The garden hoe is a two-handed blunt melee weapon that can be used for farming.
Usage
Farming
The garden hoe's main purpose is as a farming tool, meaning it can be used to till dirt, allowing seeds to be sown.
Weapon
The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for farming. It has fairly long range though, meaning combat with it is safer than with shorter range weapons.
Attacks with the garden hoe will damage clothing on enemies.
Breaking doors
Garden hoes are somewhat effective at breaking down doors, dealing 10 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
The garden hoe only deals 1 damage to a tree per hit. For comparison, an axe deals 35 damage.
Condition
The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/10 (10%) | 100 |
0 | 4 | 1/12 (8%) | 120 |
0 | 8 | 1/14 (7%) | 140 |
4 | 0 | 1/14 (7%) | 140 |
8 | 0 | 1/18 (6%) | 180 |
4 | 4 | 1/16 (6%) | 160 |
4 | 8 | 1/18 (6%) | 180 |
8 | 8 | 1/22 (5%) | 220 |
10 | 10 | 1/24 (4%) | 240 |
Repairing
A garden hoe can be repaired with the following:
- 2 × Wood Glue and level 2 Carpentry
- 2 × Duct Tape
- 3 × Glue
- 4 × Adhesive Tape
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 1.61% |
Farmer | crate | 6.29% |
Farmer | metal_shelves | 6.29% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 6.29% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 6.29% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
all | crate | 0.53% |
all | toolcabinet | 6.29% |
bedroom | crate | 0.53% |
closet | crate | 0.53% |
closet | crate | 6.29% |
construction | crate | 6.29% |
factory | crate | 6.29% |
factory | metal_shelves | 6.29% |
farmstorage | crate | 6.29% |
farmstorage | metal_shelves | 6.29% |
garagestorage | counter | 6.29% |
garagestorage | crate | 0.53% |
garagestorage | crate | 6.29% |
garagestorage | locker | 6.29% |
garagestorage | metal_shelves | 6.29% |
gardenstore | metal_shelves | 6.29% |
gardenstore | shelves | 6.29% |
generalstore | metal_shelves | 6.29% |
generalstore | shelves | 6.29% |
generalstorestorage | metal_shelves | 6.29% |
generalstorestorage | shelves | 6.29% |
gigamart | shelves | 6.29% |
kitchen | crate | 6.29% |
loggingfactory | crate | 6.29% |
loggingfactory | metal_shelves | 6.29% |
pawnshop | counter | 6.29% |
pawnshop | crate | 6.29% |
pawnshop | metal_shelves | 6.29% |
pawnshop | shelves | 6.29% |
pawnshopstorage | crate | 6.29% |
pawnshopstorage | metal_shelves | 6.29% |
producestorage | metal_shelves | 6.29% |
shed | crate | 6.29% |
shed | locker | 6.29% |
shed | metal_shelves | 6.29% |
storageunit | crate | 0.53% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.53% |
storageunit | metal_shelves | 6.29% |
toolstore | counter | 6.29% |
toolstore | crate | 6.29% |
toolstore | metal_shelves | 6.29% |
toolstore | shelves | 6.29% |
toolstorestorage | crate | 6.29% |
toolstorestorage | metal_shelves | 6.29% |
warehouse | crate | 6.29% |
warehouse | metal_shelves | 6.29% |
History
Base.GardenHoe
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GardenHoe
{
DisplayCategory = Gardening,
Type = Weapon,
DisplayName = Garden Hoe,
Icon = Hoe,
Weight = 2.0,
SubCategory = Swinging,
MinAngle = 0.85,
MaxRange = 1.6,
MinRange = 0.61,
PushBackMod = 0.5,
HitAngleMod = -30.0,
SwingAnim = Bat,
MaxHitCount = 3,
WeaponSprite = GardenHoe,
IdleAnim = Idle_Weapon2,
RunAnim = Run_Weapon2,
Weight = 1.5,
DoorDamage = 10,
MinimumSwingTime = 2.1,
SwingTime = 2.1,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 10,
ConditionMax = 10,
Categories = Blunt,
TwoHandWeapon = TRUE,
BreakSound = GardenHoeBreak,
DoorHitSound = GardenHoeHit,
HitSound = GardenHoeHit,
HitFloorSound = GardenHoeHit,
SwingSound = GardenHoeSwing,
KnockdownMod = 2,
KnockBackOnNoDeath = TRUE,
MetalValue = 70,
TreeDamage = 1,
CriticalChance = 35,
CritDmgMultiplier = 2,
MaxDamage = 1.7,
MinDamage = 0.6,
BaseSpeed = 0.85,
WeaponLength = 0.65,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Garden Hoe
{
Require : GardenHoe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=3,
Fixer : Scotchtape=4,
}