Crowbar

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Crowbar
Crowbar Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Function
Weapon, Pick up flooring
Skill
Properties
Max condition
15
Performance
Damage type
Blunt
Damage
0.6–1.15
Door damage
8
Tree damage
0
Range
0.61–1.25
Attack speed
1
Knockback
0.5
Knockdown
0
Technical
Item ID
Base.Crowbar

A crowbar is a two-handed blunt weapon and tool.

Usage

The Crowbar is one of the best choices for a melee weapon in Project Zomboid. While it doesn't have outstanding damage or range, its usefulness lies in its utility in breaking down barricades and flooring, and its extremely high durability.

The crowbar can be attached to the character's back hotkey slot for quick access and weight reduction.

Pros Cons
  • Highest durability of any weapon.
  • Not too difficult to find, can even be found impaled in zombies.
  • Very useful as a weapon and tool.
  • Cannot be repaired.
  • Low knockdown chance and average damage.

Weapon

The crowbar is a two-handed weapon, however it can be equipped in one hand at the cost of reduced impact. In modes with multi-hit enabled, crowbars can hit up to three targets with a single swing.

Furniture pickup

  • The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.
  • The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window.

Barricades

Crowbars can be used to pry planks off of doors and windows, which makes it useful for breaking into barricaded buildings.

Condition

The crowbar has a maximum condition of 15 and the chance to lose condition is influenced by the maintenance and long blunt skills. With level 0 maintenance and long blunt skill the crowbar has a 1 in 70 chance to lose condition each hit. This low chance combined with its high maximum condition makes it the most durable melee weapon in the game. However, it cannot be repaired.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/70 (1%)
0 4 1/72 (1%)
0 8 1/74 (1%)
4 0 1/74 (1%)
8 0 1/78 (1%)
4 4 1/76 (1%)
4 8 1/78 (1%)
8 8 1/82 (1%)
10 10 1/84 (1%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 1
all toolcabinet 4 4
armyhanger counter 4 4
bedroom crate 1 0.4
cabinetfactory crate 4 4
closet crate 4 4
metal_shelves 4 4
drugshack counter 4 4
crate 4 4
firestorage metal_shelves 4 4
garagestorage counter 4 4
gasstorage counter 4 4
generalstore metal_shelves 4 4
pawnshop counter 4 4

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.

Zombies

After 10 days have passed, crowbars can be found impaled in the back of zombies.

Vehicles

The crowbar does not spawn in any vehicle.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Crowbar
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.25,
        WeaponSprite	=	Crowbar,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	70,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Crowbar,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Crowbar,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   CrowbarBreak,
        DoorHitSound = CrowbarHit,
        HitSound = CrowbarHit,
        HitFloorSound = CrowbarHit,
        SwingSound = CrowbarSwing,
        TreeDamage  =   0,
        MetalValue = 150,
        CriticalChance	=	20,
        CritDmgMultiplier = 2.5,
        MinDamage	=	0.6,
        MaxDamage	=	1.15,
        BaseSpeed = 1,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = BigBlade,
        Tags = Crowbar;RemoveBarricade,
    }

See also