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Spiked Baseball Bat

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Spiked Baseball Bat
BaseballBatSpiked Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Skill
Properties
metal quantity
5
Max condition
15
Condition lower chance
10
Performance
Damage
1–1.5
Door damage
7
Tree damage
1
Range
0.61–1.28
Attack speed
0.95
Knockback
0.5
Crit chance
30%
Technical
Item ID
Base.BaseballBatNails

A spiked baseball bat is a two-handed long blunt melee weapon.

Usage

Pros Cons
  • Easier to repair compared to many weapons as nails can be used to repair, which a very common item. This will restore it to near new condition.
  • Decent blunt weapon to smash doors with, but nowhere as good as an axe or a sledgehammer.
  • Higher damage output than a normal baseball bat.
  • High damage output and very fast attack speed as well, thus being the best long blunt weapons to kill zombies with.
  • Decent amount of knockback with every hit.
  • Compared with a normal baseball, it does piercing damage, which will also damage clothing worn by opponents.
  • Mediocre durability, compared to other long blunt weapons.
  • No extra damage with critical hits.

The spiked baseball bat is a craftable improvement to the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. It has good range, knockback, and deals above average damage, with relatively common components. The improved damage does come with the drawbacks of causing damage to clothing worn by zombies. Another drawback is an increased probability of causing wear to the bat, compared to the normal bat.

Breaking doors

It can be used to bash down doors, causing 7 damage per swing.

Condition

It has lower durability than a standard baseball bat. This is counteracted by the ability to repair it with nails, which are very common. Each nail restores a full point of condition if successful. This can dramatically extend the life of the bat for not much extra investment.

The spiked baseball bat has a maximum condition of 15. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/10 (10%) 150
0 4 1/12 (8%) 180
0 8 1/14 (7%) 210
4 0 1/14 (7%) 210
8 0 1/18 (6%) 270
4 4 1/16 (6%) 240
4 8 1/18 (6%) 270
8 8 1/22 (5%) 330
10 10 1/24 (4%) 360

Repairing

  • At level 7 carpentry, wood glue will repair 75% durability
  • Unlike with all weapons, nails can be used to repair the spiked bat.
    • Due to how the repair system work in whole numbers, any successful repair will repair the spiked bat by the minimum amount: 1. Meaning that with the lowest success rate with nails being 50% and a low chance to lose condition on failure, a player may repair the spiked bat upwards of 30 times while still gaining more condition than loss.
  • The Spiked Baseball Bat has an averaging 150 swings before repair, after 30 repairs via nails, it can easily reach 400+ swings.

Spiked Baseball Bat

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%
Nails Nails 10% 95%

Location

The loot distributions can be found in the table(s) below.

BaseballBatNails distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
SafehouseLoot counter 15.52%
SafehouseLoot crate 15.52%
SafehouseLoot metal_shelves 15.52%
SafehouseLoot wardrobe 15.52%
SurvivorCache1 counter 15.52%
SurvivorCache2 counter 15.52%
Embedded in zombie
Outfit Days survived Chance
Bandit (male), Bandit (female) 0 50

It can only be found on the bodies of dead survivors and in survivor houses, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world.

Variants

Crafting

Product Ingredients Tools Requirements Workstation XP
BaseballBatNails.png
Spiked Baseball Bat
BaseballBat.png Baseball Bat ×1
Nails.png Nails ×5
Ball-peen HammerHammerStone Hammer
Hammer (tag)
none none none
WatermelonSmashed.png
Watermelon Chunks ×5
One of:
BaseballBat.png Baseball Bat ×1
Hammer.png Hammer ×1
Logs.png Log ×1
Plank.png Plank ×1
Sledgehamer.png Sledgehammer ×1
BaseballBatNails.png Spiked Baseball Bat ×1
HammerStone.png Stone Hammer ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

History

Base.BaseballBatNails

Version Description
Build 41.65 DisplayCategory added with value WeaponCrafted.
Build 41.54 BreakSound changed from BreakWoodItem to SpikedBaseballBatBreak.
DoorHitSound added with value SpikedBaseballBatHit.
HitFloorSound added with value SpikedBaseballBatHit.
HitSound added with value SpikedBaseballBatHit.
SwingSound added with value SpikedBaseballBatSwing.
Build 41.32 MaxRange changed from 1.4 to 1.28.
MinAngle changed from 0.65 to 0.75.
Build 41.17 AttachmentType added with value Shovel.
Build 41.12 BaseSpeed added with value 0.95.
CriticalChance changed from 15 to 30.
DamageCategory added with value Slash.
DamageMakeHole added with value TRUE.
MaxRange changed from 1.5 to 1.4.
MinAngle changed from 0.2 to 0.65.
SplatNumber changed from 1 to 2.
WeaponLength added with value 0.5.
WeaponSprite changed from BaseballbatSpiked to BaseballBatSpiked.
WeaponWeight removed.
critDmgMultiplier added with value 5.
Build 40.9 BreakSound changed from PZ_WoodSnap to BreakWoodItem.
Build 35.25b MetalValue added with value 5.
Build 32.14 DisplayName changed from Nailed Baseball Bat to Spiked Baseball Bat.
Icon changed from BaseballBat to BaseballBatNails.
Build 29.3 BreakSound added with value PZ_WoodSnap.
KnockdownMod changed from 1 to 2.
TreeDamage added with value 1.
RC2.9.9.17 - Build 0009 ConditionLowerChanceOneIn changed from 30 to 10.
ConditionMax changed from 10 to 15.
TwoHandWeapon added with value TRUE.
WeaponSprite changed from Baseballbat to BaseballbatSpiked.
RC2.9 - Build 0008 ConditionLowerChanceOneIn changed from 2 to 30.
ConditionMax changed from 100 to 10.
DoorDamage changed from 6 to 7.
KnockBackOnNoDeath added with value TRUE.
KnockdownMod added with value 1.
MaxDamage changed from 2.3 to 1.5.
MaxHitCount changed from 1 to 2.
MaxRange changed from 1.2 to 1.5.
MinAngle changed from 0 to 0.2.
MinDamage changed from 1.1 to 1.
MinimumSwingTime changed from 2.1 to 3.
SplatBloodOnNoDeath added with value TRUE.
SplatNumber added with value 1.
SwingTime changed from 2.1 to 3.
WeaponWeight added with value 2.
RC2.9 - Build 0007 CriticalChance added with value 15.
DisplayName changed from Baseball Bat to Nailed Baseball Bat.
DoorDamage changed from 5 to 6.
HitAngleMod changed from -30.0 to -30.
MaxHitCount added with value 1.
MaxRange changed from 1.5 to 1.2.
MinDamage changed from 1.5 to 1.1.
SubCategory added with value Swinging.
Weight changed from 10 to 2.
0.2.0r RC2 ConditionLowerChanceOneIn changed from 3 to 2.
ConditionMax changed from 15 to 100.
DisplayName changed from Spiked Baseball Bat to Baseball Bat.
DoorDamage changed from 10 to 5.
HitAngleMod added with value -30.0.
Icon changed from BaseballBatNails to BaseballBat.
IdleAnim added with value Idle_Weapon2.
MaxDamage changed from 1.8 to 2.3.
MinDamage changed from 1.8 to 1.5.
MinRange added with value 0.61.
MinimumSwingTime changed from 15 to 2.1.
PushBackMod changed from 0.6 to 0.5.
RunAnim added with value Run_Weapon2.
SwingAmountBeforeImpact changed from 0.2 to 0.02.
SwingTime changed from 26 to 2.1.
WeaponSprite changed from baseballbat to Baseballbat.
WeaponWeight removed.
Weight changed from 15 to 10.
0.2.0a Categories added with value Blunt.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item BaseballBatNails
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.28,
		WeaponSprite	=	BaseballBatSpiked,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	7,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Spiked Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BaseballBatNails,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SpikedBaseballBatBreak,
        DoorHitSound = SpikedBaseballBatHit,
		HitSound = SpikedBaseballBatHit,
		HitFloorSound = SpikedBaseballBatHit,
		SwingSound = SpikedBaseballBatSwing,
        TreeDamage  =   1,
        MetalValue = 5,
        CriticalChance	=	30,
        critDmgMultiplier = 5,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.95,
		WeaponLength = 0.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Nailed Baseball Bat
    {
       Require : BaseballBatNails,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
       Fixer : Nails,
    }

See also