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Drumstick

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Drumstick
Drumstick Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
One-handed
Skill
Properties
Max condition
1
Condition lower chance
1
Performance
Damage
0.1–0.2
Door damage
0
Tree damage
0
Range
0.61–0.9
Attack speed
1.3
Knockback
0.3
Crit chance
0%
Technical
Item ID
Base.Drumstick

A drumstick is a short blunt melee weapon.

Usage

Weapon

The drumstick can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 tiles away at an attack speed of 1.3.

Condition

The drumstick has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Short blunt level Condition lower chance Average condition
0 0 1/1 (100%) 1
0 4 1/3 (33%) 3
0 8 1/5 (20%) 5
4 0 1/5 (20%) 5
8 0 1/9 (11%) 9
4 4 1/7 (14%) 7
4 8 1/9 (11%) 9
8 8 1/13 (8%) 13
10 10 1/15 (7%) 15

Location

The loot distributions can be found in the table(s) below.

Drumstick distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 41.46%
bedroom crate 23.67%
bedroom crate 1.13%
closet crate 41.46%
closet crate 23.67%
closet crate 1.13%
closet metal_shelves 41.46%
closet metal_shelves 23.67%
garagestorage crate 41.46%
garagestorage crate 23.67%
garagestorage crate 1.13%
musicstore shelves 41.46%
musicstore shelves 23.67%
pawnshop shelves 41.46%
pawnshop shelves 23.67%
pawnshopstorage crate 41.46%
pawnshopstorage crate 23.67%
pawnshopstorage metal_shelves 41.46%
pawnshopstorage metal_shelves 23.67%
storageunit crate 41.46%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 41.46%
storageunit metal_shelves 23.67%
storageunit metal_shelves 1.13%
Stories
Story ID Link
RZSMusicFestStage Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 25
Farm: 25
FarmLand: 25
Forest: 25
Nav: 25
TownZone: 25
TrailerPark: 25
Vegitation: 25
- - - - - - -

Gallery

History

Base.Drumstick

Version Description
Build 41.65 DisplayCategory added with value Instrument.
Build 41.54 BreakSound changed from BreakWoodItem to DrumstickBreak.
DoorHitSound added with value DrumstickHit.
HitFloorSound added with value DrumstickHit.
HitSound added with value DrumstickHit.
SwingSound added with value DrumstickSwing.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Drumstick
	{
	    DisplayCategory = Instrument,
		MaxRange	=	0.9,
		WeaponSprite	=	Drumstick,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Drumstick,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Drumsticks,
        BreakSound  =   DrumstickBreak,
        DoorHitSound = DrumstickHit,
		HitSound = DrumstickHit,
		HitFloorSound = DrumstickHit,
		SwingSound = DrumstickSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
	}

See also