Aerosol Bomb

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Aerosol Bomb
AerosolBomb Model.png
AerosolBombTimer Model.png
AerosolBombTimer Model.png
AerosolBombTimer Model.png
General
Category
Explosives
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Performance
Range
0–10
Explosion power
70
Explosion range
6 tiles
Explosion timer
50
Crafting
Ingredients
Technical
Item ID
Base.Aerosolbomb
Base.AerosolbombTriggered
Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
Base.AerosolbombRemote
Equip bomb and perform basic attack to throw.
— In-game tooltip

An aerosol bomb, a thrown improvised explosive device, created only by the engineer will cause meager explosions with very common items found in residental and commerical areas (especially survivor houses and vehicles).

Usage

Aerosol bombs can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the aerosol bomb will explode covering a radius of 6 tiles, while also starting a several sparse fires. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel (scratches and burns being the most common). These will more often than not cause moderate bleeding, severe pain, and critical damage or death.

Upgrades

The aerosol bomb has various upgrades allowing it to be triggered in several ways, rather than the basic throw and explode.

Sensor upgrade

The aerosol bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Aerosol Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the aerosol bomb is armed, and will explode if movement is detected within a certain distance from the aerosol bomb (without any warning). It's important to note that the character that armed the explosive can also trigger it.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 5 tiles

Timer upgrade

The aerosol bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Aerosol Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.

Remote upgrade

The remote aerosol bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote aerosol bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the aerosol bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the aerosol bomb can then be placed: move to location, RMB on item, and select "Place Remote Aerosol Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the aerosol bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

The aerosol bomb can only be crafted by characters with the Engineer occupation.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Aerosolbomb.png
Aerosol Bomb
0 XP none Engineer Hairspray.png
Hairspray
(consumed)
Sparklers.png
Box of Sparklers
(consumed)
Aluminum.png
Aluminum
(consumed)

Upgrades

The aerosol bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Aerosol Bomb with Timer
Aerosol Bomb with Timer
0 XP Electrical 2 Electronics Magazine Vol.2 Aerosolbomb.png
Aerosol Bomb
(consumed)
TimerCrafted.png
Crafted Timer
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Aerosol Bomb with Sensor (V1)
Aerosol Bomb with Sensor (V1)
0 XP Electrical 2 Electronics Magazine Vol.3 Aerosolbomb.png
Aerosol Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Aerosol Bomb with Sensor (V2)
Aerosol Bomb with Sensor (V2)
0 XP Electrical 4 Electronics Magazine Vol.3 Aerosolbomb.png
Aerosol Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Aerosol Bomb with Sensor (V3)
Aerosol Bomb with Sensor (V3)
0 XP Electrical 6 Electronics Magazine Vol.3 Aerosolbomb.png
Aerosol Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x4
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)
Remote Aerosol Bomb
Remote Aerosol Bomb
0 XP Electrical 6 Electronics Magazine Vol.3 Aerosolbomb.png
Aerosol Bomb
(consumed)
TriggerCrafted.png
Crafted Trigger
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
DuctTape.png
Duct Tape
(1 unit)

(consumed)

Gallery

Item IDs

Icon Item Item ID
Aerosolbomb.png Aerosol Bomb Base.Aerosolbomb
AerosolbombTimer.png Aerosol Bomb with Timer Base.AerosolBombTriggered
AerosolbombTimer.png Aerosol Bomb with Sensor (V1) Base.AerosolbombSensorV1
AerosolbombTimer.png Aerosol Bomb with Sensor (V2) Base.AerosolbombSensorV2
AerosolbombTimer.png Aerosol Bomb with Sensor (V3) Base.AerosolbombSensorV3
AerosolbombTimer.png Remote Aerosol Bomb Base.AerosolbombRemote

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Aerosolbomb.png Aerosol Bomb (Base.Aerosolbomb)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Aerosolbomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	Aerosolbomb,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		triggerExplosionTimer   =   50,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = AerosolBomb,
	}

AerosolbombTimer.png Aerosol Bomb with Timer (Base.AerosolbombTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item AerosolbombTriggered
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

AerosolbombTimer.png Aerosol Bomb with Sensor (Base.AerosolbombSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item AerosolbombSensorV1
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

AerosolbombTimer.png Aerosol Bomb with Sensor (Base.AerosolbombSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item AerosolbombSensorV2
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

AerosolbombTimer.png Aerosol Bomb with Sensor (Base.AerosolbombSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item AerosolbombSensorV3
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

AerosolbombTimer.png Remote Aerosol Bomb (Base.AerosolbombRemote)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item AerosolbombRemote
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Aerosol Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	1.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
        ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = AerosolBombSensor,
	}

See also