More actions
A kitchen knife is a short blade melee weapon.
Usage
The kitchen knife is a common short blade weapon that can also be used in cooking.
Weapon
The kitchen knife has a 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly. The kitchen knife is a single attack weapon, and is best used when on a 1 on 1 fight with a zombie.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It is mostly ineffective at chopping trees, dealing 1 damage per hit. For comparison, an axe deals 35 damage.
Crafting
Survival
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Notched Wooden Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Chipped Stone ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Crafted Spear |
One of: Tree Branch ×1 Plank ×1 One of: Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 |
none | none | none | 1.25 Carpentry |
Spear with Knife |
Crafted Spear ×1 Kitchen Knife ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Kitchen Knife |
Spear with Knife ×1 | none | none | none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Cooking
- Main article: Cooking
Condition
The kitchen knife is a short blade weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (2 + maintenance x 2)
Repairing
Materials that can be used to repair the kitchen knife, based on first time repairing.
Kitchen Knife
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× Duct Tape | 50% | 95% | |
1× Glue | 20% | 95% | |
2× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 15.52% |
burgerkitchen | counter | 15.52% |
butcher | counter | 41.46% |
butcher | counter | 23.67% |
butcher | metal_shelves | 41.46% |
butcher | metal_shelves | 23.67% |
cafekitchen | counter | 15.52% |
cafeteria | counter | 15.52% |
cafeteriakitchen | counter | 15.52% |
chinesekitchen | counter | 15.52% |
deepfry_kitchen | counter | 15.52% |
departmentstorage | metal_shelves | 15.52% |
dinerbackroom | counter | 15.52% |
dinerkitchen | counter | 15.52% |
donut_kitchen | counter | 15.52% |
fishchipskitchen | counter | 15.52% |
generalstore | shelves | 15.52% |
generalstorestorage | shelves | 15.52% |
gigamart | shelves | 15.52% |
gigamartkitchen | counter | 15.52% |
housewarestore | shelves | 15.52% |
italiankitchen | counter | 15.52% |
jayschicken_kitchen | counter | 15.52% |
kitchen | counter | 15.52% |
kitchen | overhead | 15.52% |
kitchen | shelves | 15.52% |
kitchen_crepe | counter | 15.52% |
kitchenwares | shelves | 15.52% |
knifefactory | crate | 76.71% |
knifefactory | crate | 41.46% |
knifefactory | crate | 23.67% |
knifefactory | metal_shelf | 76.71% |
knifefactory | metal_shelf | 41.46% |
knifefactory | metal_shelf | 23.67% |
knifeshipping | crate | 76.71% |
knifeshipping | crate | 41.46% |
knifeshipping | crate | 23.67% |
knifestore | shelves | 76.71% |
knifestore | shelves | 41.46% |
knifestore | shelves | 23.67% |
livingroom | counter | 15.52% |
livingroom | overhead | 15.52% |
mexicankitchen | counter | 15.52% |
pizzakitchen | counter | 15.52% |
prisoncells | wardrobe | 2.1% |
restaurantkitchen | counter | 15.52% |
seafoodkitchen | counter | 15.52% |
spiffoskitchen | counter | 15.52% |
sushikitchen | counter | 15.52% |
westernkitchen | counter | 15.52% |
Outfit | Days survived | Chance |
---|---|---|
Any | 10 | 10 |
Any | 10 | 10 |
Any | 10 | 10 |
Any | 10 | 10 |
Any | 10 | 10 |
Bandit (male outfit), Bandit (female outfit) | 0 | 80 |
Story ID | Link |
---|---|
RBTSButcher | Table stories |
RBTSDinner | Table stories |
RBTSFoodPreparation | Table stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 50 Farm: 50 FarmLand: 50 Forest: 50 Nav: 50 TownZone: 50 TrailerPark: 50 Vegitation: 50 |
- | - | - | - | - | - | - |
History
Base.KitchenKnife
Version | Description |
---|---|
Build 41.69 | Item tag changed from CutPlant to ['CutPlant', 'SharpKnife'] . |
Build 41.65 | DisplayCategory added with value Cooking . |
Build 41.54 | BreakSound changed from BreakMetalItem to KitchenKnifeBreak .DoorHitSound added with value KitchenKnifeHit .HitFloorSound changed from BladeHit to KitchenKnifeHit .HitSound changed from BladeHit to KitchenKnifeHit .ImpactSound changed from BladeHit to KitchenKnifeHit .SwingSound added with value KitchenKnifeSwing . |
Build 41.42 | CriticalChance changed from 40 to 25 .Item tag added with value CutPlant . |
Build 41.40 | MinRange changed from 0.81 to 0.61 . |
Build 41.33 | MinRange changed from 0.61 to 0.81 . |
Build 41.32 | MinAngle changed from 0 to 0.65 . |
Build 41.17 | AttachmentType added with value Knife . |
Build 41.12 | Categories changed from Blade to SmallBlade .CritDmgMultiplier added with value 4 .CriticalChance added with value 40 .DamageCategory added with value Slash .DamageMakeHole added with value TRUE .HitFloorSound added with value BladeHit .HitSound added with value BladeHit .ImpactSound added with value BladeHit .MaxDamage changed from 0.6 to 0.7 .SplatNumber changed from 0 to 4 .WeaponLength added with value 0.19 .WeaponWeight removed. |
Build 40.9 | BreakSound changed from PZ_MetalSnap to BreakMetalItem . |
Build 35.25b | MetalValue added with value 10 . |
Build 30.12 | EnduranceMod added with value 0.5 . |
Build 29.3 | BreakSound added with value PZ_MetalSnap .TreeDamage added with value 1 . |
RC2.9.9.17 - Build 0009 | IdleAnim added with value Idle_Weapon2 .RunAnim added with value Run_Weapon2 . |
RC2.9.9.10 | CloseKillMove added with value Jaw_Stab .ConditionLowerChanceOneIn changed from 30 to 2 .Weight changed from 1.7 to 0.3 . |
RC2.9 - Build 0008 | ConditionLowerChanceOneIn changed from 100 to 30 .ConditionMax changed from 1 to 10 .KnockBackOnNoDeath added with value FALSE .MaxDamage changed from 1.4 to 0.6 .MinDamage changed from 0.6 to 0.3 .MinimumSwingTime changed from 4.1 to 2 .PushBackMod changed from 0 to 0.3 .SplatBloodOnNoDeath added with value TRUE .SplatNumber added with value 0 .SwingTime changed from 2.5 to 2 .WeaponWeight changed from 0.5 to 1.7 . |
RC2.9 - Build 0007 | IsAimedHandWeapon changed from true to TRUE .MinDamage changed from 0.4 to 0.6 .MinRange changed from 0.1 to 0.61 .SubCategory added with value Stab .SwingTime changed from 4.1 to 2.5 .WeaponWeight changed from 0.7 to 0.5 .Weight changed from 2 to 1.7 . |
0.2.0r RC2 | MaxRange changed from 0.8 to 0.9 .MinDamage changed from 1 to 0.4 .MinRange added with value 0.1 .MinimumSwingTime changed from 10 to 4.1 .SwingAmountBeforeImpact changed from 0.3 to 0.02 .SwingAnim changed from Bat to Stab .SwingTime changed from 16 to 4.1 .WeaponSprite changed from knife to Knife . |
0.2.0q experimental combat build | AimingMod added with value 0.8 .IsAimedHandWeapon added with value true .MaxRange changed from 0.6 to 0.8 . |
0.2.0a | Released on this version. |
Code
Item
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item KitchenKnife
{
DisplayCategory = Cooking,
MaxRange = 0.9,
WeaponSprite = Knife,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 2,
Weight = 0.3,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Kitchen Knife,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = KnifeChopping,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = KitchenKnifeBreak,
TreeDamage = 1,
EnduranceMod = 0.5,
MetalValue = 10,
CriticalChance = 25,
CritDmgMultiplier = 4,
MinDamage = 0.3,
MaxDamage = 0.7,
WeaponLength = 0.19,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = KitchenKnifeHit,
ImpactSound = KitchenKnifeHit,
DoorHitSound = KitchenKnifeHit,
HitSound = KitchenKnifeHit,
SwingSound = KitchenKnifeSwing,
AttachmentType = Knife,
Tags = CutPlant;SharpKnife,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Kitchen Knife
{
Require : KitchenKnife,
Fixer : DuctTape,
Fixer : Glue,
Fixer : Scotchtape=2,
}