M1911 Pistol

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M1911 Pistol
M1911 Pistol
General
Category Weapon
Weight
Heavy Load
2
Equipped One-handed
Condition max. 10
Characteristics
Ammo type .45 Ammo
Clip size 15
Noise radius 70 tiles
Recoil delay 50
Reload time 30
Aiming time 20
Damage
Type Gunshot
Range 0.61–8 tiles
Damage 1–1.4
Accuracy 40
Knockback 0.3
Knockdown 2
Technical details
Base ID base.Pistol2


Code

Retrieved
Version 41.39
item Pistol2
 {
 ImpactSound = null,
 MaxRange = 8,
 WeaponSprite = Handgun02,
 SoundVolume = 50,
 MinAngle = 0.95,
 Type = Weapon,
 MinimumSwingTime = 0.5,
 ToHitModifier = 1.5,
 NPCSoundBoost = 1.5,
 KnockBackOnNoDeath = TRUE,
 Ranged = TRUE,
 SwingAmountBeforeImpact = 0,
 ProjectileCount = 1,
 ConditionLowerChanceOneIn = 60,
 Weight = 2,
 SplatNumber = 3,
 PushBackMod = 0.3,
 SubCategory = Firearm,
 ConditionMax = 10,
 ShareDamage = FALSE,
 MaxHitCount = 1,
 IsAimedFirearm = TRUE,
 DoorDamage = 5,
 UseEndurance = FALSE,
 SwingAnim = Handgun,
 DisplayName = M1911 Pistol,
 MinRange = 0.61,
 SwingTime = 0.5,
 MultipleHitConditionAffected = FALSE,
 SwingSound = Firearm9mmShot,
 SoundRadius = 70,
 MinDamage = 1,
 MaxDamage = 1.4,
 SplatSize = 3,
 KnockdownMod = 2,
 SplatBloodOnNoDeath = TRUE,
 Icon = HandGun2,
 RunAnim = Run_Weapon2,
 CriticalChance = 20,
 CritDmgMultiplier = 4,
 AimingPerkCritModifier = 10,
 AimingPerkRangeModifier = 1.5,
 HitChance = 40,
 AimingPerkHitChanceModifier = 10,
 AimingPerkMinAngleModifier = 0.05,
 RecoilDelay = 20,
 SoundGain = 1.5,
 ClipSize = 15,
 ReloadTime = 30,
 AimingTime = 20,
 BreakSound = BreakMetalItem,
 MetalValue = 30,
 AmmoBox = Bullets45Box,
 MaxAmmo = 7,
 InsertAmmoSound = Stormy9mmClipLoad,
 EjectAmmoSound = Stormy9mmClipEject,
 RackSound = Stormy9mmRack,
 MagazineType = Base.45Clip,
 AmmoType = Base.Bullets45,
 WeaponReloadType = handgun,
 JamGunChance = 2,
 AttachmentType = Holster,

History

Alpha
41 Added to the game