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Crowbar
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Navigation: | Main>The Game World>Items>Weapons>Melee weapons>Crowbar | Page updated: Version 41.78.16 |
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Crowbar | ||
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General | ||
Category | Weapon | |
Weight | 2 | |
Function |
Weapon Pick up flooring | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.25 tiles | |
Damage | 0.6–1.15 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Crowbar | |
A crowbar is a two-handed blunt weapon and tool. The crowbar can be used one-handed at the cost of reduced impact. The weapon can be attached to the character's back hotkey slot for quick access and weight reduction.
Usage
The Crowbar is one of the best choices for a melee weapon in Project Zomboid. While it doesn't have outstanding damage or range, its usefulness lies in its utility in breaking down barricades and flooring, and its extremely high durability.
Pros | Cons |
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Multi-hit
In modes with multi-hit enabled, crowbars can hit up to three targets with a single swing.
Tool
Furniture Pickup
- The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.
- The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window.
Barricades
Crowbars can be used to pry planks off of doors and windows, which makes it useful for breaking into barricaded buildings.
Condition
The crowbar has a maximum condition of 15 and the chance to lose condition is influenced by the Maintenance and Long Blunt skills. With level 0 Maintenance and Long Blunt skill the crowbar has a 1 in 70 chance to lose condition each hit. This low chance combined with it's high maximum condition makes it the most durable melee weapon in the game. However, it cannot be repaired.
Distribution
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Buildings
Building/Room | Container | Rolls | Chance |
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All | Crate | 1 | 1 |
Metal Shelves | 4 | 2 | |
Tool Store | Shelf | 5 | 6 |
Counter | 2 | 6 | |
Bedroom | Wardrobe | 2 | 2 |
Changeroom | Locker | 2 | 2 |
Fossoil | Counter | 4 | 5 |
Grocery Store | Counter | 4 | 5 |
Storage Unit | All | 3 | 5 |
Zippee Store | Counter | 1 | 5 |
Zombies
After 10 days have passed, crowbars can be found impaled in the back of zombies.
Vehicles
The crowbar does not spawn in any vehicle.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.78.16
item Crowbar { DisplayCategory = ToolWeapon, MaxRange = 1.25, WeaponSprite = Crowbar, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 2, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 3, DoorDamage = 8, SwingAnim = Bat, CriticalChance = 35, CritDmgMultiplier = 6, DisplayName = Crowbar, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = CrowbarBreak, DoorHitSound = CrowbarHit, HitSound = CrowbarHit, HitFloorSound = CrowbarHit, SwingSound = CrowbarSwing, TreeDamage = 0, MetalValue = 150, CriticalChance = 20, CritDmgMultiplier = 2.5, MinDamage = 0.6, MaxDamage = 1.15, BaseSpeed = 1, TwoHandWeapon = TRUE, WeaponLength = 0.4, AttachmentType = BigBlade, Tags = Crowbar;RemoveBarricade, }
See also