Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Lettuce

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Lettuce
Lettuce Model.png
Lettuce (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerUI Hunger.png
-15
ThirstUI Thristy.png
-7
CaloriesCalories
54
CarbohydratesCarbohydrates
10.33
ProteinsProteins
4.9
FatFat
0.54
Technical
Item ID
Base.Lettuce

Lettuce is a perishable food item]].

Usage

Trapping

Main article: Trapping

Lettuce can be used as bait in traps to capture rabbits and squirrels. Due to the high chance of catching these animals with this bait, it may be considered a better use of lettuce than merely eating it or even using it in an evolved recipe.

Consumable properties

Lettuce can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Lettuce (Fresh) -15 - - -
Stale Lettuce (Stale) -11 +10 +10 -
Rotten Lettuce (Rotten) -6 +20 +20 100%

Crafting

Main article: Cooking

Evolved recipes

Lettuce is a cooking ingredient.

Product Nutrition
TZ CraftSalat.png
Salad
5
SandwichSandwich
Sandwich
5
Burger
Burger
5
Taco.png
Taco (crafted)
3
Burrito.png
Burrito (crafted)
3

Sack of Lettuce

Product Ingredients Tools Requirements Workstation XP
Lettuce.png
Lettuce ×12
Sack of Lettuce Sack of Lettuce ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Lettuce distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 6.74%
burgerkitchen fridge 11.21%
cafeteriakitchen fridge 11.21%
deepfry_kitchen fridge 19.68%
dinerkitchen fridge 11.21%
gigamart grocerstand 76.71%
gigamart grocerstand 41.46%
gigamart grocerstand 23.67%
grocery grocerstand 76.71%
grocery grocerstand 41.46%
grocery grocerstand 23.67%
mexicankitchen fridge 19.68%
restaurantkitchen fridge 11.21%
spiffoskitchen fridge 11.21%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 7 Farm: 4
FarmLand: 4
Vegitation: 1
-30 - - - March to November May to July March to April
SackProduce_Lettuce distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
grocerystorage crate 11.21%
grocerystorage crate 2.34%
grocerystorage metal_shelves 11.21%
grocerystorage metal_shelves 2.34%
grocerystorage smallcrate 11.21%
grocerystorage smallcrate 2.34%
producestorage crate 76.71%
producestorage crate 41.46%
producestorage crate 23.67%
westernkitchen fridge 2.34%

Gallery

History

Base.Lettuce

Version Description
Build 41.78 EvolvedRecipe changed from {'Sandwich': '3', 'Burger': '3', 'Salad': '5', 'Sandwich Baguette': '3'} to {'Sandwich': '3', 'Burger': '3', 'Salad': '5', 'Sandwich Baguette': '3', 'Taco': '3', 'Burrito': '3'}.
Build 41.72 EvolvedRecipe changed from {'Sandwich': '5', 'Burger': '5', 'Salad': '5', 'Sandwich Baguette': '5'} to {'Sandwich': '3', 'Burger': '3', 'Salad': '5', 'Sandwich Baguette': '3'}.
FoodType changed from Vegetables to Greens.
Build 41.69 Weight changed from 0.7 to 0.2.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Sandwich': '5', 'Burger': '5', 'Salad': '5'} to {'Sandwich': '5', 'Burger': '5', 'Salad': '5', 'Sandwich Baguette': '5'}.
WorldStaticModel changed from Lettuce to Lettuce_Ground.
Build 41.54 WorldStaticModel added with value Lettuce.
Build 41.20 StaticModel added with value RoundFood_Green.
Build 35.25b ThirstChange changed from -15 to -7.
Build 34.23 Calories added with value 54.
Nutrition added with value 10.33.
HungerChange changed from -10 to -15.
Nutrition added with value 0.54.
Proteins added with value 4.9.
Weight changed from 0.2 to 0.7.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Lettuce.png Base.Lettuce
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Lettuce
	{
		DisplayName = Lettuce,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Lettuce,
		EvolvedRecipe = Sandwich:3;Burger:3;Salad:5;Sandwich Baguette:3;Taco:3;Burrito:3,
		FoodType = Greens,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -15,
		ThirstChange = -7,
		Calories = 54,
		Carbohydrates = 10.33,
		Lipids = 0.54,
		Proteins = 4.9,
		StaticModel = RoundFood_Green,
		WorldStaticModel = Lettuce_Ground,
	}

Sandbag.png Base.SackProduce_Lettuce
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Lettuce
	{
		DisplayName = Sack of Lettuce,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		WorldStaticModel = SandBag,
	}