Purse

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Purse
Purse Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
0.5 (empty)
5.55 (full)
Equipped
One-handed
Properties
Capacity
12
Technical
Item ID
Base.Purse

A purse is a container item.

Usage

A purse cannot be equipped on the player's back. It has capacity and encumbrance reduction similar to the school bag and the highest encumbrance reduction of all the non-wearable bags. To access its contents, it must be equipped in one of the player's hands.

AppleRotten.png
This section may be outdated.
Editors are encouraged to update this section with new information.

Purses can spawn with:

Lipstick.png Lipstick Perfume1.png Perfume
MakeupEyeshadow.png Eyes Makeup MakeupFoundation.png Foundation Makeup
WeddingRing Woman.png Wedding Ring Earbuds.png Earbuds
Ring.png Ring Earrings.png Earrings
Necklacepearl.png Pearl Necklace
Locket.png Locket
Comb.png Comb
Magazine.png Magazine
CreditCard.png Credit Card

Distribution

It can usually be found inside stores, particularly those that may typically be popular for females, such as clothing stores.

Buildings

Building/Room Container Rolls Chance
All Clothing Rack 3 7
Female Corpse 1 0.1
Clothes Store Shelf 3 7
Clothing Rack 3 7
Laundry Counter 3 3
Shoe Store Shelf 3 3
Gift Store Shelf 3 4
Display Case 3 4
Department Store Shelves 3 7

Vehicles

Profession Container Rolls Chance
All Trunk 2 3
Clothing Trunk 3 7
Taxi Trunk 1 3

Trivia

  • The model of purse has a PZ written on the clamp, which seems to be just a nod toward the Project Zomboid.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Purse
    {
        DisplayCategory = Container,
        WeightReduction	=	55,
        Weight	=	0.5,
        Type	=	Container,
        Capacity	=	12,
        DisplayName	=	Purse,
        Icon	=	Purse,
        OpenSound   =   OpenBag,
        RunSpeedModifier = 0.99,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Purse_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Purse_RHand holdingbagright,
        WorldStaticModel = Purse_Ground,
    }

See also