Paint Bucket

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Empty Paint Bucket
PaintTinEmpty Model.png
PaintTinEmpty Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1 (empty)
4 (full)
Technical
Item ID
Base.PaintbucketEmpty
Base.WaterPaintbucket

The empty paint bucket and paint bucket with water are items obtained after using up or pouring any colored paint.

Usage

It can be used to store water and to catch rainwater.

Location

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This section may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Buildings

Can be found in warehouses, usually within crates or on shelves.

Vehicles

May be found in construction-esque vehicles.[verify]

Variants

Trivia

  • Model and icon of empty and full models are currently the same.

History

Version Description
Build 41 Released.

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Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Items

PaintbucketEmpty.png Base.PaintbucketEmpty
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PaintbucketEmpty
    {
        DisplayCategory = Material,
        Weight	=	1.0,
        Type	=	Normal,
        DisplayName	=	Empty Paint Bucket,
        Icon	=	PaintbucketEmpty,
        MetalValue = 20,
        StaticModel = Bucket,
        CanStoreWater	=	TRUE,
        ReplaceOnUseOn	=	WaterSource-WaterPaintbucket,
        RainFactor = 1,
        Tooltip = Tooltip_item_RainFromGround,
        EatType = Bucket,
        WorldStaticModel = PaintTinEmpty_Ground,
    }

PaintbucketEmpty.png Base.WaterPaintbucket
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item WaterPaintbucket
    {
        DisplayCategory = Water,
        Type = Drainable,
        DisplayName = Paint Bucket With Water,
        Icon = PaintbucketEmpty,
		IsCookable = TRUE,
        Weight = 4.0,
        ReplaceOnDeplete = PaintbucketEmpty,
        UseWhileEquipped = FALSE,
        UseDelta = 0.04,
        ReplaceOnUseOn = WaterSource-WaterPaintbucket,
        IsWaterSource = TRUE,
        CanStoreWater = TRUE,
        FillFromDispenserSound = GetWaterFromDispenserMetalBig,
        FillFromTapSound = GetWaterFromTapMetalBig,
        RainFactor = 1,
        EatType = Bucket,
        WorldStaticModel = PaintTinEmpty_Ground,
		Tags = HasMetal,
    }

See also