More actions
- This article is about fruit. For crop, see Strawberry (crop).
Strawberries are a perishable food item.
Usage
Consumable properties
Strawberries can be eaten, providing the player with some positive effects, however these will become negative the longer they're left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh | -5 | - | -10 | - | |
Stale | -4 | +10 | - | - | |
Rotten | -2 | +20 | +10 | 100% |
Crafting
Evolved recipes
Strawberries are a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
5 |
Fruit Salad |
5 |
Pie (savory) |
5 |
Cake (crafted) |
5 |
Pancakes (crafted) |
5 |
Waffles (crafted) |
5 |
Oatmeal |
5 |
Ice Cream Cone |
5 |
Beverage |
5 |
Sack of Strawberries
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Strawberries ×16 |
Sack of Strawberries ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 6.74% |
all | grocerstand | 19.68% |
bakery | fridge | 19.68% |
bakerykitchen | fridge | 19.68% |
cafe | fridge | 19.68% |
cafekitchen | fridge | 19.68% |
donut_kitchenstorage | fridge | 19.68% |
gigamart | grocerstand | 41.46% |
gigamart | grocerstand | 23.67% |
grocery | grocerstand | 41.46% |
grocery | grocerstand | 23.67% |
icecreamkitchen | fridge | 41.46% |
icecreamkitchen | fridge | 23.67% |
kitchen_crepe | fridge | 19.68% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 8 | DeepForest: 5 Farm: 15 FarmLand: 15 Forest: 5 |
-10 | - | - | - | January to November | April to June | January to February |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
grocerystorage | crate | 23.67% |
grocerystorage | crate | 2.34% |
grocerystorage | metal_shelves | 23.67% |
grocerystorage | metal_shelves | 2.34% |
grocerystorage | smallcrate | 23.67% |
grocerystorage | smallcrate | 2.34% |
producestorage | crate | 76.71% |
producestorage | crate | 41.46% |
producestorage | crate | 23.67% |
Farming
Strawberries can be grown by farming with strawberry seeds.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Strawberry (crop) |
Plowed Land ×1 Strawberry Seeds ×12 Water ×85 unit(s) |
none | none | none | none |
Trivia
- Strawberries were originally added as a part of the RobertJohnson's and Thuztor's Farming Mod, with the old icons still being shipped with the game, although unused.
Gallery
History
farming.Strewberrie
Version | Description |
---|---|
Build 41.72 | EvolvedRecipeName added with value Strawberry .EvolvedRecipe changed from {'Cake': '5', 'FruitSalad': '5', 'Pancakes': '5', 'Waffles': '5'} to {'Cake': '5', 'FruitSalad': '5', 'Pancakes': '5', 'Waffles': '5', 'ConeIcecream': '5', 'Oatmeal': '5', 'PieSweet': '5', 'Salad': '5', 'HotDrink': '5', 'HotDrinkRed': '5', 'HotDrinkWhite': '5', 'HotDrinkSpiffo': '5', 'HotDrinkTea': '5'} .FoodType changed from Fruits to Berry . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Cake': '5', 'FruitSalad': '5'} to {'Cake': '5', 'FruitSalad': '5', 'Pancakes': '5', 'Waffles': '5'} . |
Build 41.54 | WorldStaticModel added with value Strawberry_Ground . |
Build 41.20 | StaticModel added with value RoundFood_Red . |
Build 35.25b | EvolvedRecipe changed from {'Cake': '5'} to {'Cake': '5', 'FruitSalad': '5'} .ThirstChange changed from -5 to -1 . |
Build 34.23 | Calories added with value 4 .Nutrition added with value 0.92 .Nutrition added with value 0.04 .Proteins added with value 0.08 . |
Build 30.12 | Weight changed from 0.01 to 0.1 . |
Build 26 | EvolvedRecipe added with value {'Cake': '5'} .FoodType added with value Fruits . |
Build 20 | Icon changed from TZ_Strewberry to BerryStraw . |
RC2.9.9.17 - Build 0009 | DisplayName changed from Strawberry to Strawberries . |
RC2.9 - Build 0007 | Released on this version. |
Code
Farming.Strewberrie
Source: ProjectZomboid\media\scripts\farming.txt
item Strewberrie
{
DisplayCategory = Food,
Type = Food,
DisplayName = Strawberries,
Icon = BerryStraw,
Weight = 0.1,
HungerChange = -5,
ThirstChange = -5,
UnhappyChange = -10,
DaysFresh = 2,
DaysTotallyRotten = 5,
EvolvedRecipe = Cake:5;FruitSalad:5;Pancakes:5;Waffles:5;ConeIcecream:5;Oatmeal:5;PieSweet:5;Salad:5;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
FoodType = Berry,
ThirstChange = -1,
Carbohydrates = 0.92,
Proteins = 0.08,
Lipids = 0.04,
Calories = 4,
StaticModel = RoundFood_Red,
WorldStaticModel = Strawberry_Ground,
EvolvedRecipeName = Strawberry,
}
Base.SackProduce_Strawberry
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Strawberry
{
DisplayName = Sack of Strawberries,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 2,
DaysTotallyRotten = 5,
WorldStaticModel = SandBag,
}