timer ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none
FireBomb.png
Fire Bomb with Sensor (V1)
BottleWithGas.png Fire Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
FireBomb.png
Fire Bomb with Sensor (V2)
BottleWithGas.png Fire Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×3
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 4
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
FireBomb.png
Fire Bomb with Sensor (V3)
BottleWithGas.png Fire Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×4
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
FireBomb.png
Remote Fire Bomb
BottleWithGas.png Fire Bomb ×1
TriggerCrafted.png Crafted Trigger ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none

Distribution

A fire bomb is one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle. The loot distributions can be found in the table(s) below.

FlameTrap distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
SafehouseLoot crate 10.78%
SafehouseLoot metal_shelves 10.78%
Vehicles
Type Container Effective chance
Survivalist Glove Box 10.78%
Survivalist Trunk 10.78%

Item IDs

Icon Item Item ID
BottleWithGas.png Fire Bomb Base.FlameTrap
FireBomb.png Fire Bomb with Timer Base.FlameTrapTriggered
FireBomb.png Fire Bomb with Sensor (V1) Base.FlameTrapSensorV1
FireBomb.png Fire Bomb with Sensor (V2) Base.FlameTrapSensorV2
FireBomb.png Fire Bomb with Sensor (V3) Base.FlameTrapSensorV3
FireBomb.png Remote Fire Bomb Base.FlameTrapRemote

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BottleWithGas.png Fire Bomb (Base.FlameTrap)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrap
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	BottleWithGas,
        FirePower  =   97,
        FireRange  =   6,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = FlameTrap,
    }

FireBomb.png Fire Bomb with Timer (Base.FlameTrapTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapTriggered
    {
        DisplayCategory = Explosives,
        MaxRange	=	3,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Timer,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	constructedobjects_01_32,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        ExplosionTimer = 10,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Fire Bomb with Sensor (Base.FlameTrapSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   3,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Fire Bomb with Sensor (Base.FlameTrapSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   4,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Fire Bomb with Sensor (Base.FlameTrapSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   5,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Remote Fire Bomb (Base.FlameTrapRemote)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapRemote
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Remote Flame Trap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        CanBeRemote = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

See also