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Aerosol Bomb

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Aerosol Bomb
AerosolBomb Model.png
General
Category
Explosives
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Performance
Damage
0–0
Range
0–10
Explosion power
70
Explosion range
6 tiles
Crafting
Ingredients
Technical
Item ID
Base.Aerosolbomb
Equip bomb and perform basic attack to throw.
— In-game tooltip

An aerosol bomb is a thrown improvised explosive device that is created only by an engineer. They will cause meager explosions with very common items found in residential and commercial areas (especially survivor houses and vehicles).

Usage

An aerosol bomb can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the aerosol bomb will explode covering a radius of 6 tiles, while also starting a several sparse fires. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel (scratches and burns being the most common). These will more often than not cause moderate bleeding, severe pain, and critical damage or death.

Upgrades

The aerosol bomb has various upgrades allowing it to be triggered in several ways, rather than the basic throw and explode.

Sensor upgrade

Main article: Aerosol Bomb with Sensor

The aerosol bomb with sensor has a motion sensor attached, that will trigger if it detects motion.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 6 tiles

Timer upgrade

Main article: Aerosol Bomb with Timer

The aerosol bomb with timer has a crafted timer attached, that will trigger after an amount of time defined by the player.

Remote upgrade

Main article: Remote Aerosol Bomb

The remote aerosol bomb has a crafted trigger attached, allowing it to be detonated remotely.

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the aerosol bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

The aerosol bomb can only be crafted by only characters with the Engineer occupation.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Aerosolbomb.png
Aerosol Bomb
Hairspray.png Hairspray ×1
Sparklers.png Box of Sparklers ×1
Aluminum.png Aluminum Foil ×1
none
Profession engineer.png
Engineer
none none

Upgrades

The aerosol bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
AerosolbombTimer.png
Aerosol Bomb with Timer
Aerosolbomb.png Aerosol Bomb ×1
TimerCrafted.png Timer - Crafted ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics03.png
Magazine: Like Clockwork
none none
Aerosol Bomb with Sensor (V1)
Aerosol Bomb with Sensor (V1)
Aerosolbomb.png Aerosol Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics04.png
Magazine: Home Security Monthly
none none
Aerosol Bomb with Sensor (V1)
Aerosol Bomb with Sensor (V1)
Aerosolbomb.png Aerosol Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics04.png
Magazine: Home Security Monthly
none none
Aerosol Bomb with Sensor (V3)
Aerosol Bomb with Sensor (V3)
Aerosolbomb.png Aerosol Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×4
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics04.png
Magazine: Home Security Monthly
none none
AerosolbombTimer.png
Remote Aerosol Bomb
Aerosolbomb.png Aerosol Bomb ×1
TriggerCrafted.png Crafted Trigger ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics03.png
Magazine: Sparky's Electrics Guide
none none

Location

The distributions can be found in the following table(s):

Aerosolbomb distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
SafehouseLoot cardboardbox 23.67%
SafehouseLoot crate 23.67%
SafehouseLoot metal_shelves 23.67%
SafehouseLoot smallbox 23.67%
SafehouseLoot_Late cardboardbox 23.67%
SafehouseLoot_Late crate 23.67%
SafehouseLoot_Late metal_shelves 23.67%
SafehouseLoot_Late smallbox 23.67%
SafehouseLoot_Mid cardboardbox 23.67%
SafehouseLoot_Mid crate 23.67%
SafehouseLoot_Mid metal_shelves 23.67%
SafehouseLoot_Mid smallbox 23.67%
Vehicle
Type Container Effective chance
Survivalist Seat Front 6.53%
Survivalist Seat Rear 6.53%
Survivalist Trunk 23.67%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 1
Farm: 1
FarmLand: 1
ForagingNav: 1
Forest: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

Variants

History

Base.Aerosolbomb

Version Description
Build 42.0.0 WeaponSprite changed from Molotov to AerosolBomb.
Build 41.69 DisplayCategory changed from Devices to Explosives.
Build 41.65 DisplayCategory added with value Devices.
Build 41.54 ExplosionSound changed from SmallExplosion to AerosolBombExplode.
SwingSound added with value AerosolBombThrow.
Build 41.51 WorldStaticModel added with value AerosolBomb.
Build 41.12 SwingAnim changed from Bat to Throw.
WeaponSprite added with value Molotov.
Build 40.9 ExplosionSound changed from smallExplosion to SmallExplosion.
Build 32.14 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Aerosolbomb.png Aerosol Bomb (Base.Aerosolbomb)
Source: ProjectZomboid\media\scripts\items_traps.txt

Retrieved: Build 42.0.2
item Aerosolbomb
	{
		DisplayName = Aerosol Bomb,
		DisplayCategory = Explosives,
		Type = Weapon,
		Weight = 1.5,
		Icon = Aerosolbomb,
		ExplosionPower = 70,
		ExplosionRange = 6,
		ExplosionSound = AerosolBombExplode,
		KnockdownMod = 0,
		MaxDamage = 0,
		MaxHitCount = 0,
		MaxRange = 10,
		MinDamage = 0,
		MinimumSwingTime = 1.5,
		PhysicsObject = Aerosolbomb,
		PlacedSprite = constructedobjects_01_32,
		SwingAmountBeforeImpact = 0.1,
		SwingAnim = Throw,
		SwingSound = AerosolBombThrow,
		SwingTime = 1.5,
		Tooltip = Tooltip_Trap,
		UseSelf = TRUE,
		WeaponSprite = AerosolBomb,
		triggerExplosionTimer = 50,
		WorldStaticModel = AerosolBomb,
	}

See also