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Empty Jar

From PZwiki
(Redirected from Empty Jar)
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Empty Jar
EmptyJar Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Container name
Jar
Properties
Fluid capacity
1000mLmL
Rain factor
0.5
Technical
Item ID
Base.EmptyJar
Can be used to pickle food. Requires jar lid.
— In-game tooltip

An empty jar is a tool used in cooking.

Usage

It can be used to pickle certain foods, preserving them for a much longer time. Box or jars can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days.

After jarring, it is necessary to cook the jar of food in a heat source. Otherwise, the food will rot as fast as if it were not jarred.

Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.

Crafting

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
JarEmpty2.png
Empty Jar ×6
JarBox.png Box of Jars ×1 none none none none

Cooking

Main article: Cooking
LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Bell Peppers
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
BellPepper.png Bell Pepper ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarGreen.png
Jar of Broccoli
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Broccoli.png Broccoli ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarGreen.png
Jar of Cabbage
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Cabbage.png Cabbage ×3
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarBrown.png
Jar of Carrots
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Carrots.png Carrots ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JamPurple.png
Jar of Eggplants
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Eggplant.png Eggplant ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarWhite.png
Jar of Leeks
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Leek.png Leek ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarWhite.png
Jar of Potatoes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Potato.png Potato ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarBrown.png
Jar of Radishes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Radish.png Radish ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking
JarBrown.png
Jar of Tomatoes
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png White Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Tomato.png Tomato ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

EmptyJar distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all cardboardbox 1.13%
all other 0.83%
all smallbox 1.13%
bedroom cardboardbox 41.46%
bedroom cardboardbox 23.67%
bedroom cardboardbox 1.13%
bedroom crate 41.46%
bedroom crate 23.67%
bedroom crate 1.13%
classroom metal_shelves 23.67%
closet cardboardbox 41.46%
closet cardboardbox 23.67%
closet cardboardbox 1.13%
closet smallbox 41.46%
closet smallbox 23.67%
derelict other 0.83%
elementaryclassroom metal_shelves 23.67%
elementaryclassroom wardrobe 23.67%
garagestorage cardboardbox 41.46%
garagestorage cardboardbox 23.67%
garagestorage cardboardbox 1.13%
garagestorage crate 1.13%
garagestorage smallbox 41.46%
garagestorage smallbox 23.67%
hall counter 3.28%
kitchen cardboardbox 41.46%
kitchen cardboardbox 23.67%
kitchen counter 5.77%
kitchen crate 41.46%
kitchen crate 23.67%
kitchen smallbox 41.46%
kitchen smallbox 23.67%
laboratory cardboardbox 23.67%
laboratory crate 23.67%
laboratory desk 23.67%
laboratory metal_shelves 23.67%
laboratory smallbox 23.67%
livingroom cardboardbox 41.46%
livingroom cardboardbox 23.67%
livingroom counter 5.77%
livingroom crate 41.46%
livingroom crate 23.67%
livingroom smallbox 41.46%
livingroom smallbox 23.67%
lobby counter 3.28%
motelroomoccupied bin 3.28%
plazastore1 counter 3.28%
SafehouseLoot bin 11.21%
SafehouseLoot_Late bin 11.21%
SafehouseLoot_Mid bin 11.21%
secondaryclassroom metal_shelves 23.67%
shed cardboardbox 1.13%
shed smallbox 41.46%
shed smallbox 23.67%
storageunit cardboardbox 41.46%
storageunit cardboardbox 23.67%
storageunit cardboardbox 1.13%
storageunit crate 41.46%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 41.46%
storageunit metal_shelves 23.67%
storageunit metal_shelves 1.13%
storageunit smallbox 41.46%
storageunit smallbox 23.67%
storageunit smallbox 1.13%
SurvivorCacheBigBuilding counter 5.77%
teacherroom filingcabinet 23.67%
universitystorage cardboardbox 23.67%
Vehicle
Type Container Effective chance
Pack Rat Seat Front 2.93%
Pack Rat Seat Rear 2.93%
Pack Rat Truck Bed 11.21%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 1
Farm: 1
FarmLand: 1
ForagingNav: 1
Forest: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

History

Base.EmptyJar

Version Description
Build 42.0.0 ContainerName added with value Jar.
CustomDrinkSound added with value DrinkingFromMug.
FillFromDispenserSound added with value GetWaterFromDispenserGlass.
FillFromLakeSound added with value GetWaterFromLakeBottle.
FillFromTapSound added with value GetWaterFromTapGlass.
FillFromToiletSound added with value GetWaterFromToilet.
IconFluidMask added with value GlassJar_Mask.
Icon changed from JarEmpty2 to GlassJar.
RainFactor added with value 0.5.
Item tag added with value Glass.
WorldStaticModel changed from EmptyJar to JarCrafted_Ground.
capacity added with value 1.0.
Build 41.65 DisplayCategory added with value Cooking.
Build 41.51 WorldStaticModel added with value EmptyJar.
Build 41.23 SurvivalGear added with value TRUE.
Build 35.25b Tooltip added with value Tooltip_Jar.
Build 30.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_canning.txt

Retrieved: Build 42.0.2
item EmptyJar
	{
		DisplayName = Empty Jar,
		DisplayCategory = Cooking,
		Type = Normal,
		Weight = 0.2,
		Icon = GlassJar,
		IconFluidMask = GlassJar_Mask,
		SurvivalGear = TRUE,
		Tooltip = Tooltip_Jar,
		WorldStaticModel = JarCrafted_Ground,
		FillFromDispenserSound = GetWaterFromDispenserGlass,
		FillFromLakeSound = GetWaterFromLakeBottle,
		FillFromTapSound = GetWaterFromTapGlass,
		FillFromToiletSound = GetWaterFromToilet,
		Tags = Glass,

        component FluidContainer
        {
			ContainerName   = Jar,
			RainFactor	= 0.5,
			capacity        = 1.0,
			CustomDrinkSound = DrinkingFromMug,
		}

See also