Base.WaterBowl
A bowl is a water container used in cooking.
Usage
Cooking
- Main article: Cooking
There are a variety of recipes requiring a bowl, which can be seen in the Crafting section below. Salad can only be created in a bowl, and a bowl is required to make cake batter, which is then used to make cake. A bowl can be used to separate soup, stew, pasta or rice, which will ultimately reduce more hunger, sadness, and boredom.
Rain
If left outside, a bowl can be filled with water while it is raining, producing a bowl of water. A bowl can be filled with water from any water source, however the water may be tainted if it isn't taken from a clean source. If the water is tainted, it should be boiled first, as consuming tainted water will make the player sick.
Crafting
Cooking
- Main article: Cooking
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
bakerykitchen | counter | 41.14% |
breakroom | counter | 23.28% |
burgerkitchen | counter | 23.28% |
burgerkitchen | counter | 41.14% |
cafekitchen | counter | 23.28% |
cafekitchen | counter | 41.14% |
cafeteria | counter | 23.28% |
cafeteria | counter | 41.14% |
cafeteriakitchen | counter | 23.28% |
cafeteriakitchen | counter | 41.14% |
chinesekitchen | counter | 23.28% |
chinesekitchen | counter | 41.14% |
deepfry_kitchen | counter | 23.28% |
deepfry_kitchen | counter | 41.14% |
departmentstorage | metal_shelves | 23.28% |
departmentstorage | metal_shelves | 41.14% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
dinerkitchen | counter | 41.14% |
donut_kitchen | counter | 23.28% |
donut_kitchen | counter | 41.14% |
fishchipskitchen | counter | 23.28% |
fishchipskitchen | counter | 41.14% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
generalstore | shelves | 23.28% |
generalstore | shelves | 41.14% |
generalstorestorage | shelves | 23.28% |
generalstorestorage | shelves | 41.14% |
gigamart | shelves | 23.28% |
gigamart | shelves | 41.14% |
housewarestore | shelves | 23.28% |
housewarestore | shelves | 41.14% |
icecream | counter | 23.28% |
icecream | counter | 41.14% |
italiankitchen | counter | 23.28% |
italiankitchen | counter | 41.14% |
kitchen | counter | 23.28% |
kitchen | crate | 23.28% |
kitchen | crate | 41.14% |
kitchen | overhead | 23.28% |
kitchen | shelves | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchen_crepe | counter | 41.14% |
kitchenwares | shelves | 23.28% |
kitchenwares | shelves | 41.14% |
livingroom | counter | 23.28% |
livingroom | overhead | 23.28% |
prisoncells | wardrobe | 23.28% |
restaurantkitchen | counter | 23.28% |
restaurantkitchen | counter | 41.14% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
sushikitchen | counter | 23.28% |
sushikitchen | counter | 41.14% |
westernkitchen | counter | 23.28% |
westernkitchen | counter | 41.14% |
Bowls can be found in kitchen counters.
Code
Code
Bowl
Source: ProjectZomboid\media\scripts\items.txt
item Bowl
{
DisplayCategory = WaterContainer,
Weight = 0.5,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Bowl,
ReplaceOnUseOn = WaterSource-WaterBowl,
Icon = Bowl,
RainFactor = 0.5,
Tooltip = Tooltip_item_RainFromGround,
StaticModel = Bowl,
WorldStaticModel = BowlGround,
}
WaterBowl
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterBowl
{
DisplayName = Bowl of Water,
DisplayCategory = Water,
Type = Drainable,
Weight = 1.2,
Icon = BowlFull_Water,
CanStoreWater = TRUE,
EatType = Bowl,
FillFromDispenserSound = GetWaterFromDispenserCeramic,
FillFromTapSound = GetWaterFromTapCeramic,
IsCookable = TRUE,
IsWaterSource = TRUE,
RainFactor = 0.5,
ReplaceOnDeplete = Bowl,
ReplaceOnUseOn = WaterSource-WaterBowl,
Tooltip = Tooltip_item_RainFromGround,
UseDelta = 0.5,
UseWhileEquipped = FALSE,
StaticModel = Bowl,
WorldStaticModel = BowlWater_Ground,
}