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A badminton racket is a one-handed improvised long blunt weapon.
Usage
Weapon
It has poor damage, poor durability, and high attack speed.
Breaking doors
It is very poor at breaking down doors, dealing only 2 damage per hit.
Tree chopping
It cannot be used to chop down trees.
Condition
The badminton racket has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/3 (33%) | 12 |
0 | 4 | 1/5 (20%) | 20 |
0 | 8 | 1/7 (14%) | 28 |
4 | 0 | 1/7 (14%) | 28 |
8 | 0 | 1/11 (9%) | 44 |
4 | 4 | 1/9 (11%) | 36 |
4 | 8 | 1/11 (9%) | 44 |
8 | 8 | 1/15 (7%) | 60 |
10 | 10 | 1/17 (6%) | 68 |
Repairing
Materials that can be used to repair the badminton racket, based on first time repairing.
Badminton Racket
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Duct Tape | 50% | 95% | |
3× Adhesive Tape | 20% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bedroom | crate | 0.77% |
closet | crate | 11.21% |
closet | crate | 0.77% |
garagestorage | crate | 11.21% |
garagestorage | crate | 0.77% |
schoolstorage | crate | 41.46% |
schoolstorage | crate | 23.67% |
sportstorage | crate | 41.46% |
sportstorage | crate | 23.67% |
sportstorage | metal_shelves | 41.46% |
sportstorage | metal_shelves | 23.67% |
sportstorage | shelves | 41.46% |
sportstorage | shelves | 23.67% |
sportstore | shelves | 41.46% |
sportstore | shelves | 23.67% |
storageunit | crate | 11.21% |
storageunit | crate | 0.77% |
storageunit | metal_shelves | 11.21% |
storageunit | metal_shelves | 0.77% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
History
Base.BadmintonRacket
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Sports . |
Build 41.54 | BreakSound changed from BreakMetalItem to BadmintonRacketBreak .DoorHitSound added with value BadmintonRacketHit .HitFloorSound added with value BadmintonRacketHit .HitSound added with value BadmintonRacketHit .SwingSound added with value BadmintonRacketSwing . |
Build 41.32 | MaxRange changed from 1.3 to 1.25 .MinAngle changed from 0.65 to 0.75 . |
Build 41.17 | AttachmentType added with value Racket . |
Build 41.12 | Released on this version. |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item BadmintonRacket
{
DisplayCategory = Sports,
MaxRange = 1.25,
WeaponSprite = BadmintonRacket,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 2,
DoorDamage = 2,
SwingAnim = Bat,
DisplayName = Badminton Racket,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = BadmintonRacket,
BreakSound = BadmintonRacketBreak,
DoorHitSound = BadmintonRacketHit,
HitSound = BadmintonRacketHit,
HitFloorSound = BadmintonRacketHit,
SwingSound = BadmintonRacketSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.2,
BaseSpeed = 1.2,
AttachmentType = Racket,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Badminton Racket
{
Require : BadmintonRacket,
Fixer : DuctTape=2,
Fixer : Scotchtape=3,
}