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Crowbar

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Crowbar
Crowbar Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Metal quantity
150
Max condition
15
Condition lower chance
70
Performance
Damage type
Blunt
Damage
0.6–1.15
Door damage
8
Tree damage
0
Range
0.61–1.25
Attack speed
1
Knockback
0.5
Crit chance
20%
Technical
Item ID
Base.Crowbar

A crowbar is a two-handed long blunt weapon and tool.

Usage

The Crowbar is one of the best choices for a melee weapon in Project Zomboid. While it doesn't have outstanding damage or range, its usefulness lies in its utility in breaking down barricades and flooring, and its extremely high durability.

The crowbar can be attached to the character's back hotkey slot for quick access and weight reduction.

Pros Cons
  • Highest durability of any weapon.
  • Not too difficult to find, can even be found impaled in zombies.
  • Very useful as a weapon and tool.
  • Low critical hit chance, but a high multiplier as a long blunt weapon.
  • Can hit up to three target, with multi-hit enabled.
  • Cannot be repaired.
  • Low knockdown chance and average damage.
  • For a long blunt weapon, its range is average.

Weapon

The crowbar is a two-handed weapon, however it can be equipped in one hand at the cost of reduced impact. In modes with multi-hit enabled, crowbars can hit up to three targets with a single swing.

Tool

Furniture pickup

  • The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.
  • The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window.

Barricades

Crowbars can be used to pry planks off of doors and windows, which makes it useful for breaking into barricaded buildings.

Doors

It does 8 points of damage to doors. An axe in comparison, does 35 points of damage and the Sledgehammer, does even more, with 40 per hit. As such, its an average tool for breaking down doors.

Condition

The crowbar has a maximum condition of 15 and the chance to lose condition is influenced by the maintenance and long blunt skills. With level 0 maintenance and long blunt skill the crowbar has a 1 in 70 chance to lose condition each hit. This low chance combined with its high maximum condition makes it the most durable melee weapon in the game. However, it cannot be repaired.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/70 (1%) 1050
0 4 1/72 (1%) 1080
0 8 1/74 (1%) 1110
4 0 1/74 (1%) 1110
8 0 1/78 (1%) 1170
4 4 1/76 (1%) 1140
4 8 1/78 (1%) 1170
8 8 1/82 (1%) 1230
10 10 1/84 (1%) 1260

Location

The loot distributions can be found in the table(s) below.

Crowbar distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.77%
all metal_shelves 3.04%
all toolcabinet 11.21%
armyhanger counter 11.21%
armyhanger metal_shelves 11.21%
bedroom crate 0.77%
cabinetfactory crate 11.21%
cabinetfactory metal_shelves 11.21%
cabinetshipping metal_shelves 11.21%
closet crate 11.21%
closet crate 0.77%
closet metal_shelves 11.21%
construction crate 11.21%
drugshack counter 11.21%
drugshack crate 11.21%
factory crate 11.21%
factory metal_shelves 11.21%
farmstorage crate 11.21%
farmstorage metal_shelves 11.21%
firestorage metal_shelves 11.21%
garagestorage counter 11.21%
garagestorage crate 11.21%
garagestorage crate 0.77%
garagestorage locker 11.21%
garagestorage metal_shelves 11.21%
gasstorage counter 11.21%
generalstore metal_shelves 11.21%
generalstore shelves 11.21%
generalstorestorage metal_shelves 11.21%
generalstorestorage shelves 11.21%
gigamart shelves 11.21%
janitor counter 11.21%
janitor metal_shelves 11.21%
kitchen crate 11.21%
livingroom wardrobe 11.21%
loggingfactory crate 11.21%
loggingfactory metal_shelves 11.21%
pawnshop counter 11.21%
pawnshop crate 11.21%
pawnshop metal_shelves 11.21%
pawnshop shelves 11.21%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
SafehouseLoot counter 23.67%
SafehouseLoot crate 23.67%
SafehouseLoot crate 11.21%
SafehouseLoot metal_shelves 23.67%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot wardrobe 23.67%
schoolstorage counter 11.21%
shed crate 11.21%
shed locker 11.21%
shed metal_shelves 11.21%
storageunit crate 11.21%
storageunit crate 0.77%
storageunit metal_shelves 11.21%
storageunit metal_shelves 0.77%
SurvivorCache1 counter 23.67%
SurvivorCache2 counter 23.67%
toolstore counter 11.21%
toolstore crate 11.21%
toolstore metal_shelves 11.21%
toolstore shelves 11.21%
toolstorestorage crate 11.21%
toolstorestorage metal_shelves 11.21%
warehouse crate 11.21%
warehouse metal_shelves 11.21%
zippeestorage counter 11.21%
Embedded in zombie
Outfit Days survived Chance
Any 10 3
Bandit (male), Bandit (female) 0 20
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 5
Farm: 5
FarmLand: 5
Forest: 5
Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.

Zombies

After 10 days have passed, crowbars can be found impaled in the back of zombies.

Vehicles

The crowbar does not spawn in any vehicle.

History

Base.Crowbar

Version Description
Build 41.65 DisplayCategory added with value ToolWeapon.
Build 41.54 BreakSound changed from BreakMetalItem to CrowbarBreak.
DoorHitSound added with value CrowbarHit.
HitFloorSound added with value CrowbarHit.
HitSound added with value CrowbarHit.
SwingSound added with value CrowbarSwing.
Build 41.51 MaxHitCount changed from 1 to 3.
Build 41.45 Item tag added with value ['Crowbar', 'RemoveBarricade'].
Build 41.32 MinAngle changed from 0 to 0.75.
Build 41.19 BaseSpeed changed from 0.95 to 1.
MaxDamage changed from 1.1 to 1.15.
MaxRange changed from 1.2 to 1.25.
Build 41.17 AttachmentType added with value BigBlade.
Build 41.12 BaseSpeed added with value 0.95.
CritDmgMultiplier added with value 2.5.
CriticalChance changed from 10 to 20.
IdleAnim removed.
TreeDamage changed from 1 to 0.
TwoHandWeapon added with value TRUE.
WeaponLength added with value 0.4.
WeaponSprite changed from Baseballbat to Crowbar.
WeaponWeight removed.
Weight changed from 3 to 2.
Build 40.9 BreakSound changed from PZ_MetalSnap to BreakMetalItem.
Build 35.25b MetalValue added with value 150.
Build 29.3 BreakSound added with value PZ_MetalSnap.
DoorDamage changed from 5 to 8.
KnockBackOnNoDeath added with value TRUE.
TreeDamage added with value 1.
Weight changed from 4 to 3.
RC2.9.9.17 - Build 0009 ConditionLowerChanceOneIn changed from 50 to 70.
ConditionMax changed from 10 to 15.
RC2.9 - Build 0008 ConditionLowerChanceOneIn changed from 10 to 50.
ConditionMax changed from 200 to 10.
HitAngleMod changed from -30.0 to -30.
KnockdownMod added with value 0.
MaxDamage changed from 1.9 to 1.1.
MaxRange changed from 1.5 to 1.2.
MinDamage changed from 0.8 to 0.6.
MinimumSwingTime changed from 2.1 to 3.
SwingTime changed from 2.1 to 3.
WeaponWeight added with value 4.
Weight changed from 2.5 to 4.
RC2.9 - Build 0007 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Crowbar
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.25,
        WeaponSprite	=	Crowbar,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	70,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Crowbar,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Crowbar,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   CrowbarBreak,
        DoorHitSound = CrowbarHit,
        HitSound = CrowbarHit,
        HitFloorSound = CrowbarHit,
        SwingSound = CrowbarSwing,
        TreeDamage  =   0,
        MetalValue = 150,
        CriticalChance	=	20,
        CritDmgMultiplier = 2.5,
        MinDamage	=	0.6,
        MaxDamage	=	1.15,
        BaseSpeed = 1,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = BigBlade,
        Tags = Crowbar;RemoveBarricade,
    }

See also