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Millipede

From PZwiki
Project ZomboidItemsFoodProteinInsectsMillipede
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Millipede
Insect Millipede Model.png
Insect Millipede2 Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
60
CarbohydratesCarbohydrates
3.5
ProteinsProteins
15.21
FatFat
6.5
Effect
UnhappinessUI Unhappy.png
+20
Cooking
Time until cooked
5 minutes
Time until burned
25 minutes
Dangerous uncooked
True
Technical
Item ID
Base.Millipede
Base.Millipede2

A Millipede is an insect and non-perishable food item.

Usage

Fishing

Main article: Fishing

Millipedes can technically be used as bait for fishing. However, current fish only respond to Little Bait Fish, Worm, Cricket, Grasshopper, Cockroach, and Maggots as bait, so doing so is not advised.

Consumable properties

Millipedes can be consumed, reducing hunger at the cost of a lot of unhappiness and with a chance of sickening the player when uncooked. They can be cooked to reduce more hunger and make it safe for consumption. However, the unhappiness effect will remain.

State Icon Hunger Boredom Unhappiness Sickness chance
Uncooked Millipede (Uncooked) -5 - +20 75%
Cooked Millipede (Cooked) -7 - +20 -
Burned Millipede (Burned) -2 +20 +40 100%

Location

Foraging

Main article: Foraging

When foraging, millipedes can be found on natural_exterior tiles, such as grass, sand, and gravel. They are equally common in all foraging areas, and can be found in all seasons but Winter, March through November. However, while still forageable in Spring, they are less likely to be found in March and April than in other months.

Millipedes are part of the "Animals" loot category.

Having the fisherman occupation or angler trait will increase the player's ability to find millipedes.

Millipede distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 3
Farm: 3
FarmLand: 3
Forest: 3
Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
-20 10 - 100 March to November - March to April
Millipede2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 3
Farm: 3
FarmLand: 3
Forest: 3
Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
-20 10 - 100 March to November - March to April

History

Base.Millipede

Version Description
Build 41.69 Released on this version.

Base.Millipede2

Version Description
Build 41.69 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Millipede
	{
		DisplayName = Millipede,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Insect_Millipede1,
		DangerousUncooked = TRUE,
		FishingLure = true,
		IsCookable = TRUE,
		MinutesToCook = 5,
		MinutesToBurn = 25,
		HungerChange = -5,
		UnhappyChange = 20,
		Calories = 60,
		Carbohydrates = 3.5,
		Lipids = 6.5,
		Proteins = 15.21,
		WorldStaticModel = Insect_Millipede_Ground,
	}

See also