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1 × Stone|
1 × Tree Branch
1 × Ripped Sheets or Twine
A stone hammer construction tool and weapon that can be made through foraging. It is strictly worse than a hammer as both a weapon and construction tool.
- Main article: Carpentry
A hammer or stone hammer, in combination with wooden planks and nails, is required for most carpentry recipes. It is also necessary for barricading doors and windows.
A stone hammer will lose durability during construction, whereas a regular hammer will not.
A stone hammer can be used as a low tier weapon. Compared to a regular hammer, it is heavier, less damaging, has slightly shorter range, and has a much lower durability.
The stone hammer is capable of breaking down doors dealing 2 damage per swing. For comparison, an axe deals 35 damage.
Stone Hammers are made up of items which are scavenged via Foraging.Tree branches, stones and ripped sheets (or twine) are required.
|Product||XP Gained||Skill(s)||Recipe||Ingredient 1||Ingredient 2||Ingredient 3|
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item HammerStone MaxRange = 1.05, WeaponSprite = StoneHammer, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 5, Weight = 1.2, SplatNumber = 1, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 1, DoorDamage = 2, CanBarricade = TRUE, SwingAnim = Bat, DisplayName = Stone Hammer, MinRange = 0.61, SwingTime = 3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = HammerStone, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 15, CritDmgMultiplier = 3, MinDamage = 0.3, MaxDamage = 0.7, BaseSpeed = 1, WeaponLength = 0.23, AttachmentType = Hammer, Tags = Hammer,
From perform() in ISBuildAction.lua (Project Zomboid directory/media/lua/client/BuildingObjects/TimedActions/)
-- reduce the condition of the hammer if it's a stone hammer local hammer = self.character:getPrimaryHandItem() if hammer and hammer:getType() == "HammerStone" and ZombRand(hammer:getConditionLowerChance()) == 0 then hammer:setCondition(hammer:getCondition() - 1) ISWorldObjectContextMenu.checkWeapon(self.character); end