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A fork is a blade melee weapon.
The fork can be used to mix pancakes. If a fork is in the player's inventory while eating certain foods, the fork will be used to eat. There is currently no benefit to eating with a fork.
The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.
The fork has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Forks are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.
It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
The condition of the fork is influenced by the maintenance skill. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is:
1 in (1 + maintenance x 2)
A fork cannot be repaired.
Forks are an incredibly common household item found in kitchen countersand also stuck in zombies.
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item Fork MaxRange = 0.8, WeaponSprite = Fork, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.3, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 3, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Fork, MinRange = 0.2, SwingTime = 2, KnockdownMod = 0, Icon = Fork, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 5, CritDmgMultiplier = 10, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver,