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Spiked Baseball Bat
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English • français • русский |
Spiked Baseball Bat | |||
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General | |||
Category | Weapon | ||
Weight | 2 | ||
Equipped | Two-handed | ||
Condition max. | 15 | ||
Skill | Long Blunt | ||
Damage | |||
Type | Slash | ||
Attack speed | 3 | ||
Range | 0.61–1.5 tiles | ||
Damage | 1–1.5 | ||
Knockback | 0.5 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.BaseballBat | ||
A spiked baseball bat is a two-handed melee weapon.
A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. The extra damage does come with the drawback of causing damage to clothing worn by Zombie.
It has lower durability than a standard baseball bat, and as such it is recommended to have a backup weapon for long fights. This lowered durability is counteracted by the ability to repair the weapon with common nails with each nail restoring a full point of condition if successful. This can dramatically extend the life of the bat for not much extra investment.
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world.
Crafting
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
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![]() Spiked Baseball Bat |
0.25 CP | none | (keep) |
![]() Baseball Bat (consumed) |
![]() Nails x5 (consumed) | |
![]() Watermelon Chunks x5 |
0.75 Cooking | none | (keep) |
![]() Watermelon (consumed) |
Materials to repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
5% Repaired, 95% Success |
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![]() Spiked Baseball Bat |
![]() Wood Glue (2 Uses) |
![]() Duct Tape (2 Uses) |
![]() Glue (2 Uses) |
![]() Adhesive Tape (4 Uses) |
![]() Nails (1 Use) |
It should be noted that repairing the spiked baseball bat makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Code
item BaseballBatNails DisplayCategory = WeaponCrafted, MaxRange = 1.28, WeaponSprite = BaseballBatSpiked, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 10, Weight = 2, SplatNumber = 2, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Spiked Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = BaseballBatNails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SpikedBaseballBatBreak, DoorHitSound = SpikedBaseballBatHit, HitSound = SpikedBaseballBatHit, HitFloorSound = SpikedBaseballBatHit, SwingSound = SpikedBaseballBatSwing, TreeDamage = 1, MetalValue = 5, CriticalChance = 30, critDmgMultiplier = 5, MinDamage = 1, MaxDamage = 1.5, BaseSpeed = 0.95, WeaponLength = 0.5, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Shovel,
Repair
fixing Fix Spiked Baseball Bat Require : BaseballBatNails, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, Fixer : Nails,
See also