Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Duffel Bag

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Scissors.png
It has been suggested that this article should be split into Its variants.
Duffel Bag
DuffelBag Blue Model.png
DuffelBag Green Model.png
DuffelBag Grey Model.png
DuffelBag White Model.png
DuffelBag Military Model.png
General
Category
Bag
Encumbrance
Moodle Icon HeavyLoad.png
1.0 (empty)
6.6 (full)
Equipped
Back
Properties
Capacity
18
Technical
Item ID

A duffel bag is an item in Project Zomboid.

Usage

A duffel bag is very similar to the trauma bag in usage, only differing in aesthetics. They both boast a capacity of 18, or 23 with the organized trait, alongside an encumbrance reduction of 65%. It can be worn on the player's back, or equipped in the primary or secondary slots. When found, its either empty, or depending on the source

Its a very decent all-round backpack, but not being the best. Do note that a full version of the bag can be placed on a car seat and nearly take all the capacity. As such, it can be a nice bag to move stuff with or a backpack to certain supply raids.

Variants

There are several different variants of duffel bag that can be found throughout Knox Country, each with contents pertaining to a specific theme.

Icon Name Item ID Color
Duffelbag.png Duffel Bag Base.Bag_InamateEscapedBag Random
Duffelbag.png Duffel Bag Base.Bag_ShotgunBag Gray
Duffelbag.png Duffel Bag Base.Bag_FoodSnacks Gray
DuffelbagMilitary.png Duffel Bag Base.Bag_Military Army
Duffelbag.png Duffel Bag Base.Bag_WeaponBag Gray
Duffelbag.png Duffel Bag Base.Bag_ToolBag Gray
DuffelBagWhite.png Duffel Bag Base.Bag_DuffelBagTINT Random
Duffelbag.png Duffel Bag Base.Bag_WorkerBag Random
Duffelbag.png Duffel Bag Base.Bag_MoneyBag Gray
Duffelbag.png Duffel Bag Base.Bag_FoodCanned Gray
Duffelbag.png Duffel Bag Base.Bag_ShotgunDblSawnoffBag Gray
Duffelbag.png Duffel Bag Base.Bag_DuffelBag Random
Duffelbag.png Duffel Bag Base.Bag_ShotgunDblBag Gray
Duffelbag.png Duffel Bag Base.Bag_ShotgunSawnoffBag Gray
Weapon Bag
Inmate Escaped Bag
Money Bag
Worker Bag

Location

The loot distributions can be found in the table(s) below.

Bag_ShotgunBag distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
SurvivorCache1 SurvivorCrate 4.44%
SurvivorCache2 SurvivorCrate 4.44%
Vehicle
Type Container Effective chance
Survivalist Trunk 1.13%
Bag_FoodSnacks distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Vehicle
Type Container Effective chance
Survivalist Trunk 6.53%
Bag_Military distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all locker 2.34%
all militarycrate 4.44%
all militarylocker 4.44%
armystorage locker 4.44%
armysurplus metal_shelves 4.44%
armysurplus shelves 4.44%
bedroom locker 2.34%
pawnshop counter 4.44%
pawnshop metal_shelves 4.44%
pawnshop shelves 4.44%
pawnshopoffice crate 4.44%
pawnshopoffice locker 4.44%
pawnshopoffice metal_shelves 4.44%
pawnshopstorage crate 4.44%
pawnshopstorage locker 4.44%
pawnshopstorage metal_shelves 4.44%
Bag_ToolBag distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Vehicle
Type Container Effective chance
Construction Worker Trunk 30.53%
Construction Worker Trunk 6.53%
Survivalist Trunk 6.53%
Bag_DuffelBagTINT distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all locker 3.28%
all wardrobe 3.28%
bathroom locker 3.28%
bedroom locker 3.28%
bedroom wardrobe 3.28%
changeroom locker 3.28%
closet crate 3.28%
closet metal_shelves 3.28%
druglab counter 3.28%
druglab metal_shelves 3.28%
druglab overhead 3.28%
drugshack counter 3.28%
drugshack crate 3.28%
factorystorage locker 3.28%
garagestorage crate 3.28%
garagestorage locker 3.28%
laundry locker 3.28%
livingroom wardrobe 3.28%
motelroomoccupied dresser 0.83%
storageunit crate 3.28%
Vehicle
Type Container Effective chance
Survivalist Trunk 0.83%
Bag_FoodCanned distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Vehicle
Type Container Effective chance
Survivalist Trunk 6.53%
Bag_ShotgunDblSawnoffBag distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bar counter 2.1%
barkitchen counter 2.1%
barstorage counter 2.1%
beergarden counter 2.1%
SurvivorCache1 SurvivorCrate 4.44%
SurvivorCache2 SurvivorCrate 4.44%
Vehicle
Type Container Effective chance
Survivalist Trunk 1.13%
Bag_DuffelBag distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
armysurplus metal_shelves 15.52%
armysurplus shelves 15.52%
camping counter 15.52%
camping shelves 15.52%
campingstorage crate 15.52%
fishingstorage counter 15.52%
hunting counter 15.52%
pawnshop counter 15.52%
pawnshop metal_shelves 15.52%
pawnshop shelves 15.52%
Outfit
Outfit Probability GUID
Bandit (Female) 30% 8f618a16-c5f5-42c9-91e0-55c9761a6059
Bandit (Male) 30% ce337c15-fab1-481b-8d77-987933e94fc8
FitnessInstructor (Female) 10% 1444761a-8b96-4cfe-bf5c-7e9b91484ed5
FitnessInstructor (Male) 10% 1444761a-8b96-4cfe-bf5c-7e9b91484ed5
StreetSports (Male) 10% 961c7505-ab9f-433b-9e37-1bbd72ca6a81
StreetSports (Female) 10% 9f7eb187-3f59-4cf0-893f-0fbe512d42d3
Bag_ShotgunDblBag distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
SurvivorCache1 SurvivorCrate 4.44%
SurvivorCache2 SurvivorCrate 4.44%
Vehicle
Type Container Effective chance
Survivalist Trunk 1.13%
Bag_ShotgunSawnoffBag distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
dinerbackroom counter 2.1%
SurvivorCache1 SurvivorCrate 4.44%
SurvivorCache2 SurvivorCrate 4.44%
Vehicle
Type Container Effective chance
Survivalist Trunk 1.13%

Trivia

  • This blog revealed that build 42 will include multiple new variants of the duffel bag, including sheriff, SWAT, and police variants.Future

History

Base.Bag_DuffelBag

Version Description
41.78.16 Released on or before this version.

Help PZwiki by adding to this history.

Base.Bag_DuffelBagTINT

Version Description
41.78.16 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_DuffelBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Duffel Bag,
        ClothingItem = Bag_DuffelBag,
        CanBeEquipped = Back,
        WeightReduction	=	65,
        Weight	=	1,
        Capacity	=	18,
        Icon	=	Duffelbag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        RunSpeedModifier = 0.95,
        CanHaveHoles = false,
        ReplaceInSecondHand = Bag_DuffelBag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_DuffelBag_RHand holdingbagright,
        WorldStaticModel = DuffelBag_Ground,
        SoundParameter = EquippedBaggageContainer DuffleBag,
    }

See also