Base.CraftedFishingRodTwineLine
- This article is about the crafted fishing rod. For the spawned, non-crafted fishing rod, see Fishing Rod.
A fishing rod is a crafted fishing tool and a makeshift weapon.
Usage
Fishing
- Main article: Fishing
A fishing rod requires some kind of bait, such as fishing tackle or worm. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option.
Fishing lines can also sometimes break, and a new fishing rod can be crafted from the resulting sturdy stick.
Weapon
The fishing rod can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 0.3 damage to enemies (unless a critical hit) from up to 1.55 tiles away at an attack speed of 1.3.
Crafting
To craft a fishing rod, the player must have picked either the "Fisherman" occupation or "Angler" trait during character creation. Otherwise, it will be available after reading Angler USA Magazine Vol. 1. There is also a regular fishing rod that can be repaired when breaks.
Fishing
- Main article: Fishing
For the crafted fishing rod, see: Fishing Rod (crafted)
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Condition
While fishing, the line can break, leaving a sturdy stick, and will need to be crafted again. This is unrelated to the durability of the item, where the rod/stick will break, rather than the line.
The fishing rod has a maximum condition of 3, with a degradation rate influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/1 (100%) | 3 |
0 | 4 | 1/3 (33%) | 9 |
0 | 8 | 1/5 (20%) | 15 |
4 | 0 | 1/5 (20%) | 15 |
8 | 0 | 1/9 (11%) | 27 |
4 | 4 | 1/7 (14%) | 21 |
4 | 8 | 1/9 (11%) | 27 |
8 | 8 | 1/13 (8%) | 39 |
10 | 10 | 1/15 (7%) | 45 |
Location
Crafted fishing rods do not appear to spawn naturally.
Code
Base.CraftedFishingRod
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CraftedFishingRod
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod_crafted,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}
Base.CraftedFishingRodTwineLine
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CraftedFishingRodTwineLine
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod_crafted,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}