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Fire Bomb
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English |
Fire Bomb | ||
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General | ||
Category | Weapon | |
Weight | 1.5 | |
Equipped | One-handed | |
Damage | ||
Type | Fire | |
Attack speed | 1.5 | |
Range | 0–10 tiles | |
Damage | 0–0 | |
Fire power | 97 | |
Fire range | 6 tiles | |
Fire timer | 10 | |
Technical details | ||
Ingredients |
1 × Empty Bottle 1 × Gas Can 1 × Ripped Sheets | |
Base ID | See Item IDs |
“ | “Equip trap and perform basic attack to throw.” |
— In-game tooltip |
Usage
Once thrown, a fire bomb will cover an average area of 12x12 squares, starting several fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.
Crafting
Obtaining
A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
![]() Fire Bomb |
none | ![]() |
![]() Empty Bottle (consumed) |
![]() Gas Can (4 units) (consumed) |
![]() Ripped Sheets (consumed) |
Upgrades
A fire bomb can also be upgraded with a motion sensor, timer, or remote control.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
![]() Fire Bomb with Timer |
Electrical 2 | ![]() |
![]() Fire Bomb (consumed) |
![]() Crafted Timer (consumed) |
![]() Electronics Scrap x2 (consumed) | |
![]() Fire Bomb with Sensor (V1) |
Electrical 2 | ![]() |
![]() Fire Bomb (consumed) |
![]() Motion Sensor (consumed) |
![]() Electronics Scrap x2 (consumed) | |
![]() Fire Bomb with Sensor (V2) |
Electrical 4 | ![]() |
![]() Fire Bomb (consumed) |
![]() Motion Sensor (consumed) |
![]() Electronics Scrap x3 (consumed) | |
![]() Fire Bomb with Sensor (V3) |
Electrical 6 | ![]() |
![]() Fire Bomb (consumed) |
![]() Motion Sensor (consumed) |
![]() Electronics Scrap x4 (consumed) | |
![]() Remote Fire Bomb |
Electrical 6 | ![]() |
![]() Fire Bomb (consumed) |
![]() Crafted Trigger (consumed) |
![]() Electronics Scrap x2 (consumed) |
Distribution
A fire bomb is one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle.
Gallery
Item IDs
Item | Class name |
---|---|
Flame Trap | Base.FlameTrap |
Flame Trap with Timer | Base.FlameTrapTriggered |
Flame Trap with Sensor (V1) | Base.FlameTrapSensorV1 |
Flame Trap with Sensor (V2) | Base.FlameTrapSensorV2 |
Flame Trap with Sensor (V3) | Base.FlameTrapSensorV3 |
Remote Flame Trap | Base.FlameTrapRemote |
Code
Fire Bomb
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.51 |
item FlameTrap MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = BottleWithGas, FirePower = 97, FireRange = 6, ExplosionSound = SmallExplosion, Tooltip = Tooltip_Trap, WorldStaticModel = FlameTrap,
Flame Trap with Timer
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.51 |
item FlameTrapTriggered MaxRange = 3, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = constructedobjects_01_32, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, ExplosionTimer = 10, PlacedSprite = constructedobjects_01_32, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Flame Trap with Sensor (V1)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.51 |
item FlameTrapSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, SensorRange = 3, PlacedSprite = constructedobjects_01_32, ExplosionTimer = 5, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Flame Trap with Sensor (V2)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.51 |
item FlameTrapSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, SensorRange = 4, PlacedSprite = constructedobjects_01_32, ExplosionTimer = 5, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Flame Trap with Sensor (V3)
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.51 |
item FlameTrapSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Flame Trap with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, SensorRange = 5, PlacedSprite = constructedobjects_01_32, ExplosionTimer = 5, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
Remote Flame Trap
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
---|---|
Version 41.51 |
item FlameTrapRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Flame Trap, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = Molotov, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = FireBomb, PlacedSprite = constructedobjects_01_32, FirePower = 97, FireRange = 6, CanBePlaced = TRUE, CanBeRemote = TRUE, ExplosionSound = SmallExplosion, WorldStaticModel = FlameTrapSensor,
See also