A stone hammer is a construction tool and weapon that can be made through foraging. It is strictly worse than a hammer as both a weapon and construction tool.
Usage
Construction
- Main article: Carpentry
A stone hammer, in combination with wooden planks and nails, can be used as a replacement to a conventional hammer for most carpentry recipes. It can also be used for barricading doors and windows.
A stone hammer will lose durability during construction, whereas a regular hammer will not.
Weapon
A stone hammer can be used as a low tier weapon. Compared to a regular hammer, it is heavier, less damaging, has slightly shorter range, and has a much lower durability.
Breaking doors
The stone hammer is capable of breaking down doors dealing 2 damage per swing. For comparison, an axe deals 35 damage.
Condition
The stone hammer has a maximum condition of 5. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Short blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/5 (20%) | 25 |
0 | 4 | 1/7 (14%) | 35 |
0 | 8 | 1/9 (11%) | 45 |
4 | 0 | 1/9 (11%) | 45 |
8 | 0 | 1/13 (8%) | 65 |
4 | 4 | 1/11 (9%) | 55 |
4 | 8 | 1/13 (8%) | 65 |
8 | 8 | 1/17 (6%) | 85 |
10 | 10 | 1/19 (5%) | 95 |
Repairing
A stone hammer cannot be repaired. However it can be crafted from raw materials.
Crafting
Stone hammers are made up of items which are scavenged via foraging.Tree branches, stones and ripped sheets (or twine) are required.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stone Hammer |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Stone ×1 |
none | none | none | none |
Construction
Barriers
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Barricade |
One of: Door ×1 Window ×1 Each of: Plank ×1 Nails ×2 |
Hammer (tag) |
none | none | 0.75 Carpentry |
Wooden Stake |
Plank ×1 Nails ×2 |
Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Barbed Fence |
Barbed Wire ×1 | Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Wooden Fence |
Plank ×2 Nails ×3 |
Hammer (tag) |
Carpentry 2 | none | 1.25 Carpentry |
Sandbag Wall |
Sand Bag ×3 | Hammer (tag) |
none | none | 1.25 Carpentry |
Gravel Bag Wall |
Gravel Bag ×3 | Hammer (tag) |
none | none | 1.25 Carpentry |
Furniture
Miscellaneous
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Cairn |
Stone ×6 | Hammer (tag) |
none | none | none |
Lamp on Pillar |
Plank ×2 Nails ×4 Rope ×1 Flashlight ×1 |
Hammer (tag) |
Carpentry 4 | none | 1.25 Carpentry |
Sheet Rope |
One of: Sheet Rope ×1 Rope ×1 Nails ×1 |
Hammer (tag) |
none | none | none |
Wooden Cross |
Plank ×2 Nails ×2 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Picket |
Plank ×1 Sheet Rope ×1 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Sign |
Plank ×3 Nails ×3 |
Hammer (tag) |
Carpentry 1 | none | 0.75 Carpentry |
Structure
History
Base.HammerStone
Version | Description |
---|---|
38.30 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HammerStone
{
DisplayCategory = ToolWeapon,
MaxRange = 1.05,
WeaponSprite = StoneHammer,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 5,
Weight = 1.2,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 1,
DoorDamage = 2,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = Stone Hammer,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = HammerStone,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = StoneHammerBreak,
DoorHitSound = StoneHammerHit,
HitSound = StoneHammerHit,
HitFloorSound = StoneHammerHit,
SwingSound = StoneHammerSwing,
TreeDamage = 0,
CriticalChance = 15,
CritDmgMultiplier = 3,
MinDamage = 0.3,
MaxDamage = 0.7,
BaseSpeed = 1,
WeaponLength = 0.23,
AttachmentType = Hammer,
Tags = Hammer,
}
Building
Code showing the stone hammer is to be damaged when used in construction.
Source: ProjectZomboid\media\lua\client\BuildingObjects\TimedActions\ISBuildMenu.lua
-- reduce the condition of the hammer if it's a stone hammer
local hammer = self.character:getPrimaryHandItem()
if hammer and hammer:getType() == "HammerStone" and ZombRand(hammer:getConditionLowerChance()) == 0 then
hammer:setCondition(hammer:getCondition() - 1)
ISWorldObjectContextMenu.checkWeapon(self.character);
end