Power small appliances|
- This article is about batteries required to power small appliances. For batteries that power vehicles, see Car Battery.
A battery is a source of power for small household items.
Batteries are used to power the flashlight, radio, ham radio, walkie talkie and lamp on pillar.
Batteries will begin to drain when the device they're powering is on, until it eventually dies, upon which it is destroyed/consumed. When used to power a flashlight, the player can tell when the battery is getting low, as the light will begin to flicker rapidly.
Batteries can be found in various places throughout the world, such as in garbage cans, wooden crates, counters and many other places. They can also be found inside radios and flashlights, so long as they haven't been left on.
It can also be found in very large amounts in the Egenerex Battery Factory, in the Northeast corner of Louisville.
If a Zombie spawns with a Walkie Talkie as loot, you can take one full battery from it.
Much like most Batteries in 1993, Battery in Project Zomboid are non-recharable (ie. Alkaline) batteries. In the event the player finds a battery with 0% charge, the only thing that can be done with these is disposing of them. Either in any Garbage Bin with the ability to delete items not disabled in settings, or via leaving in the inventory of a Zombie corpse as it decays.
From items.txt (Project Zomboid directory/media/scripts/)
DisplayCategory = Electronics,
Weight = 0.1,
Type = Drainable,
UseDelta = 0.00001,
UseWhileEquipped = FALSE,
DisplayName = Battery,
Icon = Battery,
MetalValue = 1,
cantBeConsolided = TRUE,
WorldStaticModel = Battery,
||Batteries fittable / removable for flashlights.
||Slowly drain and is consumed automatically by Flashlights.
||Flashlight can flicker, especially when they're almost out of batteries
||You can now build light sources, requiring batteries
||Fixed infinite batteries from "Remove Battery > All" action.
||Radios will have battery that can be removed.
||Can't consolidate batteries, candle and torch.