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Paint Bucket

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Empty Paint Bucket
PaintTinEmpty Model.png
PaintTinEmpty Model.png
Moodle Icon HeavyLoad.png
Empty: 1
Full: 4
Item ID

The empty paint bucket and paint bucket with water are items obtained after using up or pouring any colored paint.


It can be used to store water and to catch rainwater.


This section may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.


Can be found in warehouses, usually within crates or on shelves.


May be found in construction-esque vehicles.[verify]


  • Model and icon of empty and full models are currently the same.
  • Added in build 41.


Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide


PaintbucketEmpty.png Base.PaintbucketEmpty
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PaintbucketEmpty
        DisplayCategory = Material,
        Weight	=	1.0,
        Type	=	Normal,
        DisplayName	=	Empty Paint Bucket,
        Icon	=	PaintbucketEmpty,
        MetalValue = 20,
        StaticModel = Bucket,
        CanStoreWater	=	TRUE,
        ReplaceOnUseOn	=	WaterSource-WaterPaintbucket,
        RainFactor = 1,
        Tooltip = Tooltip_item_RainFromGround,
        EatType = Bucket,
        WorldStaticModel = PaintTinEmpty_Ground,

PaintbucketEmpty.png Base.WaterPaintbucket
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item WaterPaintbucket
        DisplayCategory = Water,
        Type = Drainable,
        DisplayName = Paint Bucket With Water,
        Icon = PaintbucketEmpty,
		IsCookable = TRUE,
        Weight = 4.0,
        ReplaceOnDeplete = PaintbucketEmpty,
        UseWhileEquipped = FALSE,
        UseDelta = 0.04,
        ReplaceOnUseOn = WaterSource-WaterPaintbucket,
        IsWaterSource = TRUE,
        CanStoreWater = TRUE,
        FillFromDispenserSound = GetWaterFromDispenserMetalBig,
        FillFromTapSound = GetWaterFromTapMetalBig,
        RainFactor = 1,
        EatType = Bucket,
        WorldStaticModel = PaintTinEmpty_Ground,
		Tags = HasMetal,

See also