A crowbar is a two-handed long blunt weapon and tool.
Usage
The Crowbar is one of the best choices for a melee weapon in Project Zomboid. While it doesn't have outstanding damage or range, its usefulness lies in its utility in breaking down barricades and flooring, and its extremely high durability.
The crowbar can be attached to the character's back hotkey slot for quick access and weight reduction.
Pros | Cons |
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Weapon
The crowbar is a two-handed weapon, however it can be equipped in one hand at the cost of reduced impact. In modes with multi-hit enabled, crowbars can hit up to three targets with a single swing.
Furniture pickup
- The crowbar can be considered a tool as it is the only item capable of picking up flooring. This is done by right-clicking a floor tile and selecting the floor tile in the context menu. Ensure that the crowbar is in the player's main inventory, otherwise the option may not appear.
- The crowbar is the only item capable of picking up windows from buildings. This is done by using the Pick-Up toggle mode, and then clicking the tile containing the window.
Barricades
Crowbars can be used to pry planks off of doors and windows, which makes it useful for breaking into barricaded buildings.
Condition
The crowbar has a maximum condition of 15 and the chance to lose condition is influenced by the maintenance and long blunt skills. With level 0 maintenance and long blunt skill the crowbar has a 1 in 70 chance to lose condition each hit. This low chance combined with its high maximum condition makes it the most durable melee weapon in the game. However, it cannot be repaired.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/70 (1%) | 1050 |
0 | 4 | 1/72 (1%) | 1080 |
0 | 8 | 1/74 (1%) | 1110 |
4 | 0 | 1/74 (1%) | 1110 |
8 | 0 | 1/78 (1%) | 1170 |
4 | 4 | 1/76 (1%) | 1140 |
4 | 8 | 1/78 (1%) | 1170 |
8 | 8 | 1/82 (1%) | 1230 |
10 | 10 | 1/84 (1%) | 1260 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_JanitorToolbox | Toolbox | 15.41% |
Bag_ToolBag | Duffel Bag | 2.81% |
Bag_WeaponBag | Duffel Bag | 10.15% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
Toolbox | Toolbox | 2.81% |
all | crate | 0.65% |
all | metal_shelves | 2.57% |
all | toolcabinet | 10.78% |
armyhanger | counter | 10.78% |
armyhanger | metal_shelves | 10.78% |
bedroom | crate | 0.65% |
cabinetfactory | crate | 10.78% |
cabinetfactory | metal_shelves | 10.78% |
cabinetshipping | metal_shelves | 10.78% |
closet | crate | 0.65% |
closet | crate | 10.78% |
closet | metal_shelves | 10.78% |
construction | crate | 10.78% |
drugshack | counter | 10.78% |
drugshack | crate | 10.78% |
factory | crate | 10.78% |
factory | metal_shelves | 10.78% |
farmstorage | crate | 10.78% |
farmstorage | metal_shelves | 10.78% |
firestorage | metal_shelves | 10.78% |
garagestorage | counter | 10.78% |
garagestorage | crate | 0.65% |
garagestorage | crate | 10.78% |
garagestorage | locker | 10.78% |
garagestorage | metal_shelves | 10.78% |
gasstorage | counter | 10.78% |
generalstore | metal_shelves | 10.78% |
generalstore | shelves | 10.78% |
generalstorestorage | metal_shelves | 10.78% |
generalstorestorage | shelves | 10.78% |
gigamart | shelves | 10.78% |
janitor | counter | 10.78% |
janitor | metal_shelves | 10.78% |
kitchen | crate | 10.78% |
livingroom | wardrobe | 10.78% |
loggingfactory | crate | 10.78% |
loggingfactory | metal_shelves | 10.78% |
pawnshop | counter | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
pawnshop | shelves | 10.78% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
schoolstorage | counter | 10.78% |
shed | crate | 10.78% |
shed | locker | 10.78% |
shed | metal_shelves | 10.78% |
storageunit | crate | 0.65% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 10.78% |
toolstore | counter | 10.78% |
toolstore | crate | 10.78% |
toolstore | metal_shelves | 10.78% |
toolstore | shelves | 10.78% |
toolstorestorage | crate | 10.78% |
toolstorestorage | metal_shelves | 10.78% |
warehouse | crate | 10.78% |
warehouse | metal_shelves | 10.78% |
zippeestorage | counter | 10.78% |
Outfit | Days survived | Chance |
---|---|---|
All | 10 | 3 |
Bandit | 0 | 20 |
The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses.
Zombies
After 10 days have passed, crowbars can be found impaled in the back of zombies.
Vehicles
The crowbar does not spawn in any vehicle.
History
Base.Crowbar
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Crowbar
{
DisplayCategory = ToolWeapon,
MaxRange = 1.25,
WeaponSprite = Crowbar,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Weight = 2,
ConditionLowerChanceOneIn = 70,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 8,
SwingAnim = Bat,
CriticalChance = 35,
CritDmgMultiplier = 6,
DisplayName = Crowbar,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = Crowbar,
RunAnim = Run_Weapon2,
BreakSound = CrowbarBreak,
DoorHitSound = CrowbarHit,
HitSound = CrowbarHit,
HitFloorSound = CrowbarHit,
SwingSound = CrowbarSwing,
TreeDamage = 0,
MetalValue = 150,
CriticalChance = 20,
CritDmgMultiplier = 2.5,
MinDamage = 0.6,
MaxDamage = 1.15,
BaseSpeed = 1,
TwoHandWeapon = TRUE,
WeaponLength = 0.4,
AttachmentType = BigBlade,
Tags = Crowbar;RemoveBarricade,
}