Flashlight

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Flashlight
Flashlight
Flashlight
General
Category Item
Weight
Heavy Load
1
Function Light source
Capacity 1,111 units
Contents Battery
Light distance 25 tiles
Light strength 2
Torch cone True
Technical details
Base ID Base.Torch

Flashlights or Torches are drainable items that provide a source of light.

Usage

A flashlight or torch can be used to provide light for the player when it is dark. To use them, it must be equipped in either the primary or secondary hand, meaning a weapon will either be made to one-handed or unequipped. The light can be toggled with F. The light will be shone in a cone in front of the player. The torch is weaker than the flashlight, the strongest equippable light source in the game.

Flashlights and torches requires a battery to function. Some spawn with one, so check how much yours has. As the light is used, the battery will gradually drain. When the battery is low, the light will begin to flicker. Once completely drained, the battery will be consumed and a new battery will need to be put into the flashlight for it to function again. A full battery can be taken out of a flashlight or torch if needed for another device.

Crafting

Product XP Gained Skill(s) Recipe Ingredient 1 Ingredient 2
Flashlight.png
Flashlight
0 XP none Flashlight.png
Flashlight
(consumed)
Battery.png
Battery
(consumed)
Battery.png
Battery
0 XP none
(keep)

Carpentry

Product XP Gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
LamponPillar Carpentry.png
Lamp on Pillar
1.25 CP CP = 4
(keep)
Plank.png
Plank x2
(consumed)
Nails.png
Nails x4
(consumed)
Rope.png
Rope x1
(consumed)
Flashlight.png
Flashlight x1
(consumed)

Code

From items.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 41.65
	item Torch
		DisplayCategory		= LightSource,
		LightDistance		= 25,
		Weight			= 1,
		DisappearOnUse		= FALSE,
		Type			= Drainable,
		TorchCone		= TRUE,
		UseDelta		= 0.0009,
		LightStrength		= 2,
		TorchDot		= 0.66,
		DisplayName		= Flashlight,
		ActivatedItem		= TRUE,
		Icon			= Flashlight,
		MetalValue		= 10,
		cantBeConsolided 	= TRUE,
		StaticModel 		= FlashLight,
		primaryAnimMask 	= HoldingTorchRight,
		secondaryAnimMask 	= HoldingTorchLeft,
		WorldStaticModel	= FlashLightGround,

From newitems.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 41.65
	item HandTorch
		DisplayCategory		= LightSource,
		LightDistance		= 15,
		Weight			= 0.5,
		DisappearOnUse		= FALSE,
		Type			= Drainable,
		TorchCone		= TRUE,
		UseDelta		= 0.0004,
		LightStrength		= 0.9,
		DisplayName		= Hand Torch,
		ActivatedItem		= TRUE,
		Icon			= Flashlight2,
		MetalValue		= 10,
		cantBeConsolided	= TRUE,
		StaticModel		= HandTorch,
		primaryAnimMask		= HoldingTorchRight,
		secondaryAnimMask 	= HoldingTorchLeft,
		WorldStaticModel	= HandTorchGround,

See also


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