More actions
Lettuce is a perishable food item]].
Usage
Trapping
- Main article: Trapping
Lettuce can be used as bait in traps to capture rabbits and squirrels. Due to the high chance of catching these animals with this bait, it may be considered a better use of lettuce than merely eating it or even using it in an evolved recipe.
Consumable properties
Lettuce can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -15 | - | - | - | |
Stale | -11 | +10 | +10 | - | |
Rotten | -6 | +20 | +20 | 100% |
Crafting
- Main article: Cooking
Evolved recipes
Lettuce is a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
5 |
Sandwich |
5 |
Burger |
5 |
Taco (crafted) |
3 |
Burrito (crafted) |
3 |
Sack of Lettuce
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Lettuce ×12 |
Sack of Lettuce ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.74% |
burgerkitchen | fridge | 11.21% |
cafeteriakitchen | fridge | 11.21% |
deepfry_kitchen | fridge | 19.68% |
dinerkitchen | fridge | 11.21% |
gigamart | grocerstand | 76.71% |
gigamart | grocerstand | 41.46% |
gigamart | grocerstand | 23.67% |
grocery | grocerstand | 76.71% |
grocery | grocerstand | 41.46% |
grocery | grocerstand | 23.67% |
mexicankitchen | fridge | 19.68% |
restaurantkitchen | fridge | 11.21% |
spiffoskitchen | fridge | 11.21% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 7 | Farm: 4 FarmLand: 4 Vegitation: 1 |
-30 | - | - | - | March to November | May to July | March to April |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 11.21% |
grocerystorage | crate | 2.34% |
grocerystorage | metal_shelves | 11.21% |
grocerystorage | metal_shelves | 2.34% |
grocerystorage | smallcrate | 11.21% |
grocerystorage | smallcrate | 2.34% |
producestorage | crate | 76.71% |
producestorage | crate | 41.46% |
producestorage | crate | 23.67% |
westernkitchen | fridge | 2.34% |
Gallery
History
Base.Lettuce
Version | Description |
---|---|
Build 41.78 | EvolvedRecipe changed from {'Sandwich': '3', 'Burger': '3', 'Salad': '5', 'Sandwich Baguette': '3'} to {'Sandwich': '3', 'Burger': '3', 'Salad': '5', 'Sandwich Baguette': '3', 'Taco': '3', 'Burrito': '3'} . |
Build 41.72 | EvolvedRecipe changed from {'Sandwich': '5', 'Burger': '5', 'Salad': '5', 'Sandwich Baguette': '5'} to {'Sandwich': '3', 'Burger': '3', 'Salad': '5', 'Sandwich Baguette': '3'} .FoodType changed from Vegetables to Greens . |
Build 41.69 | Weight changed from 0.7 to 0.2 . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Sandwich': '5', 'Burger': '5', 'Salad': '5'} to {'Sandwich': '5', 'Burger': '5', 'Salad': '5', 'Sandwich Baguette': '5'} .WorldStaticModel changed from Lettuce to Lettuce_Ground . |
Build 41.54 | WorldStaticModel added with value Lettuce . |
Build 41.20 | StaticModel added with value RoundFood_Green . |
Build 35.25b | ThirstChange changed from -15 to -7 . |
Build 34.23 | Calories added with value 54 .Nutrition added with value 10.33 .HungerChange changed from -10 to -15 .Nutrition added with value 0.54 .Proteins added with value 4.9 .Weight changed from 0.2 to 0.7 . |
Build 26 | Released on this version. |
Code
Base.Lettuce
Source: ProjectZomboid\media\scripts\items_food.txt
item Lettuce
{
DisplayName = Lettuce,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Lettuce,
EvolvedRecipe = Sandwich:3;Burger:3;Salad:5;Sandwich Baguette:3;Taco:3;Burrito:3,
FoodType = Greens,
DaysFresh = 3,
DaysTotallyRotten = 5,
HungerChange = -15,
ThirstChange = -7,
Calories = 54,
Carbohydrates = 10.33,
Lipids = 0.54,
Proteins = 4.9,
StaticModel = RoundFood_Green,
WorldStaticModel = Lettuce_Ground,
}
Base.SackProduce_Lettuce
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Lettuce
{
DisplayName = Sack of Lettuce,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 3,
DaysTotallyRotten = 5,
WorldStaticModel = SandBag,
}