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Battery

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Battery
Battery Model.png
General
Category
Electronics
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Metal quantity
1
Contents
Capacity
200000 units
Technical
Item ID
Base.Battery
PlushSpiffo.pngThis article is about batteries required to power small appliances. For batteries that power vehicles, see Car Battery.

A battery is a source of power for small household items.

Usage

Batteries are used to power the flashlight, radio, ham radio, walkie talkie and lamp on pillar.

Batteries will begin to drain when the device they're powering is on, until it eventually dies, upon which it is destroyed/consumed. When used to power a flashlight, the player can tell when the battery is getting low, as the light will begin to flicker rapidly.

Crafting

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Battery.png
Battery
One of:
Flashlight.png Flashlight ×1
Flashlight2.png Flashlight ×1
Rubber Duck Rubber Duck ×1
none none none none
Flashlight.png
Flashlight
Flashlight.png Flashlight ×1
Battery.png Battery ×1
none none none none
Flashlight2.png
Flashlight
Flashlight2.png Flashlight ×1
Battery.png Battery ×1
none none none none
Rubber Duck
Rubber Duck
Rubber Duck Rubber Duck ×1
Battery.png Battery ×1
none none none none

Location

The loot distributions can be found in the table(s) below.

Battery distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all cardboardbox 2.93%
all militarycrate 19.68%
all other 5.33%
all smallbox 2.93%
all toolcabinet 23.67%
armyhanger militarycrate 23.67%
armystorage metal_shelves 23.67%
armystorage militarycrate 23.67%
armytent cardboardbox 23.67%
armytent cardboardbox 19.68%
armytent crate 23.67%
armytent crate 19.68%
armytent militarycrate 23.67%
armytent smallbox 23.67%
armytent smallbox 19.68%
bedroom cardboardbox 2.93%
bedroom crate 2.93%
carsupply cardboardbox 23.67%
carsupply crate 23.67%
carsupply toolcabinet 23.67%
classroom metal_shelves 41.46%
classroom metal_shelves 23.67%
closet cardboardbox 41.46%
closet cardboardbox 23.67%
closet cardboardbox 2.93%
closet metal_shelves 12.63%
closet smallbox 41.46%
closet smallbox 23.67%
controlroom counter 23.67%
cybercafe desk 23.67%
elementaryclassroom metal_shelves 41.46%
elementaryclassroom metal_shelves 23.67%
elementaryclassroom wardrobe 41.46%
elementaryclassroom wardrobe 23.67%
garagestorage cardboardbox 41.46%
garagestorage cardboardbox 23.67%
garagestorage cardboardbox 2.93%
garagestorage counter 11.21%
garagestorage crate 2.93%
garagestorage metal_shelves 11.21%
garagestorage smallbox 41.46%
garagestorage smallbox 23.67%
hall metal_shelves 23.67%
jackiejayeoffice desk 41.46%
jackiejayestudio desk 41.46%
kitchen counter 10.38%
laboratory cardboardbox 41.46%
laboratory cardboardbox 23.67%
laboratory crate 41.46%
laboratory crate 23.67%
laboratory desk 41.46%
laboratory desk 23.67%
laboratory metal_shelves 41.46%
laboratory metal_shelves 23.67%
laboratory smallbox 41.46%
laboratory smallbox 23.67%
livingroom cardboardbox 41.46%
livingroom cardboardbox 23.67%
livingroom counter 10.38%
livingroom crate 41.46%
livingroom crate 23.67%
livingroom smallbox 41.46%
livingroom smallbox 23.67%
mechanic cardboardbox 23.67%
mechanic metal_shelves 23.67%
office militarycrate 23.67%
oldarmy locker 4.44%
oldarmy metal_shelves 4.44%
pawnshop counter 23.67%
pawnshop metal_shelves 23.67%
pawnshop shelves 23.67%
pawnshopoffice cardboardbox 23.67%
pawnshopoffice crate 23.67%
pawnshopoffice metal_shelves 23.67%
pawnshopoffice smallbox 23.67%
pawnshopstorage cardboardbox 23.67%
pawnshopstorage crate 23.67%
pawnshopstorage metal_shelves 23.67%
pawnshopstorage smallbox 23.67%
policegarage metal_shelves 23.67%
policegarage toolcabinet 23.67%
SafehouseLoot cardboardbox 41.46%
SafehouseLoot cardboardbox 23.67%
SafehouseLoot crate 41.46%
SafehouseLoot crate 23.67%
SafehouseLoot smallbox 41.46%
SafehouseLoot smallbox 23.67%
SafehouseLoot_Late bin 11.21%
SafehouseLoot_Late cardboardbox 41.46%
SafehouseLoot_Late cardboardbox 23.67%
SafehouseLoot_Late crate 41.46%
SafehouseLoot_Late crate 23.67%
SafehouseLoot_Late smallbox 41.46%
SafehouseLoot_Late smallbox 23.67%
SafehouseLoot_Mid bin 11.21%
SafehouseLoot_Mid cardboardbox 41.46%
SafehouseLoot_Mid cardboardbox 23.67%
SafehouseLoot_Mid crate 41.46%
SafehouseLoot_Mid crate 23.67%
SafehouseLoot_Mid smallbox 41.46%
SafehouseLoot_Mid smallbox 23.67%
secondaryclassroom metal_shelves 41.46%
secondaryclassroom metal_shelves 23.67%
shed cardboardbox 2.93%
shed smallbox 41.46%
shed smallbox 23.67%
storageunit cardboardbox 41.46%
storageunit cardboardbox 23.67%
storageunit cardboardbox 2.93%
storageunit crate 41.46%
storageunit crate 23.67%
storageunit crate 2.93%
storageunit metal_shelves 41.46%
storageunit metal_shelves 23.67%
storageunit metal_shelves 2.93%
storageunit smallbox 41.46%
storageunit smallbox 23.67%
storageunit smallbox 2.93%
storageunit toolcabinet 23.67%
SurvivorCacheBigBuilding counter 10.38%
teacherroom filingcabinet 41.46%
teacherroom filingcabinet 23.67%
universitystorage cardboardbox 19.68%
Vehicle
Type Container Effective chance
Ambulance Glove Box 6.53%
Army Glove Box 6.53%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 50
Farm: 50
FarmLand: 50
ForagingNav: 50
Forest: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -

Disposal

Much like most batteries in 1993, batteries in Project Zomboid are non-rechargeable (i.e., alkaline) batteries. In the event the player finds a battery with 0% charge, the only thing that can be done with these is disposing of them. Either in any Garbage Bin with the ability to delete items not disabled in settings, or via leaving in the inventory of a Zombie corpse as it decays unless the server is set to remove items laying on the ground.

Trivia

  • As seen on billboards currently the company that manufactures batteries is Egener EX.

History

Version Description
Build 35 Can't consolidate batteries, candle and torch.
Build 33 Radios will have battery that can be removed.
Build 31 Fixed infinite batteries from "Remove Battery > All" action.
RC 2.9.9.17 You can now build light sources, requiring batteries.
RC 2.9.9.16 Flashlight can flicker, especially when they're almost out of batteries.
RC 2.9 Slowly drain and is consumed automatically by flashlights.
0.2.0f Batteries fittable / removable for flashlights.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_electric.txt

Retrieved: Build 42.0.2
item Battery
	{
		DisplayName = Battery,
		DisplayCategory = Electronics,
		Type = Drainable,
		Weight = 0.1,
		Icon = Battery,
		MetalValue = 1,
		UseDelta = 0.000005,
		UseWhileEquipped = FALSE,
		cantBeConsolided = TRUE,
		WorldStaticModel = Battery,
	}

See also