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Stone Axe

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Stone Axe
StoneAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.2
Equipped
Two-handed
Slot attached
Back
Skill
Axe
Properties
Max condition
5
Condition lower chance
5
Performance
Damage type
Slash
Damage
0.5–1.5
Door damage
15
Tree damage
10
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Crit chance
15%
Technical
Item ID
Base.AxeStone

A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.

Usage

Weapon

The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.

The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.

Breaking doors

It is effective at breaking down doors, dealing 15 damage per hit.

Chopping trees

The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.

As the stone axe is easy to make, it is very useful once erosion starts to set in, as trees may hide zombies, making the player vulnerable to bites.

Crafting

Stone axes are made up of items which are scavenged via foraging. Tree branches, chipped stones and ripped sheets (or twine) are required.


Product Ingredients Tools Requirements Workstation XP
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none

Condition

The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Axe level Condition lower chance Average condition
0 0 1/5 (20%) 25
0 4 1/7 (14%) 35
0 8 1/9 (11%) 45
4 0 1/9 (11%) 45
8 0 1/13 (8%) 65
4 4 1/11 (9%) 55
4 8 1/13 (8%) 65
8 8 1/17 (6%) 85
10 10 1/19 (5%) 95

Repairing

The stone axe cannot be repaired.

Location

AxeStone distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Embedded in zombie
Outfit Days survived Chance
Bandit 0 60

History

Base.AxeStone

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item AxeStone
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.2,
		MinAngle	=	0.72,
		WeaponSprite	=	StoneAxe,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	5,
		MaxHitCount	=	3,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Raw Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AxeStone,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   RawAxeBreak,
        DoorHitSound = RawAxeHit,
        HitSound = RawAxeHit,
        HitFloorSound = RawAxeHit,
		SwingSound = RawAxeSwing,
        TreeDamage  =   10,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }

See also