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A meat cleaver is a tool used in cooking and a one-handed short blade weapon.
Usage
Cooking
- Main article: Cooking
As a cooking utensil it is mostly used for butchering and slicing food.
Weapon
It is a one-handed short blade weapon that deals slash damage, creating holes in clothing. It has a high attack speed compared to other short blade weapons and a low critical chance.
Breaking doors
It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an axe deals 35 damage.
Tree chopping
It is decent at tree chopping, dealing 15 damage per hit, comparable with the Hand Axe. It does not have a cut down tree action so trees need to be attacked.
Condition
The meat cleaver has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/15 (7%) | 150 |
0 | 4 | 1/17 (6%) | 170 |
0 | 8 | 1/19 (5%) | 190 |
4 | 0 | 1/19 (5%) | 190 |
8 | 0 | 1/23 (4%) | 230 |
4 | 4 | 1/21 (5%) | 210 |
4 | 8 | 1/23 (4%) | 230 |
8 | 8 | 1/27 (4%) | 270 |
10 | 10 | 1/29 (3%) | 290 |
Crafting
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 10.78% |
burgerkitchen | counter | 10.78% |
butcher | counter | 23.28% |
butcher | counter | 41.14% |
butcher | metal_shelves | 23.28% |
butcher | metal_shelves | 41.14% |
cafekitchen | counter | 10.78% |
cafeteria | counter | 10.78% |
cafeteriakitchen | counter | 10.78% |
chinesekitchen | counter | 10.78% |
deepfry_kitchen | counter | 10.78% |
departmentstorage | metal_shelves | 10.78% |
dinerbackroom | counter | 10.78% |
dinerkitchen | counter | 10.78% |
donut_kitchen | counter | 10.78% |
fishchipskitchen | counter | 10.78% |
generalstore | shelves | 10.78% |
generalstorestorage | shelves | 10.78% |
gigamart | shelves | 10.78% |
gigamartkitchen | counter | 10.78% |
housewarestore | shelves | 10.78% |
italiankitchen | counter | 10.78% |
jayschicken_kitchen | counter | 10.78% |
kitchen | counter | 10.78% |
kitchen | overhead | 10.78% |
kitchen | shelves | 10.78% |
kitchen_crepe | counter | 10.78% |
kitchenwares | shelves | 10.78% |
knifefactory | crate | 23.28% |
knifefactory | crate | 41.14% |
knifefactory | crate | 76.55% |
knifefactory | metal_shelf | 23.28% |
knifefactory | metal_shelf | 41.14% |
knifefactory | metal_shelf | 76.55% |
knifeshipping | crate | 23.28% |
knifeshipping | crate | 41.14% |
knifeshipping | crate | 76.55% |
knifestore | shelves | 23.28% |
knifestore | shelves | 41.14% |
knifestore | shelves | 76.55% |
livingroom | counter | 10.78% |
livingroom | overhead | 10.78% |
mexicankitchen | counter | 10.78% |
pizzakitchen | counter | 10.78% |
restaurantkitchen | counter | 10.78% |
seafoodkitchen | counter | 10.78% |
spiffoskitchen | counter | 10.78% |
westernkitchen | counter | 10.78% |
Outfit | Days survived | Chance |
---|---|---|
All | 0 | 5 |
It can be commonly found in kitchens, especially in restaurants. Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.
History
Base.MeatCleaver
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MeatCleaver
{
DisplayCategory = Cooking,
MaxRange = 1,
WeaponSprite = MeatCleaver,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 1,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Meat Cleaver,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Cleaver,
BreakSound = MeatCleaverBreak,
DoorHitSound = MeatCleaverHit,
HitSound = MeatCleaverHit,
HitFloorSound = MeatCleaverHit,
SwingSound = MeatCleaverSwing,
TreeDamage = 15,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.4,
MaxDamage = 0.8,
BaseSpeed = 1.2,
WeaponLength = 0.2,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = MeatCleaver,
}