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A letter opener is a common early game melee weapon.
Usage
Weapon
The letter opener is light, and in terms of durability, is worse than the kitchen knife, ice pick and hunting knife. As the letter opener is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly. It does, however, have a low maximum durability, allowing for few attacks before breaking.
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Breaking doors
The letter opener is a weapon that deals minimal damage (2) to doors. For comparison, an axe deals 35 damage.
Chopping trees
The letter opener is a weapon that deals minimal damage (1) to trees. For comparison, an axe deals 35 damage.
Crafting
The letter opener can be attached to the end of a spear. The condition of the letter opener will be carried over to the spear.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Letter Opener |
Wooden Spear (crafted) ×1 Letter Opener ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Letter Opener |
Spear with Letter Opener ×1 | none | none | none | none |
Condition
The letter opener has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance level | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/1 (100%) | 5 |
0 | 4 | 1/3 (33%) | 15 |
0 | 8 | 1/5 (20%) | 25 |
4 | 0 | 1/5 (20%) | 25 |
8 | 0 | 1/9 (11%) | 45 |
4 | 4 | 1/7 (14%) | 35 |
4 | 8 | 1/9 (11%) | 45 |
8 | 8 | 1/13 (8%) | 65 |
10 | 10 | 1/15 (7%) | 75 |
Repairing
The letter opener cannot be repaired.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | officedrawers | 4.44% |
bedroom | desk | 11.21% |
giftstorage | cardboardbox | 11.21% |
giftstorage | crate | 11.21% |
giftstorage | smallbox | 11.21% |
giftstore | cardboardbox | 11.21% |
giftstore | crate | 11.21% |
giftstore | shelves | 11.21% |
giftstore | smallbox | 11.21% |
toystore | cardboardbox | 11.21% |
toystore | counter | 11.21% |
toystore | crate | 11.21% |
toystore | shelves | 11.21% |
toystore | smallbox | 11.21% |
toystorestorage | cardboardbox | 11.21% |
toystorestorage | crate | 11.21% |
toystorestorage | metal_shelves | 11.21% |
toystorestorage | shelves | 11.21% |
toystorestorage | smallbox | 11.21% |
Outfit | Days survived | Chance |
---|---|---|
Any | 0 | 30 |
Any | 0 | 30 |
Any | 0 | 30 |
Any | 0 | 30 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 ForagingNav: 15 Forest: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
History
Base.LetterOpener
Version | Description |
---|---|
Build 42.0.0 | DisplayCategory changed from Household to HouseholdWeapon .DropSound added with value LetterOpenerDrop .EnduranceMod removed.PushBackMod changed from 0.3 to 0.01 .Item tag added with value ['NoMaintenanceXp', 'SmeltableIronSmall'] .TreeDamage changed from 2 to 0 . |
Build 41.65 | DisplayCategory added with value Household . |
Build 41.54 | BreakSound changed from BreakMetalItem to LetterOpenerBreak .DoorHitSound added with value LetterOpenerHit .HitFloorSound changed from BladeHit to LetterOpenerHit .HitSound changed from BladeHit to LetterOpenerHit .ImpactSound changed from BladeHit to LetterOpenerHit .SwingSound added with value LetterOpenerSwing . |
Build 41.42 | CriticalChance changed from 10 to 5 . |
Build 41.32 | MaxRange changed from 0.9 to 0.8 .MinAngle changed from 0 to 0.65 . |
Build 41.17 | AttachmentType added with value Screwdriver . |
Build 41.12 | Categories changed from Blade to SmallBlade .CritDmgMultiplier added with value 10 .CriticalChance added with value 10 .DamageCategory added with value Slash .DamageMakeHole added with value TRUE .HitFloorSound added with value BladeHit .HitSound added with value BladeHit .ImpactSound added with value BladeHit .MaxDamage changed from 0.4 to 0.1 .MinDamage changed from 0.2 to 0.1 .SplatNumber changed from 0 to 2 .WeaponLength added with value 0.25 .WeaponSprite changed from Knife to LetterOpener .WeaponWeight removed. |
Build 40.9 | BreakSound changed from PZ_MetalSnap to BreakMetalItem . |
Build 36.4 | BreakSound added with value PZ_MetalSnap . |
Build 35.25b | MetalValue added with value 15 . |
Build 32.14 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons_stab.txt
item LetterOpener
{
DisplayName = Letter Opener,
DisplayCategory = HouseholdWeapon,
Type = Weapon,
Weight = 0.3,
Icon = LetterOpener,
AimingMod = 0.8,
AttachmentType = Screwdriver,
BreakSound = LetterOpenerBreak,
Categories = SmallBlade,
CloseKillMove = Jaw_Stab,
ConditionLowerChanceOneIn = 1,
ConditionMax = 5,
CritDmgMultiplier = 10,
CriticalChance = 5,
DamageCategory = Slash,
DamageMakeHole = TRUE,
DoorDamage = 1,
DoorHitSound = LetterOpenerHit,
DropSound = LetterOpenerDrop,
/*EnduranceMod = 0.5,*/
HitFloorSound = LetterOpenerHit,
HitSound = LetterOpenerHit,
IdleAnim = Idle_Weapon2,
ImpactSound = LetterOpenerHit,
IsAimedHandWeapon = TRUE,
KnockBackOnNoDeath = FALSE,
KnockdownMod = 0,
MaxDamage = 0.1,
MaxHitCount = 1,
MaxRange = 0.8,
MetalValue = 15,
MinAngle = 0.65,
MinDamage = 0.1,
MinRange = 0.61,
MinimumSwingTime = 2,
PushBackMod = 0.01,
RunAnim = Run_Weapon2,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 2,
SubCategory = Stab,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Stab,
SwingSound = LetterOpenerSwing,
SwingTime = 2,
TreeDamage = 0,
WeaponLength = 0.25,
WeaponSprite = LetterOpener,
Tags = NoMaintenanceXp;SmeltableIronSmall,
}