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For the build 41.78.16 article, please see the old revision.
The garden hoe is a two-handed blunt melee weapon that can be used for farming.
Usage
Farming
The garden hoe's main purpose is as a farming tool, meaning it can be used to till dirt, allowing seeds to be sown.
Weapon
The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for farming. It has fairly long range though, meaning combat with it is safer than with shorter range weapons.
Attacks with the garden hoe will damage clothing on enemies.
Breaking doors
Garden hoes are somewhat effective at breaking down doors, dealing 10 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
The garden hoe only deals 1 damage to a tree per hit. For comparison, an axe deals 35 damage.
Condition
The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance level | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/10 (10%) | 100 |
0 | 4 | 1/12 (8%) | 120 |
0 | 8 | 1/14 (7%) | 140 |
4 | 0 | 1/14 (7%) | 140 |
8 | 0 | 1/18 (6%) | 180 |
4 | 4 | 1/16 (6%) | 160 |
4 | 8 | 1/18 (6%) | 180 |
8 | 8 | 1/22 (5%) | 220 |
10 | 10 | 1/24 (4%) | 240 |
Repairing
Garden Hoe
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
3× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | cardboardbox | 0.65% |
all | crate | 6.74% |
all | smallbox | 0.65% |
all | toolcabinet | 6.74% |
barn | cardboardbox | 6.74% |
barn | crate | 6.74% |
barn | smallbox | 6.74% |
bedroom | cardboardbox | 6.74% |
bedroom | cardboardbox | 0.65% |
bedroom | crate | 6.74% |
bedroom | crate | 0.65% |
catwalk | cardboardbox | 6.74% |
catwalk | crate | 6.74% |
catwalk | metal_shelves | 6.74% |
catwalk | smallbox | 6.74% |
closet | cardboardbox | 6.74% |
closet | cardboardbox | 0.65% |
closet | crate | 6.74% |
closet | smallbox | 6.74% |
construction | cardboardbox | 6.74% |
construction | crate | 6.74% |
construction | smallbox | 6.74% |
Farmer | cardboardbox | 8.53% |
Farmer | crate | 8.53% |
Farmer | metal_shelves | 8.53% |
Farmer | smallbox | 8.53% |
farmstorage | cardboardbox | 6.74% |
farmstorage | crate | 6.74% |
farmstorage | metal_shelves | 6.74% |
farmstorage | smallbox | 6.74% |
garagestorage | cardboardbox | 6.74% |
garagestorage | cardboardbox | 0.65% |
garagestorage | counter | 6.74% |
garagestorage | crate | 6.74% |
garagestorage | crate | 0.65% |
garagestorage | locker | 6.74% |
garagestorage | metal_shelves | 6.74% |
garagestorage | smallbox | 6.74% |
gardenstore | cardboardbox | 6.74% |
gardenstore | crate | 6.74% |
gardenstore | metal_shelves | 6.74% |
gardenstore | shelves | 6.74% |
generalstore | metal_shelves | 6.74% |
generalstore | shelves | 6.74% |
generalstorestorage | metal_shelves | 6.74% |
gigamart | shelves | 6.74% |
kitchen | cardboardbox | 6.74% |
kitchen | crate | 6.74% |
kitchen | smallbox | 6.74% |
livingroom | cardboardbox | 6.74% |
livingroom | crate | 6.74% |
livingroom | smallbox | 6.74% |
loggingfactory | cardboardbox | 6.74% |
loggingfactory | metal_shelves | 6.74% |
loggingfactory | smallbox | 6.74% |
loggingwarehouse | cardboardbox | 6.74% |
loggingwarehouse | crate | 6.74% |
loggingwarehouse | metal_shelves | 6.74% |
loggingwarehouse | smallbox | 6.74% |
SafehouseLoot | cardboardbox | 4.44% |
SafehouseLoot | counter | 4.44% |
SafehouseLoot | crate | 4.44% |
SafehouseLoot | metal_shelves | 6.74% |
SafehouseLoot | metal_shelves | 4.44% |
SafehouseLoot | smallbox | 4.44% |
SafehouseLoot | wardrobe | 4.44% |
SafehouseLoot_Late | cardboardbox | 4.44% |
SafehouseLoot_Late | counter | 4.44% |
SafehouseLoot_Late | crate | 4.44% |
SafehouseLoot_Late | metal_shelves | 6.74% |
SafehouseLoot_Late | metal_shelves | 4.44% |
SafehouseLoot_Late | smallbox | 4.44% |
SafehouseLoot_Late | wardrobe | 4.44% |
SafehouseLoot_Mid | cardboardbox | 4.44% |
SafehouseLoot_Mid | counter | 4.44% |
SafehouseLoot_Mid | crate | 4.44% |
SafehouseLoot_Mid | metal_shelves | 6.74% |
SafehouseLoot_Mid | metal_shelves | 4.44% |
SafehouseLoot_Mid | smallbox | 4.44% |
SafehouseLoot_Mid | wardrobe | 4.44% |
shed | cardboardbox | 6.74% |
shed | cardboardbox | 0.65% |
shed | counter | 6.74% |
shed | crate | 6.74% |
shed | locker | 6.74% |
shed | metal_shelves | 6.74% |
shed | smallbox | 6.74% |
storage | crate | 6.74% |
storageunit | cardboardbox | 6.74% |
storageunit | cardboardbox | 0.65% |
storageunit | crate | 6.74% |
storageunit | crate | 0.65% |
storageunit | metal_shelves | 6.74% |
storageunit | metal_shelves | 0.65% |
storageunit | smallbox | 6.74% |
storageunit | smallbox | 0.65% |
studio | metal_shelves | 6.74% |
SurvivorCache1 | counter | 4.44% |
SurvivorCache2 | counter | 4.44% |
SurvivorCacheBigBuilding | counter | 4.44% |
toolstore | cardboardbox | 6.74% |
toolstore | counter | 6.74% |
toolstore | crate | 6.74% |
toolstore | metal_shelves | 6.74% |
toolstore | shelves | 6.74% |
toolstore | smallbox | 6.74% |
toolstorestorage | cardboardbox | 6.74% |
toolstorestorage | crate | 6.74% |
toolstorestorage | metal_shelves | 6.74% |
toolstorestorage | smallbox | 6.74% |
warehouse | cardboardbox | 6.74% |
warehouse | crate | 6.74% |
warehouse | metal_shelves | 6.74% |
warehouse | smallbox | 6.74% |
Type | Container | Effective chance |
---|---|---|
Farmer | Seat Front | 1.73% |
Farmer | Trunk | 6.74% |
Gardener | Seat Front | 1.73% |
Gardener | Trunk | 6.74% |
Rancher | Seat Front | 1.73% |
Rancher | Trunk | 6.74% |
Ranger | Seat Front | 1.73% |
Ranger | Seat Rear | 1.73% |
Ranger | Trunk | 6.74% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 ForagingNav: 15 Forest: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
History
Base.GardenHoe
Version | Description |
---|---|
Build 42.0.0 | DigType added with value Hoe .DisplayCategory changed from Gardening to GardeningWeapon .DropSound added with value GardenHoeDrop .HeadConditionLowerChanceMultiplier added with value 1 .HeadCondition added with value 10 .Icon removed.IconsForTexture added with value ['Hoe', 'Hoe_Forged'] .OnBreak added with value OnBreak.GardenHoe .Item tag changed from DigPlow to ['DigPlow', 'HasToolHead', 'HasMetal', 'RepairWithGlue', 'RepairWithTape', 'SmeltableIronSmall'] .WeaponSprite removed.WeaponSpritesByIndex added with value ['GardenHoe', 'GardenHoeForged'] .Weight changed from 1.5 to 2.0 . |
Build 41.65 | DisplayCategory added with value Gardening . |
Build 41.54 | BreakSound changed from BreakWoodItem to GardenHoeBreak .DoorHitSound added with value GardenHoeHit .HitFloorSound added with value GardenHoeHit .HitSound added with value GardenHoeHit .SwingSound added with value GardenHoeSwing . |
Build 41.51 | MaxHitCount changed from 1 to 3 . |
Build 41.42 | Item tag added with value DigPlow . |
Build 41.32 | MaxRange changed from 1.7 to 1.6 .MinAngle changed from 0 to 0.85 . |
Build 41.17 | AttachmentType added with value BigBlade . |
Build 41.12 | Released on this version. |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons_2handed.txt
item GardenHoe
{
DisplayName = Garden Hoe,
DisplayCategory = GardeningWeapon,
Type = Weapon,
Weight = 2.0,
/*Icon = Hoe,*/
IconsForTexture = Hoe;Hoe_Forged,
AttachmentType = BigBlade,
BaseSpeed = 0.85,
BreakSound = GardenHoeBreak,
Categories = Blunt,
ConditionLowerChanceOneIn = 10,
ConditionMax = 10,
CritDmgMultiplier = 2,
CriticalChance = 35,
DamageCategory = Slash,
DamageMakeHole = TRUE,
DoorDamage = 10,
DoorHitSound = GardenHoeHit,
DropSound = GardenHoeDrop,
HitAngleMod = -30.0,
HitFloorSound = GardenHoeHit,
HitSound = GardenHoeHit,
IdleAnim = Idle_Weapon2,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 2,
MaxDamage = 1.7,
MaxHitCount = 3,
MaxRange = 1.6,
MetalValue = 70,
MinAngle = 0.85,
MinDamage = 0.6,
MinRange = 0.61,
MinimumSwingTime = 2.1,
PushBackMod = 0.5,
RunAnim = Run_Weapon2,
SubCategory = Swinging,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Bat,
SwingSound = GardenHoeSwing,
SwingTime = 2.1,
TreeDamage = 1,
TwoHandWeapon = TRUE,
WeaponLength = 0.65,
/*WeaponSprite = GardenHoe,*/
WeaponSpritesByIndex = GardenHoe;GardenHoeForged,
Tags = DigPlow;HasToolHead;HasMetal;RepairWithGlue;RepairWithTape;SmeltableIronSmall,
DigType = Hoe,
HeadCondition = 10,
OnBreak = OnBreak.GardenHoe,
HeadConditionLowerChanceMultiplier = 1,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Garden Hoe
{
Require : GardenHoe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=3,
Fixer : Scotchtape=4,
}