A hand torch is a drainable item that provides a source of light.
Usage
The hand torch is an item that can be used to provide light for the player when it is dark. To use it, the player must first equip it in either their primary or secondary hand. If the player has an item such as a weapon already equipped, equipping the hand torch will make the player hold the item one-handed if possible, otherwise it will be unequipped.
The light can be toggled by pressing F. The light will shine in a cone reaching up to 15 tiles in front of the player. The hand torch is significantly weaker than the flashlight, which is the strongest equippable light source in the game.
Hand torches require a battery to function. There is a chance that the hand torch will spawn with one already installed. While the light is turned on, the battery will gradually drain. When the battery is low, the light will begin to flicker and once completely drained the battery will be consumed. If the player has another battery, they can install it to continue using the hand torch. A full battery can also be taken out of a hand torch if needed for another device.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Hand Torch |
Hand Torch ×1 Battery ×1 |
none | none | none | none |
Battery |
One of: Flashlight ×1 Hand Torch ×1 Rubber Duck ×1 |
none | none | none | none |
Trivia
- While the torch and flashlight are two separate items in the game, they often refer to the same real-world item. Flashlight is the more common term in North America, while torch is most common in other English-speaking countries.
- The hand torch model has "Zero" written on it, it might be an Easter egg referencing to something.
Gallery
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_JanitorToolbox | Toolbox | 30.41% |
Electrician | crate | 19.27% |
Electrician | metal_shelves | 19.27% |
Toolbox | Toolbox | 6.41% |
all | Outfit_AmbulanceDriver | 5.21% |
all | Outfit_Nurse | 5.21% |
all | crate | 0.65% |
all | junk | 2.81% |
all | metal_shelves | 2.57% |
all | militarycrate | 19.27% |
all | other | 5.21% |
armyhanger | counter | 19.27% |
armyhanger | metal_shelves | 19.27% |
armystorage | metal_shelves | 19.27% |
armysurplus | counter | 19.27% |
armysurplus | metal_shelves | 19.27% |
armysurplus | shelves | 19.27% |
bedroom | crate | 0.89% |
bedroom | crate | 19.27% |
closet | crate | 0.89% |
closet | crate | 19.27% |
closet | metal_shelves | 19.27% |
controlroom | counter | 19.27% |
departmentstorage | metal_shelves | 19.27% |
electronicsstorage | metal_shelves | 19.27% |
electronicsstorage | shelves | 19.27% |
electronicsstore | counter | 19.27% |
electronicsstore | shelves | 19.27% |
empty | crate | 19.27% |
garagestorage | counter | 19.27% |
garagestorage | crate | 0.89% |
garagestorage | crate | 19.27% |
garagestorage | metal_shelves | 19.27% |
generalstore | shelves | 19.27% |
generalstorestorage | shelves | 19.27% |
gigamart | shelves | 19.27% |
hall | counter | 19.27% |
housewarestore | shelves | 19.27% |
jewelrystore | counter | 19.27% |
kitchen | counter | 19.27% |
kitchenwares | shelves | 19.27% |
livingroom | counter | 19.27% |
livingroom | crate | 19.27% |
livingroom | wardrobe | 19.27% |
lobby | counter | 19.27% |
mechanic | crate | 19.27% |
mechanic | metal_shelves | 19.27% |
mechanic | wardrobe | 19.27% |
pawnshop | counter | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
pawnshop | shelves | 19.27% |
pawnshopoffice | crate | 19.27% |
pawnshopoffice | metal_shelves | 19.27% |
pawnshopstorage | crate | 19.27% |
pawnshopstorage | metal_shelves | 19.27% |
plazastore1 | counter | 19.27% |
storageunit | crate | 0.89% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 0.89% |
storageunit | metal_shelves | 19.27% |
toolstore | counter | 19.27% |
toolstore | shelves | 19.27% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 2.81% |
Carpenter | Glove Box | 2.81% |
Construction Worker | Glove Box | 2.81% |
Distillery | Glove Box | 2.81% |
Doctor | Glove Box | 2.81% |
Electrician | Glove Box | 2.81% |
Farmer | Glove Box | 2.81% |
Fire | Glove Box | 2.81% |
Fisherman | Glove Box | 2.81% |
Fossoil | Glove Box | 2.81% |
All | Glove Box | 2.81% |
Golf | Glove Box | 2.81% |
Heralds | Glove Box | 2.81% |
Hunter | Glove Box | 2.81% |
Mass Gen Fac | Glove Box | 2.81% |
McCoy | Glove Box | 2.81% |
Metal Welder | Glove Box | 2.81% |
Painter | Glove Box | 2.81% |
Police | Glove Box | 2.81% |
Police | Glove Box | 10.78% |
Police | Trunk | 10.78% |
Postal | Glove Box | 2.81% |
Radio | Glove Box | 2.81% |
Ranger | Glove Box | 2.81% |
Spiffo | Glove Box | 2.81% |
Survivalist | Glove Box | 2.81% |
Taxi | Glove Box | 2.81% |
Transit | Glove Box | 2.81% |
Transit | Trunk | 10.78% |
History
Base.HandTorch
Version | Description |
---|---|
41.45 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item HandTorch
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.5,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 0.9,
DisplayName = Hand Torch,
ActivatedItem = TRUE,
Icon = Flashlight2,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = HandTorch,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = HandTorchGround,
}