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M1911 Pistol
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English |
M1911 Pistol | ||||
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General | ||||
Category | Weapon | |||
Weight | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Firearm | |||
Attachment | Holster | |||
Characteristics | ||||
Ammo type |
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Magazine size | 7 | |||
Noise radius | 50 tiles | |||
Recoil delay | 25 | |||
Reload time | 30 | |||
Aiming time | 20 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–8 tiles | |||
Damage | 1–1.4 | |||
Crit chance | 20% | |||
Door damage | 5 | |||
Accuracy | 40 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | Base.Pistol2 | |||
The M1911 Pistol is a semi-automatic pistol-caliber handgun chambered in .45 Auto Round, fed by a 7 round magazine. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
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Attachments
- Iron sight
: Increases firing range by 3 tiles.
- Red Dot
: Increases aiming speed.
- Laser
Increases base hit chance by 5%.
- Gun Light: Not yet functional or obtainable (Build 41.52).
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon-type skill | Durability lower chance |
---|---|---|
0 | 0 | 1 in 60 |
0 | 4 | 1 in 62 |
0 | 8 | 1 in 64 |
4 | 0 | 1 in 64 |
8 | 0 | 1 in 68 |
4 | 4 | 1 in 66 |
4 | 8 | 1 in 68 |
8 | 8 | 1 in 72 |
10 | 10 | 1 in 74 |
Repairing
Materials that can be used to repair the M1911 pistol, based on first time repairing. Repairing the M1911 pistol makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.73 |
item Pistol2 { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, WeaponSprite = Handgun02, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M1911 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, ClickSound = M1911Jam, SoundRadius = 50, MinDamage = 1, MaxDamage = 1.4, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun2, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 20, BreakSound = M1911Break, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 7, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, MagazineType = Base.45Clip, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, StopPower = 7, }
See also