- This article is about the basic water bottle. For other variants, see Water Bottle (disambiguation).
Base.WaterBottleFull
A water bottle is an essential water containing item in Project Zomboid.
Usage
A water bottle will automatically satiate the player's thirst, so long as it's in the player's main inventory (i.e., not in a bag).
Refilling
The contents will gradually deplete, therefore requiring to be refilled. A water bottle can be filled so long as it isn't full. To refill a water bottle, either:
- Right-click a water containing item in the player' inventory (e.g., cooking pot with water) and left-click "Pour into" > "Water Bottle".
- Right-click a water source (i.e., sink, well, rain collector, etc.) and left-click "Fill" > "Water Bottle".
Water from rivers or rain collector barrels will be tainted, causing the player to become sick. It can be boiled in a microwave oven to purify it.
After a random number of days, the waterworks will shut off, requiring the player to survive on scavenged water or what is left in cisterns and house systems.
Crafting
Engineering
- Main article: Electrical
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fire Bomb |
Empty Bottle ×1 Gas Can ×4 unit(s) Ripped Sheets ×1 |
none | Engineer |
none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | bin | 6.29% |
bar | bin | 3.98% |
barkitchen | bin | 3.98% |
barstorage | bin | 3.98% |
beergarden | bin | 3.98% |
garagestorage | crate | 15.1% |
garagestorage | crate | 41.14% |
motelroomoccupied | bin | 6.29% |
storageunit | crate | 15.1% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 10.78% |
Carpenter | Trunk | 10.78% |
Clothing | Trunk | 10.78% |
Construction Worker | Trunk | 10.78% |
Distillery | Trunk | 10.78% |
Doctor | Trunk | 10.78% |
Electrician | Trunk | 10.78% |
Farmer | Trunk | 10.78% |
Fisherman | Trunk | 10.78% |
Fossoil | Trunk | 10.78% |
Golf | Trunk | 10.78% |
Groceries | Trunk | 10.78% |
Heralds | Trunk | 10.78% |
Mass Gen Fac | Trunk | 10.78% |
Metal Welder | Trunk | 10.78% |
Painter | Trunk | 10.78% |
Police | Trunk | 10.78% |
Postal | Trunk | 10.78% |
Radio | Trunk | 10.78% |
Ranger | Trunk | 10.78% |
Survivalist | Trunk | 10.78% |
Taxi | Trunk | 10.78% |
Transit | Trunk | 10.78% |
Heavy | Trunk | 10.78% |
Sports | Trunk | 10.78% |
Standard | Trunk | 10.78% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ALICEpack | Large Backpack | 1.01% |
Bag_ALICEpack_Army | Military Backpack | 1.01% |
Bag_BigHikingBag | Big Hiking Bag | 1.01% |
Bag_DuffelBag | Duffel Bag | 1.01% |
Bag_DuffelBagTINT | Duffel Bag | 1.01% |
Bag_Military | Duffel Bag | 1.01% |
Bag_NormalHikingBag | Hiking Bag | 1.01% |
Bag_WorkerBag | Duffel Bag | 6.41% |
GroceryBag1 | Plastic Bag | 1.01% |
GroceryBag2 | Plastic Bag | 1.61% |
SurvivorCache1 | SurvivorCrate | 23.28% |
SurvivorCache2 | SurvivorCrate | 23.28% |
all | Outfit_Camper | 6.41% |
all | Outfit_Survivalist | 6.41% |
all | Outfit_Survivalist02 | 6.41% |
all | Outfit_Survivalist03 | 6.41% |
all | fridge | 3.98% |
artstore | shelves | 23.28% |
bookstore | shelves | 23.28% |
breakroom | fridge | 10.78% |
butcher | shelves | 23.28% |
cafeteria | displaycasebakery | 19.27% |
cafeteria | shelves | 23.28% |
cafeteria | shelves | 41.14% |
camerastore | shelves | 23.28% |
candystore | shelves | 23.28% |
closet | crate | 23.28% |
clothingstore | shelves | 23.28% |
conveniencestore | fridge | 23.28% |
conveniencestore | fridge | 41.14% |
conveniencestore | fridge | 76.55% |
conveniencestore | shelves | 23.28% |
conveniencestore | shelves | 41.14% |
cornerstore | fridge | 23.28% |
cornerstore | fridge | 41.14% |
cornerstore | fridge | 76.55% |
cornerstore | shelves | 23.28% |
cornerstore | shelves | 41.14% |
daycare | fridge | 10.78% |
departmentstore | shelves | 23.28% |
electronicsstore | shelves | 23.28% |
fossoil | fridge | 23.28% |
fossoil | fridge | 41.14% |
fossoil | fridge | 76.55% |
fossoil | shelves | 23.28% |
fossoil | shelves | 41.14% |
garagestorage | crate | 23.28% |
gasstorage | crate | 23.28% |
gasstorage | metal_shelves | 23.28% |
gasstore | fridge | 23.28% |
gasstore | fridge | 41.14% |
gasstore | fridge | 76.55% |
gasstore | shelves | 23.28% |
gasstore | shelves | 41.14% |
generalstore | fridge | 23.28% |
generalstore | fridge | 41.14% |
generalstore | fridge | 76.55% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | fridge | 23.28% |
generalstorestorage | fridge | 41.14% |
generalstorestorage | fridge | 76.55% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
giftstore | shelves | 23.28% |
gigamart | fridge | 23.28% |
gigamart | fridge | 41.14% |
gigamart | fridge | 76.55% |
gigamart | shelves | 23.28% |
gigamart | shelves | 41.14% |
grocery | fridge | 23.28% |
grocery | fridge | 41.14% |
grocery | fridge | 76.55% |
grocery | shelves | 23.28% |
grocery | shelves | 41.14% |
grocerystorage | fridge | 23.28% |
grocerystorage | fridge | 41.14% |
grocerystorage | fridge | 76.55% |
kitchen | counter | 19.27% |
kitchen | overhead | 19.27% |
kitchen | shelves | 19.27% |
laboratory | crate | 23.28% |
laboratory | desk | 23.28% |
laboratory | metal_shelves | 23.28% |
liquorstore | shelves | 23.28% |
livingroom | counter | 19.27% |
livingroom | overhead | 19.27% |
medicalstorage | fridge | 23.28% |
medicalstorage | fridge | 41.14% |
medicalstorage | fridge | 76.55% |
movierental | shelves | 23.28% |
musicstore | shelves | 23.28% |
pawnshop | shelves | 23.28% |
pharmacy | fridge | 23.28% |
pharmacy | fridge | 41.14% |
pharmacy | fridge | 76.55% |
pharmacy | shelves | 23.28% |
pharmacy | shelves | 41.14% |
pharmacystorage | fridge | 23.28% |
pharmacystorage | fridge | 41.14% |
pharmacystorage | fridge | 76.55% |
storageunit | crate | 23.28% |
toolstore | shelves | 23.28% |
toystore | shelves | 23.28% |
zippeestorage | crate | 23.28% |
zippeestorage | metal_shelves | 23.28% |
zippeestore | fridge | 23.28% |
zippeestore | fridge | 41.14% |
zippeestore | fridge | 76.55% |
zippeestore | shelves | 23.28% |
zippeestore | shelves | 41.14% |
Gallery
History
Base.WaterBottleFull
Version | Description |
---|---|
0.2.0q | Released on or before this version. |
Help PZwiki by adding to this history.
Base.WaterPopBottle
Version | Description |
---|---|
0.2.0q | Released on or before this version. |
Help PZwiki by adding to this history.
Base.WhiskeyWaterFull
Version | Description |
---|---|
0.2.0q | Released on or before this version. |
Help PZwiki by adding to this history.
farming.MayonnaiseWaterFull
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
farming.RemouladeWaterFull
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.WineWaterFull
Version | Description |
---|---|
40.43 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.BeerWaterFull
Version | Description |
---|---|
41.50 | Released on or before this version. |
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Code
WaterBottleFull
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBottleFull
{
DisplayName = Water Bottle,
DisplayCategory = Water,
Type = Drainable,
Weight = 0.8,
Icon = WaterBottle_Full,
CanStoreWater = TRUE,
FillFromDispenserSound = GetWaterFromDispenserPlasticMedium,
FillFromTapSound = GetWaterFromTapPlasticMedium,
IsWaterSource = TRUE,
ReplaceOnDeplete = WaterBottleEmpty,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
UseDelta = 0.1,
UseWhileEquipped = FALSE,
CustomEatSound = DrinkingFromBottlePlastic,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleFull,
Tooltip = Tooltip_item_OnlyPurifyMicrowave,
}
WaterBottleEmpty
Source: ProjectZomboid\media\scripts\items.txt
item WaterBottleEmpty
{
DisplayCategory = WaterContainer,
Weight = 0.1,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WaterBottleFull,
Icon = WaterBottle_Empty,
StaticModel = WaterBottle,
WorldStaticModel = WaterBottleEmpty,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WaterBottlePetrol;WaterSource WaterBottleFull,
ToolTip = Tooltip_item_OnlyPurifyMicrowave,
}