Fishing Rod (crafted)

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Fishing Rod
FishingRod crafted Model.png
FishingRod crafted Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
Two-Handed
Slot attached
Back
Function
Fishing
Skill
Properties
Max condition
3
Performance
Damage type
Blunt
Damage
0.2–0.3
Door damage
1
Tree damage
0
Range
0.61–1.55
Attack speed
1.3
Knockback
0.3
Crit chance
5%
Technical
Item ID
Base.CraftedFishingRod
Base.CraftedFishingRodTwineLine
PlushSpiffo.pngThis article is about the crafted fishing rod. For the spawned, non-crafted fishing rod, see Fishing Rod.

A fishing rod is a crafted fishing tool and a makeshift weapon.

Usage

Fishing

Main article: Fishing

A fishing rod requires some kind of bait, such as fishing tackle or worm. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option.

Fishing lines can also sometimes break, and a new fishing rod can be crafted from the resulting sturdy stick.

Weapon

The fishing rod can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 0.3 damage to enemies (unless a critical hit) from up to 1.55 tiles away at an attack speed of 1.3.

Crafting

To craft a fishing rod, the player must have picked either the "Fisherman" occupation or "Angler" trait during character creation. Otherwise, it will be available after reading Angler USA Magazine Vol. 1. There is also a regular fishing rod that can be repaired when breaks.

Fishing

Main article: Fishing

For the crafted fishing rod, see: Fishing Rod (crafted)

Product Ingredients Tools Requirements Workstation XP
FishingRod crafted.png
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
One of:
Fishing Line.png Fishing Line ×1
Twine.png Twine ×2 unit(s)
One of:
Nails.png Nails ×1
Paperclip.png Paperclip ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol.1
none none

Condition

While fishing, the line can break, leaving a sturdy stick, and will need to be crafted again. This is unrelated to the durability of the item, where the rod/stick will break, rather than the line.

The fishing rod has a maximum condition of 3, with a degradation rate influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/1 (100%) 3
0 4 1/3 (33%) 9
0 8 1/5 (20%) 15
4 0 1/5 (20%) 15
8 0 1/9 (11%) 27
4 4 1/7 (14%) 21
4 8 1/9 (11%) 27
8 8 1/13 (8%) 39
10 10 1/15 (7%) 45

Distribution

Crafted fishing rods do not appear to spawn naturally.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

FishingRod crafted.png Base.CraftedFishingRod
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item CraftedFishingRod
    {
        DisplayCategory = Fishing,
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Crafted,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod_crafted,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   FishingRodBreak,
        DoorHitSound = FishingRodHit,
		HitSound = FishingRodHit,
		HitFloorSound = FishingRodHit,
		SwingSound = FishingRodSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
        Tags = FishingRod,
    }


FishingRod crafted.png Base.CraftedFishingRodTwineLine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item CraftedFishingRodTwineLine
    {
        DisplayCategory = Fishing,
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Crafted,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod_crafted,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   FishingRodBreak,
        DoorHitSound = FishingRodHit,
		HitSound = FishingRodHit,
		HitFloorSound = FishingRodHit,
		SwingSound = FishingRodSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
        Tags = FishingRod,
    }

See also