More actions
Base.CraftedFishingRodTwineLine
- This article is about the crafted fishing rod. For the spawned, non-crafted fishing rod, see Fishing Rod.
A fishing rod is a crafted fishing tool and a makeshift weapon.
Usage
Fishing
- Main article: Fishing
A fishing rod requires some kind of bait, such as fishing tackle or worm. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option.
Fishing lines can also sometimes break, and a new fishing rod can be crafted from the resulting sturdy stick.
Weapon
The fishing rod can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 0.3 damage to enemies (unless a critical hit) from up to 1.55 tiles away at an attack speed of 1.3.
Crafting
To craft a fishing rod, the player must have picked either the "Fisherman" occupation or "Angler" trait during character creation. Otherwise, it will be available after reading Angler USA Magazine Vol. 1. There is also a regular fishing rod that can be repaired when breaks.
Fishing
- Main article: Fishing
For the crafted fishing rod, see: Fishing Rod (crafted)
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Condition
While fishing, the line can break, leaving a sturdy stick, and will need to be crafted again. This is unrelated to the durability of the item, where the rod/stick will break, rather than the line.
The fishing rod has a maximum condition of 3, with a degradation rate influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/1 (100%) | 3 |
0 | 4 | 1/3 (33%) | 9 |
0 | 8 | 1/5 (20%) | 15 |
4 | 0 | 1/5 (20%) | 15 |
8 | 0 | 1/9 (11%) | 27 |
4 | 4 | 1/7 (14%) | 21 |
4 | 8 | 1/9 (11%) | 27 |
8 | 8 | 1/13 (8%) | 39 |
10 | 10 | 1/15 (7%) | 45 |
Location
Crafted fishing rods do not appear to spawn naturally.
History
Base.CraftedFishingRod
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Fishing . |
Build 41.54 | BreakSound changed from BreakWoodItem to FishingRodBreak .DoorHitSound added with value FishingRodHit .HitFloorSound added with value FishingRodHit .HitSound added with value FishingRodHit .SwingSound added with value FishingRodSwing . |
Build 41.44 | Item tag added with value FishingRod . |
Build 41.32 | MaxRange changed from 1.7 to 1.55 .MinAngle changed from 0.65 to 0.8 . |
Build 41.17 | AttachmentType added with value Shovel . |
Build 41.12 | BaseSpeed added with value 1.3 .CritDmgMultiplier added with value 2 .CriticalChance added with value 5 .DoorDamage changed from 2 to 1 .MaxDamage changed from 0.7 to 0.3 .MaxRange changed from 1.5 to 1.7 .MinAngle changed from 0.2 to 0.65 .MinDamage changed from 0.5 to 0.2 .SplatNumber changed from 0 to 1 .TwoHandWeapon added with value TRUE .WeaponSprite changed from Poolcue to FishingRod_Crafted .WeaponWeight removed. |
Build 40.9 | BreakSound changed from PZ_WoodSnap to BreakWoodItem . |
Build 29.3 | BreakSound added with value PZ_WoodSnap .TreeDamage added with value 0 . |
Build 26 | Released on this version. |
Base.CraftedFishingRodTwineLine
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Fishing . |
Build 41.54 | BreakSound changed from BreakWoodItem to FishingRodBreak .DoorHitSound added with value FishingRodHit .HitFloorSound added with value FishingRodHit .HitSound added with value FishingRodHit .SwingSound added with value FishingRodSwing . |
Build 41.44 | Item tag added with value FishingRod . |
Build 41.32 | MaxRange changed from 1.7 to 1.55 .MinAngle changed from 0.65 to 0.8 . |
Build 41.17 | AttachmentType added with value Shovel . |
Build 41.12 | BaseSpeed added with value 1.3 .CritDmgMultiplier added with value 2 .CriticalChance added with value 5 .DoorDamage changed from 2 to 1 .MaxDamage changed from 0.7 to 0.3 .MaxRange changed from 1.5 to 1.7 .MinAngle changed from 0.2 to 0.65 .MinDamage changed from 0.5 to 0.2 .SplatNumber changed from 0 to 1 .TwoHandWeapon added with value TRUE .WeaponSprite changed from Poolcue to FishingRod_Crafted .WeaponWeight removed. |
Build 40.9 | BreakSound changed from PZ_WoodSnap to BreakWoodItem . |
Build 29.3 | BreakSound added with value PZ_WoodSnap .TreeDamage added with value 0 . |
Build 26 | Released on this version. |
Code
Base.CraftedFishingRod
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CraftedFishingRod
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod_crafted,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}
Base.CraftedFishingRodTwineLine
Source: ProjectZomboid\media\scripts\items_weapons.txt
item CraftedFishingRodTwineLine
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod_crafted,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}