Magnum

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Magnum
Revolver Long Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
Magazine size
6
Properties
Max condition
10
Performance
Damage
1.2–1.9
Door damage
5
Range
0.61–11
Accuracy
20
Recoil
32
Noise radius
80
Knockback
0.3
Knockdown
2
Aiming time
40
Reload time
30
Crit chance
20%
Technical
Item ID
Base.Revolver_Long

A Magnum is a firearm weapon chambered in .44 magnum.

Usage

The Magnum can be attached to a holster or double holster for quick access and encumbrance reduction.

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Tied with the D-E Pistol for highest maximum damage of any handgun. Has the highest minimum damage of any handgun.
  • Highest stopping power of any handgun.
  • Highest range of any handgun.
  • Slower reload than a gun that uses magazines.
  • Low round capacity compared to the semi-automatic pistols.
  • Tied with the D-E Pistol for 2nd lowest accuracy of any handgun.
  • Loudest handgun, zombies with default hearing are able to hear it from up to 80 tiles away.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The magnum has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

The loot distributions can be found in the table(s) below.

Revolver_Long distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced PlankStashGun 4 4.0
SafehouseLoot counter 4 4.0
all Bag_WeaponBag 2 4.0
all GunBox 4 4.0
all RevolverCase3 1 200.0
all dresser 4 0.005
armysurplus displaycase 4 4.0
bedroom desk 4 0.005
bedroom dresser 4 0.005
bedroom sidetable 4 0.005
druglab metal_shelves 4 4.0
garagestorage locker 4 4.0
pawnshop displaycase 4 4.0
pawnshopoffice locker 4 8.0
Vehicles
Vehicle Type/Location Rolls Chance
SurvivalistGlovebox 1 4

Trivia

  • Magnum appears to be based on Colt anaconda revolver, specifically the 8-inch barrel variant with wood furniture.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Revolver_Long
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	Revolver_Long,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Magnum,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	80,
        MinDamage	=	1.2,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverLong,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 40,
        BreakSound = MagnumBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 6,
		BringToBearSound = MagnumBringToBear,
        SwingSound = MagnumShoot,
        HitSound = BulletHitBody,
		ClickSound = MagnumJam,
		EquipSound = MagnumEquip,
		UnequipSound = MagumUnEquip,
        InsertAmmoSound = MagnumInsertAmmo,
        EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MagnumInsertAmmoStart,
		InsertAmmoStopSound = MagnumInsertAmmoStop,
		EjectAmmoStartSound = MagnumEjectAmmoStart,
		EjectAmmoStopSound = MagnumEjectAmmoStop,
        ShellFallSound = MagnumCartridgeFall,
        AmmoType = Base.Bullets44,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 12,
    }

See also