Pencil
A pencil is a writing implement and improvised weapon.
Usage
Writing
A pencil can be used with journals, empty notebooks and a sheet of paper to write notes that can be left for other players on Multiplayer servers. It can also be used to place markers or add text that can be removed with an eraser on the player's map or already annotated maps.
Weapon
The pencil is an improvised weapon and is not associated with a weapon skill, but performs attacks like a short blade, including the special execution move. Pencils have a very low durability so will quickly exhaust all of its durability; making it useless as a weapon. It can be used as a discardable stealth-kill weapon, as they are very common, it can be picked up, used to stealth kill a zombie then discarded. However, as the pen has a very low range, this can be dangerous.
Condition
Pencils have a maximum condition of 1. Its rate of degradation is influenced by the maintenance skill. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the maintenance skill.
Below is an example of the chance of losing durability at varying levels of the maintenance skill.
Maintenance skill | Durability lower chance |
---|---|
0 | 1/1 (100%) |
2 | 1/3 (33%) |
4 | 1/5 (20%) |
6 | 1/7 (14%) |
8 | 1/9 (11%) |
10 | 1/11 (9%) |
Crafting
Formerly, the pencil could be used to make doodle and with notepad to make journal, this has since been removed.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Journal x20 |
none | (consumed) |
Empty Notebook (consumed) | ||
Doodle |
none | (consumed) |
Sheet of Paper (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | GolfLockers | 4 | 10.0 |
all | Bag_GolfBag | 1 | 10.0 |
all | Outfit_ConstructionWorker | 1 | 10.0 |
all | counter | 4 | 20.0 |
all | desk | 4 | 10.0 |
all | filingcabinet | 4 | 10.0 |
all | inventoryfemale | 1 | 1.0 |
all | locker | 4 | 10.0 |
all | officedrawers | 4 | 10.0 |
all | other | 1 | 10.0 |
all | shelves | 4 | 10.0 |
all | sidetable | 4 | 4.0 |
all | sidetable | 1 | 2.0 |
artstore | counter | 4 | 10.0 |
artstore | shelves | 4 | 20.0 |
artstore | shelves | 4 | 10.0 |
bedroom | crate | 1 | 1.0 |
bedroom | desk | 4 | 10.0 |
bedroom | sidetable | 4 | 10.0 |
bookstore | counter | 4 | 10.0 |
bookstore | counter | 4 | 20.0 |
classroom | counter | 4 | 10.0 |
classroom | desk | 4 | 10.0 |
classroom | metal_shelves | 4 | 10.0 |
closet | crate | 4 | 10.0 |
daycare | counter | 4 | 10.0 |
daycare | desk | 4 | 10.0 |
daycare | metal_shelves | 4 | 10.0 |
empty | crate | 4 | 10.0 |
garagestorage | crate | 4 | 10.0 |
garagestorage | crate | 4 | 20.0 |
generalstore | shelves | 4 | 20.0 |
generalstore | shelves | 4 | 10.0 |
hall | locker | 4 | 10.0 |
kitchen | counter | 4 | 10.0 |
kitchen | shelves | 4 | 10.0 |
livingroom | shelves | 4 | 10.0 |
livingroom | sidetable | 4 | 10.0 |
office | counter | 4 | 10.0 |
office | desk | 4 | 10.0 |
office | metal_shelves | 4 | 20.0 |
office | metal_shelves | 4 | 10.0 |
post | counter | 4 | 10.0 |
post | counter | 4 | 20.0 |
prisoncells | wardrobe | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
AmbulanceGloveBox | 4 | 10 |
CarpenterGloveBox | 4 | 10 |
ConstructionWorkerGloveBox | 4 | 10 |
DistilleryGloveBox | 4 | 10 |
DoctorGloveBox | 4 | 10 |
ElectricianGloveBox | 4 | 10 |
FarmerGloveBox | 4 | 10 |
FireGloveBox | 4 | 10 |
FishermanGloveBox | 4 | 10 |
FossoilGloveBox | 4 | 10 |
GloveBox | 4 | 10 |
GolfGloveBox | 4 | 10 |
HeraldsGloveBox | 4 | 10 |
HunterGloveBox | 4 | 10 |
MassGenFacGloveBox | 4 | 10 |
McCoyGloveBox | 4 | 10 |
MetalWelderGloveBox | 4 | 10 |
PainterGloveBox | 4 | 10 |
PoliceGloveBox | 4 | 10 |
PostalGloveBox | 4 | 10 |
RadioGloveBox | 4 | 10 |
RangerGloveBox | 4 | 10 |
SpiffoGloveBox | 4 | 10 |
SurvivalistGlovebox | 4 | 10 |
TaxiGloveBox | 4 | 10 |
TransitGloveBox | 4 | 10 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pencil
{
DisplayCategory = Household,
MaxRange = 0.8,
WeaponSprite = Pencil,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised,
ConditionLowerChanceOneIn = 1,
Weight = 0.1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 1,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 0,
SwingAnim = Stab,
DisplayName = Pencil,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Pencil,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
EnduranceMod = 0.5,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.15,
Tags = Write;Pencil,
BreakSound = PenBreak,
HitFloorSound = PenHit,
ImpactSound = PenHit,
DoorHitSound = PenHit,
HitSound = PenHit,
SwingSound = PenSwing,
}