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- This article is about batteries required to power vehicles. For batteries that power small appliances, see Battery.
A car battery is a drainable item forming an integral part of a vehicle. It is used to start the engine, as well as run electrical components of the vehicle when the engine is off.
Usage
A car battery can only be used in powering a vehicle and not other household electricals.
The car battery is installed underneath the hood and does not require any mechanics level or known recipe to install or uninstall, however it does require the player to have a screwdriver.
A charged car battery is needed to start the engine, therefore having a low or dead car battery will fail to start the vehicle. It's also used to power electric accessories when the engine isn't on, such as the headlights, heater, radio, and siren. Remember to turn these off when exiting a vehicle, or you could drain the battery and end up stranded.
Recharging
A car battery will automatically recharge while the engine is running. Otherwise, a flat car battery can be recharged by using a car battery charger, which requires the player to be standing on a powered tile, followed by simply right-clicking the car battery or charger and selecting "recharge".
Condition
The condition of a car battery is separate to the remaining power, although they can be easily mixed up. A car battery's condition determines its charge capacity and effectiveness at starting a vehicle engine. Lower condition batteries will hold less charge and fail to start the engine more often. A low condition battery will never explode or catch fire.
Location
Car batteries can very commonly be found under the hood of a vehicle, already installed. They can also be found inside gas stations, sheds, garages or mechanic shops. Car batteries can also be found in the trunks of Vehicle. These batteries are almost always at full condition.
Item IDs
Car batteries can be found as one of three different types, each corresponding to a vehicle type. Therefore, a car battery for one vehicle type cannot be swapped with another vehicle type. For example, it is not possible to install a sport class battery in a standard class vehicle.
Vehicle type | Item ID |
---|---|
Standard | Base.CarBattery1 |
Heavy-Duty | Base.CarBattery2 |
Sport | Base.CarBattery3 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | toolcabinet | 10.78% |
carsupply | shelves | 23.28% |
closet | crate | 10.78% |
garagestorage | counter | 2.81% |
garagestorage | crate | 10.78% |
garagestorage | metal_shelves | 2.81% |
mechanic | metal_shelves | 23.28% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 10.78% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | shelves | 19.27% |
garagestorage | counter | 2.81% |
garagestorage | metal_shelves | 2.81% |
mechanic | metal_shelves | 19.27% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | shelves | 15.1% |
garagestorage | counter | 2.81% |
garagestorage | metal_shelves | 2.81% |
mechanic | metal_shelves | 15.1% |
History
Base.CarBattery1
Version | Description |
---|---|
Build 41.78 | Item tag added with value CarBattery . |
Build 41.65 | DisplayCategory added with value VehicleMaintenance . |
Build 41.54 | WorldStaticModel added with value CarBattery . |
Build 41.23 | MechanicsItem added with value TRUE . |
Build 41.15 | ConditionMax added with value 100 . |
Build 39.45 | Released on this version. |
Base.CarBattery2
Version | Description |
---|---|
Build 41.78 | Item tag added with value CarBattery . |
Build 41.65 | DisplayCategory added with value VehicleMaintenance . |
Build 41.54 | WorldStaticModel added with value CarBattery . |
Build 41.23 | MechanicsItem added with value TRUE . |
Build 41.15 | ConditionMax added with value 100 . |
Build 39.45 | Released on this version. |
Base.CarBattery3
Version | Description |
---|---|
Build 41.78 | Item tag added with value CarBattery . |
Build 41.65 | DisplayCategory added with value VehicleMaintenance . |
Build 41.54 | WorldStaticModel added with value CarBattery . |
Build 41.23 | MechanicsItem added with value TRUE . |
Build 41.15 | ConditionMax added with value 100 . |
Build 39.45 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item CarBattery1
{
DisplayCategory = VehicleMaintenance,
Weight = 5,
Type = Drainable,
UseDelta = 0.00001,
UseWhileEquipped = FALSE,
DisplayName = Car Battery,
Icon = CarBattery,
MetalValue = 1,
cantBeConsolided = TRUE,
VehicleType = 1,
ConditionMax = 100,
ChanceToSpawnDamaged = 30,
MechanicsItem = TRUE,
WorldStaticModel = CarBattery,
Tags = CarBattery,
}