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Spiked Plank

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This page has been revised for the current stable version (41.78.16).
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Spiked Plank
NailedPlank Model.png
General
Category
Weapon - Crafted
Encumbrance
Moodle Icon HeavyLoad.png
3.1
Equipped
Two-handed
Slot attached
Back
Skill
Properties
metal quantity
5
Max condition
10
Condition lower chance
2
Performance
Damage
0.5–0.8
Door damage
8
Tree damage
0
Range
0.61–1.32
Attack speed
0.85
Knockback
0.3
Crit chance
25%
Technical
Item ID
Base.PlankNail

A spiked plank is a crafted weapon. It's just a plank with nails hammered into it.

Usage

Weapon

The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other weapons. Its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.

The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off.

Breaking doors

It can cause 8 door damage per swing. For comparison, an axe does 35 damage.

Crafting

Product Ingredients Tools Requirements Workstation XP
PlankNail.png
Spiked Plank
Plank.png Plank ×1
Nails.png Nails ×5
Ball-peen HammerHammerStone Hammer
Hammer (tag)
none none 0.25 Carpentry

Condition

The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/2 (50%) 20
0 4 1/4 (25%) 40
0 8 1/6 (17%) 60
4 0 1/6 (17%) 60
8 0 1/10 (10%) 100
4 4 1/8 (13%) 80
4 8 1/10 (10%) 100
8 8 1/14 (7%) 140
10 10 1/16 (6%) 160

Repairing

A spiked plank cannot be repaired.

Location

The loot distributions can be found in the table(s) below.

PlankNail distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Embedded in zombie
Outfit Days survived Chance
Bandit (male), Bandit (female) 0 50
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 25
Farm: 25
FarmLand: 25
Forest: 25
Nav: 25
TownZone: 25
TrailerPark: 25
Vegitation: 25
- - - - - - -

Trivia

  • Strangely, the spiked plank has 0.02 increased range from a regular Plank. This may be due to the nails at the end adding a little bit more reach.

History

Base.PlankNail

Version Description
Build 41.65 DisplayCategory added with value WeaponCrafted.
Build 41.54 BreakSound changed from BreakWoodItem to SpikedPlankBreak.
DoorHitSound added with value SpikedPlankHit.
HitFloorSound added with value SpikedPlankHit.
HitSound added with value SpikedPlankHit.
SwingSound added with value SpikedPlankSwing.
Build 41.32 MaxRange changed from 1.7 to 1.32.
MinAngle changed from 0.65 to 0.75.
Build 41.17 AttachmentType added with value Shovel.
Build 41.12 BaseSpeed added with value 0.85.
CritDmgMultiplier added with value 5.
CriticalChance added with value 25.
DamageCategory added with value Slash.
DamageMakeHole added with value TRUE.
DoorDamage changed from 5 to 8.
MaxRange changed from 2 to 1.7.
MinAngle changed from 0.2 to 0.65.
MinDamage changed from 0.6 to 0.5.
SplatNumber changed from 0 to 2.
TwoHandWeapon added with value TRUE.
WeaponSprite changed from WoodPlank to NailedPlank.
WeaponWeight removed.
Build 40.9 BreakSound changed from PZ_WoodSnap to BreakWoodItem.
Build 35.25b MetalValue added with value 5.
Build 32.14 DisplayName changed from Nailed Plank to Spiked Plank.
Build 29.3 BreakSound added with value PZ_WoodSnap.
KnockdownMod changed from 0 to 2.
TreeDamage added with value 0.
RC2.9.9.17 - Build 0009 IdleAnim added with value Idle_Weapon2.
RunAnim added with value Run_Weapon2.
RC2.9 - Build 0008 Categories changed from Improvised to ['Improvised', 'Blunt'].
ConditionLowerChanceOneIn changed from 5 to 2.
ConditionMax changed from 8 to 10.
KnockBackOnNoDeath added with value FALSE.
KnockdownMod added with value 0.
MaxHitCount added with value 2.
MinAngle changed from -0.2 to 0.2.
MinRange added with value 0.61.
MinimumSwingTime changed from 2 to 4.
PushBackMod changed from 0.8 to 0.3.
SplatBloodOnNoDeath added with value TRUE.
SplatNumber added with value 0.
SwingTime changed from 2 to 4.
WeaponWeight changed from 2.5 to 3.1.
RC2.9 - Build 0007 MaxRange changed from 2.0 to 2.
MinimumSwingTime changed from 2.0 to 2.
PushBackMod changed from 2.5 to 0.8.
SubCategory added with value Swinging.
SwingTime changed from 2.0 to 2.
Weight changed from 8 to 3.1.
0.2.0r RC2 MinimumSwingTime changed from 15 to 2.0.
SwingAmountBeforeImpact changed from 0.2 to 0.02.
SwingTime changed from 26 to 2.0.
WeaponSprite changed from plank to WoodPlank.
0.2.0a Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PlankNail
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.32,
		WeaponSprite	=	NailedPlank,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		Weight	=	3.1,
		SplatNumber	=	2,
		ConditionLowerChanceOneIn	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	8,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
        DisplayName	=	Spiked Plank,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	PlankNail,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   SpikedPlankBreak,
        DoorHitSound = SpikedPlankHit,
		HitSound = SpikedPlankHit,
		HitFloorSound = SpikedPlankHit,
		SwingSound = SpikedPlankSwing,
        TreeDamage  =   0,
        MetalValue = 5,
        TwoHandWeapon = TRUE,
        CriticalChance	=	25,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	0.8,
        BaseSpeed = 0.85,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}

See also