Griddle Pan

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Griddle Pan
GriddlePan Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.2
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
10
Performance
Damage
0.25–0.45
Door damage
3
Tree damage
0
Range
0.61–1.1
Attack speed
1
Knockback
0.5
Crit chance
30%
Technical
Item ID
Base.GridlePan

A griddle pan is a cooking item and improvised short blunt weapon.

Usage

Cooking

Main article: Cooking

The griddle pan's primary function is as a cooking utensil, used in crafting a stir fry.

Weapon

The griddle pan can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.45 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Condition

The griddle pan has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (12 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/12 (8%) 120
0 4 1/14 (7%) 140
0 8 1/16 (6%) 160
4 0 1/16 (6%) 160
8 0 1/20 (5%) 200
4 4 1/18 (6%) 180
4 8 1/20 (5%) 200
8 8 1/24 (4%) 240
10 10 1/26 (4%) 260

Crafting

Product Ingredients Tools Requirements Workstation XP
PanFull.png
Stir fry
One of:
Griddle.png Griddle Pan ×1
Pan.png Frying Pan ×1
Each of:
Soup Ingredients.png Stir fry Ingredients ×(1−6)
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

GridlePan distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bakerykitchen counter 23.28%
burgerkitchen counter 23.28%
cafekitchen counter 23.28%
cafeteria counter 23.28%
cafeteriakitchen counter 23.28%
chinesekitchen counter 23.28%
deepfry_kitchen counter 23.28%
departmentstorage metal_shelves 23.28%
dinerbackroom counter 23.28%
dinerkitchen counter 23.28%
donut_kitchen counter 23.28%
fishchipskitchen counter 23.28%
generalstore shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
gigamartkitchen counter 23.28%
housewarestore shelves 23.28%
icecream counter 23.28%
italiankitchen counter 23.28%
jayschicken_kitchen counter 23.28%
kitchen counter 19.27%
kitchen_crepe counter 23.28%
kitchenwares shelves 23.28%
livingroom counter 19.27%
mexicankitchen counter 23.28%
pizzakitchen counter 23.28%
restaurantkitchen counter 23.28%
seafoodkitchen counter 23.28%
spiffoskitchen counter 23.28%
sushikitchen counter 23.28%
westernkitchen counter 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GridlePan
    {
        DisplayCategory = Cooking,
        MaxRange	=	1.1,
        WeaponSprite	=	GridlePan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Griddle Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Griddle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.25,
        MaxDamage	=	0.45,
        CriticalChance	=	30,
        CritDmgMultiplier = 1.7,
        BaseSpeed = 1,
        WeaponLength = 0.20,
        AttachmentType = Saucepan,
        BreakSound	=	GriddlePanBreak,
        DoorHitSound = GriddlePanHit,
		HitSound = GriddlePanHit,
		HitFloorSound = GriddlePanHit,
		SwingSound = GriddlePanSwing,
     }

See also