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A spiked plank is a crafted weapon. It's just a plank with nails hammered into it.
Usage
Weapon
The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other weapons. Its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.
The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off.
Breaking doors
It can cause 8 door damage per swing. For comparison, an axe does 35 damage.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spiked Plank |
Plank ×1 Nails ×5 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Condition
The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance level | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/2 (50%) | 20 |
0 | 4 | 1/4 (25%) | 40 |
0 | 8 | 1/6 (17%) | 60 |
4 | 0 | 1/6 (17%) | 60 |
8 | 0 | 1/10 (10%) | 100 |
4 | 4 | 1/8 (13%) | 80 |
4 | 8 | 1/10 (10%) | 100 |
8 | 8 | 1/14 (7%) | 140 |
10 | 10 | 1/16 (6%) | 160 |
Repairing
A spiked plank cannot be repaired.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Outfit | Days survived | Chance |
---|---|---|
Bandit (male), Bandit (female) | 0 | 50 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 25 Farm: 25 FarmLand: 25 Forest: 25 Nav: 25 TownZone: 25 TrailerPark: 25 Vegitation: 25 |
- | - | - | - | - | - | - |
Trivia
- Strangely, the spiked plank has 0.02 increased range from a regular Plank. This may be due to the nails at the end adding a little bit more reach.
History
Base.PlankNail
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value WeaponCrafted . |
Build 41.54 | BreakSound changed from BreakWoodItem to SpikedPlankBreak .DoorHitSound added with value SpikedPlankHit .HitFloorSound added with value SpikedPlankHit .HitSound added with value SpikedPlankHit .SwingSound added with value SpikedPlankSwing . |
Build 41.32 | MaxRange changed from 1.7 to 1.32 .MinAngle changed from 0.65 to 0.75 . |
Build 41.17 | AttachmentType added with value Shovel . |
Build 41.12 | BaseSpeed added with value 0.85 .CritDmgMultiplier added with value 5 .CriticalChance added with value 25 .DamageCategory added with value Slash .DamageMakeHole added with value TRUE .DoorDamage changed from 5 to 8 .MaxRange changed from 2 to 1.7 .MinAngle changed from 0.2 to 0.65 .MinDamage changed from 0.6 to 0.5 .SplatNumber changed from 0 to 2 .TwoHandWeapon added with value TRUE .WeaponSprite changed from WoodPlank to NailedPlank .WeaponWeight removed. |
Build 40.9 | BreakSound changed from PZ_WoodSnap to BreakWoodItem . |
Build 35.25b | MetalValue added with value 5 . |
Build 32.14 | DisplayName changed from Nailed Plank to Spiked Plank . |
Build 29.3 | BreakSound added with value PZ_WoodSnap .KnockdownMod changed from 0 to 2 .TreeDamage added with value 0 . |
RC2.9.9.17 - Build 0009 | IdleAnim added with value Idle_Weapon2 .RunAnim added with value Run_Weapon2 . |
RC2.9 - Build 0008 | Categories changed from Improvised to ['Improvised', 'Blunt'] .ConditionLowerChanceOneIn changed from 5 to 2 .ConditionMax changed from 8 to 10 .KnockBackOnNoDeath added with value FALSE .KnockdownMod added with value 0 .MaxHitCount added with value 2 .MinAngle changed from -0.2 to 0.2 .MinRange added with value 0.61 .MinimumSwingTime changed from 2 to 4 .PushBackMod changed from 0.8 to 0.3 .SplatBloodOnNoDeath added with value TRUE .SplatNumber added with value 0 .SwingTime changed from 2 to 4 .WeaponWeight changed from 2.5 to 3.1 . |
RC2.9 - Build 0007 | MaxRange changed from 2.0 to 2 .MinimumSwingTime changed from 2.0 to 2 .PushBackMod changed from 2.5 to 0.8 .SubCategory added with value Swinging .SwingTime changed from 2.0 to 2 .Weight changed from 8 to 3.1 . |
0.2.0r RC2 | MinimumSwingTime changed from 15 to 2.0 .SwingAmountBeforeImpact changed from 0.2 to 0.02 .SwingTime changed from 26 to 2.0 .WeaponSprite changed from plank to WoodPlank . |
0.2.0a | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item PlankNail
{
DisplayCategory = WeaponCrafted,
MaxRange = 1.32,
WeaponSprite = NailedPlank,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
Weight = 3.1,
SplatNumber = 2,
ConditionLowerChanceOneIn = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 8,
SwingAnim = Bat,
MinRange = 0.61,
DisplayName = Spiked Plank,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = PlankNail,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = SpikedPlankBreak,
DoorHitSound = SpikedPlankHit,
HitSound = SpikedPlankHit,
HitFloorSound = SpikedPlankHit,
SwingSound = SpikedPlankSwing,
TreeDamage = 0,
MetalValue = 5,
TwoHandWeapon = TRUE,
CriticalChance = 25,
CritDmgMultiplier = 5,
MinDamage = 0.5,
MaxDamage = 0.8,
BaseSpeed = 0.85,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}