Spiked Plank

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Spiked Plank
NailedPlank Model.png
General
Category
Weapon - Crafted
Encumbrance
Moodle Icon HeavyLoad.png
3.1
Equipped
Two-handed
Slot attached
Back
Skill
Properties
metal quantity
5
Max condition
10
Condition lower chance
2
Performance
Damage
0.5–0.8
Door damage
8
Tree damage
0
Range
0.61–1.32
Attack speed
0.85
Knockback
0.3
Crit chance
25%
Technical
Item ID
Base.PlankNail

A spiked plank is a crafted weapon. It's just a plank with nails hammered into it.

Usage

Weapon

The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other weapons. Its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.

The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off.

Breaking doors

It can cause 8 door damage per swing. For comparison, an axe does 35 damage.

Condition

The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/2 (50%) 20
0 4 1/4 (25%) 40
0 8 1/6 (17%) 60
4 0 1/6 (17%) 60
8 0 1/10 (10%) 100
4 4 1/8 (13%) 80
4 8 1/10 (10%) 100
8 8 1/14 (7%) 140
10 10 1/16 (6%) 160

Repairing

A spiked plank cannot be repaired.

Crafting

Product Ingredients Tools Requirements Workstation XP
PlankNail.png
Spiked Plank
Plank.png Plank ×1
Nails.png Nails ×5

Hammer.png
Hammer (tag)
none none 0.25 Carpentry

Location

The loot distributions can be found in the table(s) below.

PlankNail distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Zombie
Outfit Days survived Chance
Bandit 0 50

Trivia

  • Strangely, the spiked plank has 0.02 increased range from a regular Plank. This may be due to the nails at the end adding a little bit more reach.

History

Base.PlankNail

Version Description
0.2.0q Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PlankNail
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.32,
		WeaponSprite	=	NailedPlank,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		Weight	=	3.1,
		SplatNumber	=	2,
		ConditionLowerChanceOneIn	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	8,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
        DisplayName	=	Spiked Plank,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	PlankNail,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   SpikedPlankBreak,
        DoorHitSound = SpikedPlankHit,
		HitSound = SpikedPlankHit,
		HitFloorSound = SpikedPlankHit,
		SwingSound = SpikedPlankSwing,
        TreeDamage  =   0,
        MetalValue = 5,
        TwoHandWeapon = TRUE,
        CriticalChance	=	25,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	0.8,
        BaseSpeed = 0.85,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}

See also