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Letter Opener

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Letter Opener
LetterOpener Model.png
General
Category
Household / Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Metal quantity
15
Max condition
5
Condition lower chance
1
Performance
Damage
0.1–0.1
Door damage
1
Tree damage
0
Range
0.61–0.8
Attack speed
N/A
Knockback
0.01
Crit chance
5%
Special ability
Jaw stab
Technical
Item ID
Base.LetterOpener

A letter opener is a common early game melee weapon.

Usage

Weapon

The letter opener is light, and in terms of durability, is worse than the kitchen knife, ice pick and hunting knife. As the letter opener is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly. It does, however, have a low maximum durability, allowing for few attacks before breaking.

It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Breaking doors

The letter opener is a weapon that deals minimal damage (2) to doors. For comparison, an axe deals 35 damage.

Chopping trees

The letter opener is a weapon that deals minimal damage (1) to trees. For comparison, an axe deals 35 damage.

Crafting

The letter opener can be attached to the end of a spear. The condition of the letter opener will be carried over to the spear.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
SpearKnife.png
Spear with Letter Opener
SpearStick.png Wooden Spear (crafted) ×1
LetterOpener.png Letter Opener ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
LetterOpener.png
Letter Opener
SpearKnife.png Spear with Letter Opener ×1 none none none none

Condition

The letter opener has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance level Short blade level Condition lower chance Average condition
0 0 1/1 (100%) 5
0 4 1/3 (33%) 15
0 8 1/5 (20%) 25
4 0 1/5 (20%) 25
8 0 1/9 (11%) 45
4 4 1/7 (14%) 35
4 8 1/9 (11%) 45
8 8 1/13 (8%) 65
10 10 1/15 (7%) 75

Repairing

The letter opener cannot be repaired.

Location

The loot distributions can be found in the table(s) below.

LetterOpener distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all officedrawers 4.44%
bedroom desk 11.21%
giftstorage cardboardbox 11.21%
giftstorage crate 11.21%
giftstorage smallbox 11.21%
giftstore cardboardbox 11.21%
giftstore crate 11.21%
giftstore shelves 11.21%
giftstore smallbox 11.21%
toystore cardboardbox 11.21%
toystore counter 11.21%
toystore crate 11.21%
toystore shelves 11.21%
toystore smallbox 11.21%
toystorestorage cardboardbox 11.21%
toystorestorage crate 11.21%
toystorestorage metal_shelves 11.21%
toystorestorage shelves 11.21%
toystorestorage smallbox 11.21%
Embedded in zombie
Outfit Days survived Chance
Any 0 30
Any 0 30
Any 0 30
Any 0 30
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
ForagingNav: 15
Forest: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

History

Base.LetterOpener

Version Description
Build 42.0.0 DisplayCategory changed from Household to HouseholdWeapon.
DropSound added with value LetterOpenerDrop.
EnduranceMod removed.
PushBackMod changed from 0.3 to 0.01.
Item tag added with value ['NoMaintenanceXp', 'SmeltableIronSmall'].
TreeDamage changed from 2 to 0.
Build 41.65 DisplayCategory added with value Household.
Build 41.54 BreakSound changed from BreakMetalItem to LetterOpenerBreak.
DoorHitSound added with value LetterOpenerHit.
HitFloorSound changed from BladeHit to LetterOpenerHit.
HitSound changed from BladeHit to LetterOpenerHit.
ImpactSound changed from BladeHit to LetterOpenerHit.
SwingSound added with value LetterOpenerSwing.
Build 41.42 CriticalChance changed from 10 to 5.
Build 41.32 MaxRange changed from 0.9 to 0.8.
MinAngle changed from 0 to 0.65.
Build 41.17 AttachmentType added with value Screwdriver.
Build 41.12 Categories changed from Blade to SmallBlade.
CritDmgMultiplier added with value 10.
CriticalChance added with value 10.
DamageCategory added with value Slash.
DamageMakeHole added with value TRUE.
HitFloorSound added with value BladeHit.
HitSound added with value BladeHit.
ImpactSound added with value BladeHit.
MaxDamage changed from 0.4 to 0.1.
MinDamage changed from 0.2 to 0.1.
SplatNumber changed from 0 to 2.
WeaponLength added with value 0.25.
WeaponSprite changed from Knife to LetterOpener.
WeaponWeight removed.
Build 40.9 BreakSound changed from PZ_MetalSnap to BreakMetalItem.
Build 36.4 BreakSound added with value PZ_MetalSnap.
Build 35.25b MetalValue added with value 15.
Build 32.14 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons_stab.txt

Retrieved: Build 42.0.2
item LetterOpener
	{
		DisplayName = Letter Opener,
		DisplayCategory = HouseholdWeapon,
		Type = Weapon,
		Weight = 0.3,
		Icon = LetterOpener,
		AimingMod = 0.8,
		AttachmentType = Screwdriver,
		BreakSound = LetterOpenerBreak,
		Categories = SmallBlade,
		CloseKillMove = Jaw_Stab,
		ConditionLowerChanceOneIn = 1,
		ConditionMax = 5,
		CritDmgMultiplier = 10,
		CriticalChance = 5,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		DoorDamage = 1,
		DoorHitSound = LetterOpenerHit,
		DropSound = LetterOpenerDrop,
		/*EnduranceMod = 0.5,*/
		HitFloorSound = LetterOpenerHit,
		HitSound = LetterOpenerHit,
		IdleAnim = Idle_Weapon2,
		ImpactSound = LetterOpenerHit,
		IsAimedHandWeapon = TRUE,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 0.1,
		MaxHitCount = 1,
		MaxRange = 0.8,
		MetalValue = 15,
		MinAngle = 0.65,
		MinDamage = 0.1,
		MinRange = 0.61,
		MinimumSwingTime = 2,
		PushBackMod = 0.01,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 2,
		SubCategory = Stab,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Stab,
		SwingSound = LetterOpenerSwing,
		SwingTime = 2,
		TreeDamage = 0,
		WeaponLength = 0.25,
		WeaponSprite = LetterOpener,
		Tags = NoMaintenanceXp;SmeltableIronSmall,
	}

See also