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Pencil

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pencil
Pencil Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
One-handed
Slot attached
N/A
Skill
N/A
Properties
Max condition
1
Condition lower chance
1
Performance
Damage
0.1–0.1
Door damage
0
Tree damage
0
Range
0.61–0.8
Attack speed
N/A
Knockback
0.3
Crit chance
0%
Technical
Item ID
Base.Pencil

A pencil is a writing implement and improvised weapon.

Usage

Writing

A pen can be used with journals, empty notebooks and a sheet of paper, and doodles to write notes that can be left in the world and read by other players on multiplayer servers. Both the in-game map and found maps (regular and annotated) can be further annotated with a pen, adding symbols and text in the color of gray.

Weapon

A pencil is an improvised weapon and is not associated with a weapon skill, but performs attacks like a short blade, including the special execution move. Pencils have a very low durability so will quickly exhaust all of its durability; making it useless as a weapon. It can be used as a discardable stealth-kill weapon, as they are very common, it can be picked up, used to stealth kill a zombie then discarded. However, as the pen has a very low range, this can be dangerous.

Condition

Pencils have a maximum condition of 1. Its rate of degradation is influenced by the maintenance skill. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the maintenance skill.
Below is an example of the chance of losing durability at varying levels of the maintenance skill.

For how this is calculated, see: Condition
Maintenance level Condition lower chance Average condition
0 1/1 (100%) 1
2 1/3 (33%) 3
4 1/5 (20%) 5
6 1/7 (14%) 7
8 1/9 (11%) 9
10 1/11 (9%) 11

Crafting

Formerly, the pencil or pen could be used with a sheet of paper, which were then consumed to create a doodle, or with an empty notebook which were then consumed to make 20 journals, but this has been removed in build 28.

Location

The loot distributions can be found in the table(s) below.

Pencil distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all Metalworker 6.53%
all Construction Worker (outfit) 6.53%
all Cook_ Generic (male outfit)
Cook_ Generic (female outfit)
6.53%
all Cook_ Spiffos (male outfit)
Cook_ Spiffos (female outfit)
6.53%
all counter 41.46%
all desk 23.67%
all filingcabinet 23.67%
all Golfer (male)
Golfer (female)
6.53%
all inventoryfemale 1.13%
all inventorymale 1.13%
all locker 23.67%
all McCoys 6.53%
all Mechanic (outfit) 6.53%
all Office Worker 6.53%
all Office Worker Skirt 6.53%
all officedrawers 23.67%
all other 6.53%
all shelves 23.67%
all sidetable 11.21%
all Student (male)
Student (female)
6.53%
all Teacher (male)
Teacher (female)
6.53%
all Waiter_ Diner (male outfit)
Waiter_ Diner (female outfit)
6.53%
all Waiter_ Market (male outfit)
Waiter_ Market (female outfit)
6.53%
all Waiter_ Pile O Crepe (male outfit)
Waiter_ Pile O Crepe (female outfit)
6.53%
all Waiter_ Pizza Whirled (male outfit)
Waiter_ Pizza Whirled (female outfit)
6.53%
all Waiter_ Restaurant (male outfit)
Waiter_ Restaurant (female outfit)
6.53%
all Waiter_ Spiffo (male outfit)
Waiter_ Spiffo (female outfit)
6.53%
all Waiter_ Taco Del Pancho (male outfit) 6.53%
artstore counter 23.67%
artstore shelves 41.46%
artstore shelves 23.67%
bedroom crate 1.13%
bedroom desk 23.67%
bedroom sidetable 23.67%
bookstore counter 41.46%
bookstore counter 23.67%
classroom counter 23.67%
classroom desk 23.67%
classroom metal_shelves 23.67%
classroom shelves 23.67%
closet crate 23.67%
closet crate 1.13%
daycare counter 23.67%
daycare desk 23.67%
daycare metal_shelves 23.67%
daycare shelves 23.67%
empty crate 23.67%
garagestorage crate 41.46%
garagestorage crate 23.67%
garagestorage crate 1.13%
generalstore shelves 41.46%
generalstore shelves 23.67%
generalstorestorage shelves 41.46%
generalstorestorage shelves 23.67%
gigamart shelves 41.46%
gigamart shelves 23.67%
hall counter 23.67%
hall locker 23.67%
jewelrystore counter 23.67%
kitchen counter 23.67%
kitchen shelves 23.67%
library counter 23.67%
livingroom counter 23.67%
livingroom overhead 23.67%
livingroom shelves 23.67%
livingroom sidetable 23.67%
livingroom wardrobe 23.67%
lobby counter 23.67%
motelroomoccupied sidetable 1.73%
office counter 23.67%
office crate 41.46%
office crate 23.67%
office desk 23.67%
office metal_shelves 41.46%
office metal_shelves 23.67%
office shelves 23.67%
officestorage crate 41.46%
officestorage crate 23.67%
officestorage metal_shelves 41.46%
officestorage metal_shelves 23.67%
plazastore1 counter 23.67%
policestorage counter 23.67%
post counter 41.46%
post counter 23.67%
prisoncells wardrobe 23.67%
schoolstorage metal_shelves 23.67%
storageunit crate 41.46%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 41.46%
storageunit metal_shelves 23.67%
storageunit metal_shelves 1.13%
Vehicle
Type Container Effective chance
All Glove Box 6.53%
Ambulance Glove Box 6.53%
Carpenter Glove Box 6.53%
Construction Worker Glove Box 6.53%
Distillery Glove Box 6.53%
Doctor Glove Box 6.53%
Electrician Glove Box 6.53%
Farmer Glove Box 6.53%
Fire Glove Box 6.53%
Fisherman Glove Box 6.53%
Fossoil Glove Box 6.53%
Golf Glove Box 6.53%
Heralds Glove Box 6.53%
Hunter Glove Box 6.53%
Mass Gen Fac Glove Box 6.53%
McCoy Glove Box 6.53%
Metal Welder Glove Box 6.53%
Painter Glove Box 6.53%
Police Glove Box 6.53%
Postal Glove Box 6.53%
Radio Glove Box 6.53%
Ranger Glove Box 6.53%
Spiffo Glove Box 6.53%
Survivalist Glove Box 6.53%
Taxi Glove Box 6.53%
Transit Glove Box 6.53%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 50
Farm: 50
FarmLand: 50
Forest: 50
Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -

History

Base.Pencil

Version Description
Build 41.69 Item tag changed from Write to ['Write', 'Pencil'].
Build 41.65 DisplayCategory added with value Household.
Build 41.54 BreakSound changed from BreakMetalItem to PenBreak.
DoorHitSound added with value PenHit.
HitFloorSound added with value PenHit.
HitSound added with value PenHit.
ImpactSound added with value PenHit.
SwingSound added with value PenSwing.
Build 41.47 Item tag added with value Write.
Build 41.32 MaxRange changed from 0.9 to 0.8.
MinAngle changed from 0 to 0.65.
Build 41.12 ConditionMax changed from 2 to 1.
CriticalChance added with value 0.
DoorDamage changed from 1 to 0.
SplatNumber changed from 0 to 1.
WeaponLength added with value 0.15.
WeaponSprite changed from Knife to Pencil.
WeaponWeight removed.
Build 40.9 BreakSound changed from PZ_MetalSnap to BreakMetalItem.
Build 30.12 EnduranceMod added with value 0.5.
Build 29.3 BreakSound added with value PZ_MetalSnap.
TreeDamage added with value 0.
RC2.9.9.17 - Build 0009 ConditionMax changed from 10 to 2.
IdleAnim added with value Idle_Weapon2.
RunAnim added with value Run_Weapon2.
RC2.9 - Build 0008 ConditionMax changed from 1 to 10.
KnockBackOnNoDeath added with value FALSE.
MaxDamage changed from 1.2 to 0.1.
MinDamage changed from 0.4 to 0.1.
MinimumSwingTime changed from 4.1 to 2.
PushBackMod changed from 0 to 0.3.
SplatBloodOnNoDeath added with value FALSE.
SplatNumber added with value 0.
SwingTime changed from 4.1 to 2.
WeaponWeight changed from 0.7 to 0.1.
RC2.9 - Build 0007 IsAimedHandWeapon changed from true to TRUE.
MaxDamage changed from 1.4 to 1.2.
MinRange changed from 0.1 to 0.61.
SubCategory added with value Stab.
Weight changed from 2 to 0.1.
0.2.0r RC2 AimingMod added with value 0.8.
DoorDamage changed from 0 to 1.
IsAimedHandWeapon added with value true.
MaxDamage changed from 2.5 to 1.4.
MaxRange changed from 0.5 to 0.9.
MinDamage changed from 2.5 to 0.4.
MinRange added with value 0.1.
MinimumSwingTime changed from 60 to 4.1.
SwingAmountBeforeImpact changed from 0.20 to 0.02.
SwingAnim changed from Bat to Stab.
SwingTime changed from 65 to 4.1.
UseEndurance removed.
WeaponSprite changed from knife to Knife.
WeaponWeight changed from 0.1 to 0.7.
Weight changed from 0.1 to 2.
0.2.0e MinimumSwingTime changed from 50 to 60.
SwingTime changed from 55 to 65.
0.2.0b MinimumSwingTime changed from 60 to 50.
SwingTime changed from 65 to 55.
0.2.0a Categories added with value Improvised.
ConditionLowerChanceOneIn added with value 1.
ConditionMax added with value 1.
DoorDamage added with value 0.
KnockdownMod added with value 0.
MaxDamage added with value 2.5.
MaxHitCount added with value 1.
MaxRange added with value 0.5.
MinAngle added with value 0.
MinDamage added with value 2.5.
MinimumSwingTime added with value 60.
PushBackMod added with value 0.
SwingAmountBeforeImpact added with value 0.20.
SwingAnim added with value Bat.
SwingTime added with value 65.
Type changed from Normal to Weapon.
UseEndurance added with value false.
WeaponSprite added with value knife.
WeaponWeight added with value 0.1.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pencil
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pencil,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	1,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Pencil,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pencil,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;Pencil,
        BreakSound  =   PenBreak,
        HitFloorSound	= PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

See also