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Purse

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Purse
Purse Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1 (empty)
3 (full)
Equipped
One-handed
Properties
Capacity
6
Technical
Item ID
Base.Purse

A purse is a container item.

Usage

A purse cannot be equipped on the player's back. It has capacity and encumbrance reduction similar to the school bag and the highest encumbrance reduction of all the non-wearable bags. To access its contents, it must be equipped in one of the player's hands.

Purses can spawn with:

Location

Purse distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 3.28%
bathroom locker 3.28%
bedroom wardrobe 3.28%
changeroom locker 3.28%
changeroomjockey locker 2.34%
derelict other 2.93%
drugshack cardboardbox 11.21%
drugshack counter 11.21%
drugshack crate 11.21%
drugshack smallbox 11.21%
factorystorage locker 3.28%
garagestorage locker 3.28%
hospitalroom sidetable 1.18%
laboratory locker 3.28%
laundry locker 3.28%
livingroom wardrobe 1.65%
office desk 11.21%
policelocker locker 3.28%
waitingroom desk 11.21%
Vehicle
Type Container Effective chance
Dancer Glove Box 6.53%
Dancer Seat Front 2.93%
Dancer Seat Rear 2.93%
Taxi Seat Front 0.83%
Taxi Seat Rear 0.83%
Taxi Trunk 3.28%
Van Seats_ Airport Shuttle Seat Front 2.93%
Van Seats_ Airport Shuttle Seat Rear 6.53%
Van Seats_ Airport Shuttle Truck Bed 3.28%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 33
Farm: 33
FarmLand: 33
ForagingNav: 33
Forest: 33
TownZone: 33
TrailerPark: 33
Vegitation: 33
- - - - - - -

Trivia

  • The model of purse has a PZ written on the clamp, as an easter egg for Project Zomboid.

History

Base.Purse

Version Description
Build 42.0.0 Capacity changed from 12 to 6.
CloseSound changed from CloseBag to CloseLeatherBag.
EquipSound added with value EquipLeatherBag.
MaxItemSize added with value 2.0.
OpenSound changed from OpenBag to OpenLeatherBag.
PutInSound changed from PutItemInBag to StoreItemLeatherBag.
Weight changed from 0.5 to 1.
Build 41.65 DisplayCategory added with value Container.
Build 41.54 WorldStaticModel added with value Purse_Ground.
Build 41.51 RunSpeedModifier added with value 0.99.
Build 41.46 CloseSound added with value CloseBag.
OpenSound added with value OpenBag.
PutInSound added with value PutItemInBag.
Build 41.37 ReplaceInPrimaryHand changed from Bag_Purse_RHand to Bag_Purse_RHand holdingbagright.
ReplaceInSecondHand changed from Bag_Purse_LHand to Bag_Purse_LHand holdingbagleft.
Build 41.35 ReplaceInPrimaryHand added with value Bag_Purse_RHand.
ReplaceInSecondHand added with value Bag_Purse_LHand.
RC2.9.9.17 - Build 0011 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 42.0.2
item Purse
	{
		DisplayName = Purse,
		DisplayCategory = Container,
		Type = Container,
		Weight = 1,
		Icon = Purse,
		Capacity = 6,
		EquipSound = EquipLeatherBag,
		CloseSound = CloseLeatherBag,
		OpenSound = OpenLeatherBag,
		PutInSound = StoreItemLeatherBag,
		ReplaceInPrimaryHand = Bag_Purse_RHand holdingbagright,
		ReplaceInSecondHand = Bag_Purse_LHand holdingbagleft,
		RunSpeedModifier = 0.99,
		WeightReduction = 55,
		WorldStaticModel = Purse_Ground,
		MaxItemSize = 2.0,
	}

See also