Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Be crafty.png

Build 42 unstable is out now!

The wiki has already begun updating. Please be patient during the transition.
Help us by contributing to the build 42 update project.
The Project Zomboid Map Project will not be updated until at least January, in the meantime use B42 Map.

404SpiffoMascotMap.png

Garden Hoe

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Garden Hoe
GardenHoe Model.png
Garden Hoe
General
Category
Gardening / Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2.0
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Metal quantity
70
Max condition
10
Condition lower chance
10
Performance
Damage type
Slash
Damage
0.6–1.7
Door damage
10
Tree damage
1
Range
0.61–1.6
Attack speed
0.85
Knockback
0.5
Crit chance
35%

The garden hoe is a two-handed blunt melee weapon that can be used for farming.

Usage

Farming

The garden hoe's main purpose is as a farming tool, meaning it can be used to till dirt, allowing seeds to be sown.

Weapon

The garden hoe can also be used as a weapon, although it isn't particularly effective as one, making it best for farming. It has fairly long range though, meaning combat with it is safer than with shorter range weapons.

Attacks with the garden hoe will damage clothing on enemies.

Breaking doors

Garden hoes are somewhat effective at breaking down doors, dealing 10 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

The garden hoe only deals 1 damage to a tree per hit. For comparison, an axe deals 35 damage.

Condition

The garden hoe has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/10 (10%) 100
0 4 1/12 (8%) 120
0 8 1/14 (7%) 140
4 0 1/14 (7%) 140
8 0 1/18 (6%) 180
4 4 1/16 (6%) 160
4 8 1/18 (6%) 180
8 8 1/22 (5%) 220
10 10 1/24 (4%) 240

Repairing

Garden Hoe

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

GardenHoe distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all cardboardbox 0.65%
all crate 6.74%
all smallbox 0.65%
all toolcabinet 6.74%
barn cardboardbox 6.74%
barn crate 6.74%
barn smallbox 6.74%
bedroom cardboardbox 6.74%
bedroom cardboardbox 0.65%
bedroom crate 6.74%
bedroom crate 0.65%
catwalk cardboardbox 6.74%
catwalk crate 6.74%
catwalk metal_shelves 6.74%
catwalk smallbox 6.74%
closet cardboardbox 6.74%
closet cardboardbox 0.65%
closet crate 6.74%
closet smallbox 6.74%
construction cardboardbox 6.74%
construction crate 6.74%
construction smallbox 6.74%
Farmer cardboardbox 8.53%
Farmer crate 8.53%
Farmer metal_shelves 8.53%
Farmer smallbox 8.53%
farmstorage cardboardbox 6.74%
farmstorage crate 6.74%
farmstorage metal_shelves 6.74%
farmstorage smallbox 6.74%
garagestorage cardboardbox 6.74%
garagestorage cardboardbox 0.65%
garagestorage counter 6.74%
garagestorage crate 6.74%
garagestorage crate 0.65%
garagestorage locker 6.74%
garagestorage metal_shelves 6.74%
garagestorage smallbox 6.74%
gardenstore cardboardbox 6.74%
gardenstore crate 6.74%
gardenstore metal_shelves 6.74%
gardenstore shelves 6.74%
generalstore metal_shelves 6.74%
generalstore shelves 6.74%
generalstorestorage metal_shelves 6.74%
gigamart shelves 6.74%
kitchen cardboardbox 6.74%
kitchen crate 6.74%
kitchen smallbox 6.74%
livingroom cardboardbox 6.74%
livingroom crate 6.74%
livingroom smallbox 6.74%
loggingfactory cardboardbox 6.74%
loggingfactory metal_shelves 6.74%
loggingfactory smallbox 6.74%
loggingwarehouse cardboardbox 6.74%
loggingwarehouse crate 6.74%
loggingwarehouse metal_shelves 6.74%
loggingwarehouse smallbox 6.74%
SafehouseLoot cardboardbox 4.44%
SafehouseLoot counter 4.44%
SafehouseLoot crate 4.44%
SafehouseLoot metal_shelves 6.74%
SafehouseLoot metal_shelves 4.44%
SafehouseLoot smallbox 4.44%
SafehouseLoot wardrobe 4.44%
SafehouseLoot_Late cardboardbox 4.44%
SafehouseLoot_Late counter 4.44%
SafehouseLoot_Late crate 4.44%
SafehouseLoot_Late metal_shelves 6.74%
SafehouseLoot_Late metal_shelves 4.44%
SafehouseLoot_Late smallbox 4.44%
SafehouseLoot_Late wardrobe 4.44%
SafehouseLoot_Mid cardboardbox 4.44%
SafehouseLoot_Mid counter 4.44%
SafehouseLoot_Mid crate 4.44%
SafehouseLoot_Mid metal_shelves 6.74%
SafehouseLoot_Mid metal_shelves 4.44%
SafehouseLoot_Mid smallbox 4.44%
SafehouseLoot_Mid wardrobe 4.44%
shed cardboardbox 6.74%
shed cardboardbox 0.65%
shed counter 6.74%
shed crate 6.74%
shed locker 6.74%
shed metal_shelves 6.74%
shed smallbox 6.74%
storage crate 6.74%
storageunit cardboardbox 6.74%
storageunit cardboardbox 0.65%
storageunit crate 6.74%
storageunit crate 0.65%
storageunit metal_shelves 6.74%
storageunit metal_shelves 0.65%
storageunit smallbox 6.74%
storageunit smallbox 0.65%
studio metal_shelves 6.74%
SurvivorCache1 counter 4.44%
SurvivorCache2 counter 4.44%
SurvivorCacheBigBuilding counter 4.44%
toolstore cardboardbox 6.74%
toolstore counter 6.74%
toolstore crate 6.74%
toolstore metal_shelves 6.74%
toolstore shelves 6.74%
toolstore smallbox 6.74%
toolstorestorage cardboardbox 6.74%
toolstorestorage crate 6.74%
toolstorestorage metal_shelves 6.74%
toolstorestorage smallbox 6.74%
warehouse cardboardbox 6.74%
warehouse crate 6.74%
warehouse metal_shelves 6.74%
warehouse smallbox 6.74%
Vehicle
Type Container Effective chance
Farmer Seat Front 1.73%
Farmer Trunk 6.74%
Gardener Seat Front 1.73%
Gardener Trunk 6.74%
Rancher Seat Front 1.73%
Rancher Trunk 6.74%
Ranger Seat Front 1.73%
Ranger Seat Rear 1.73%
Ranger Trunk 6.74%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
ForagingNav: 15
Forest: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

History

Base.GardenHoe

Version Description
Build 42.0.0 DigType added with value Hoe.
DisplayCategory changed from Gardening to GardeningWeapon.
DropSound added with value GardenHoeDrop.
HeadConditionLowerChanceMultiplier added with value 1.
HeadCondition added with value 10.
Icon removed.
IconsForTexture added with value ['Hoe', 'Hoe_Forged'].
OnBreak added with value OnBreak.GardenHoe.
Item tag changed from DigPlow to ['DigPlow', 'HasToolHead', 'HasMetal', 'RepairWithGlue', 'RepairWithTape', 'SmeltableIronSmall'].
WeaponSprite removed.
WeaponSpritesByIndex added with value ['GardenHoe', 'GardenHoeForged'].
Weight changed from 1.5 to 2.0.
Build 41.65 DisplayCategory added with value Gardening.
Build 41.54 BreakSound changed from BreakWoodItem to GardenHoeBreak.
DoorHitSound added with value GardenHoeHit.
HitFloorSound added with value GardenHoeHit.
HitSound added with value GardenHoeHit.
SwingSound added with value GardenHoeSwing.
Build 41.51 MaxHitCount changed from 1 to 3.
Build 41.42 Item tag added with value DigPlow.
Build 41.32 MaxRange changed from 1.7 to 1.6.
MinAngle changed from 0 to 0.85.
Build 41.17 AttachmentType added with value BigBlade.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons_2handed.txt

Retrieved: Build 42.0.2
item GardenHoe
	{
		DisplayName = Garden Hoe,
		DisplayCategory = GardeningWeapon,
		Type = Weapon,
		Weight = 2.0,
		/*Icon = Hoe,*/
		IconsForTexture = Hoe;Hoe_Forged,
		AttachmentType = BigBlade,
		BaseSpeed = 0.85,
		BreakSound = GardenHoeBreak,
		Categories = Blunt,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 10,
		CritDmgMultiplier = 2,
		CriticalChance = 35,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 10,
		DoorHitSound = GardenHoeHit,
		DropSound = GardenHoeDrop,
		HitAngleMod = -30.0,
		HitFloorSound = GardenHoeHit,
		HitSound = GardenHoeHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxDamage = 1.7,
		MaxHitCount = 3,
		MaxRange = 1.6,
		MetalValue = 70,
		MinAngle = 0.85,
		MinDamage = 0.6,
		MinRange = 0.61,
		MinimumSwingTime = 2.1,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = GardenHoeSwing,
		SwingTime = 2.1,
		TreeDamage = 1,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.65,
		/*WeaponSprite = GardenHoe,*/
		WeaponSpritesByIndex = GardenHoe;GardenHoeForged,
		Tags = DigPlow;HasToolHead;HasMetal;RepairWithGlue;RepairWithTape;SmeltableIronSmall,
        DigType = Hoe,

        HeadCondition = 10,
        OnBreak = OnBreak.GardenHoe,
        HeadConditionLowerChanceMultiplier = 1,
	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Garden Hoe
    {
       Require : GardenHoe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }

See also