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A spiked baseball bat is a two-handed long blunt melee weapon.
Usage
Pros | Cons |
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The spiked baseball bat is a craftable improvement to the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. It has good range, knockback, and deals above average damage, with relatively common components. The improved damage does come with the drawbacks of causing damage to clothing worn by zombies. Another drawback is an increased probability of causing wear to the bat, compared to the normal bat.
Breaking doors
It can be used to bash down doors, causing 7 damage per swing.
Condition
It has lower durability than a standard baseball bat. This is counteracted by the ability to repair it with nails, which are very common. Each nail restores a full point of condition if successful. This can dramatically extend the life of the bat for not much extra investment.
The spiked baseball bat has a maximum condition of 15. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance level | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/10 (10%) | 150 |
0 | 4 | 1/12 (8%) | 180 |
0 | 8 | 1/14 (7%) | 210 |
4 | 0 | 1/14 (7%) | 210 |
8 | 0 | 1/18 (6%) | 270 |
4 | 4 | 1/16 (6%) | 240 |
4 | 8 | 1/18 (6%) | 270 |
8 | 8 | 1/22 (5%) | 330 |
10 | 10 | 1/24 (4%) | 360 |
Repairing
- At level 7 carpentry, wood glue will repair 75% durability
- Unlike with all weapons, nails can be used to repair the spiked bat.
- Due to how the repair system work in whole numbers, any successful repair will repair the spiked bat by the minimum amount: 1. Meaning that with the lowest success rate with nails being 50% and a low chance to lose condition on failure, a player may repair the spiked bat upwards of 30 times while still gaining more condition than loss.
- The Spiked Baseball Bat has an averaging 150 swings before repair, after 30 repairs via nails, it can easily reach 400+ swings.
Spiked Baseball Bat
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% | |
1× Nails | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 15.52% |
SafehouseLoot | crate | 15.52% |
SafehouseLoot | metal_shelves | 15.52% |
SafehouseLoot | wardrobe | 15.52% |
SurvivorCache1 | counter | 15.52% |
SurvivorCache2 | counter | 15.52% |
Outfit | Days survived | Chance |
---|---|---|
Bandit (male), Bandit (female) | 0 | 50 |
It can only be found on the bodies of dead survivors and in survivor houses, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world.
Variants
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spiked Baseball Bat |
Baseball Bat ×1 Nails ×5 |
Hammer (tag) |
none | none | none |
Watermelon Chunks ×5 |
One of: Baseball Bat ×1 Hammer ×1 Log ×1 Plank ×1 Sledgehammer ×1 Spiked Baseball Bat ×1 Stone Hammer ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
History
Base.BaseballBatNails
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value WeaponCrafted . |
Build 41.54 | BreakSound changed from BreakWoodItem to SpikedBaseballBatBreak .DoorHitSound added with value SpikedBaseballBatHit .HitFloorSound added with value SpikedBaseballBatHit .HitSound added with value SpikedBaseballBatHit .SwingSound added with value SpikedBaseballBatSwing . |
Build 41.32 | MaxRange changed from 1.4 to 1.28 .MinAngle changed from 0.65 to 0.75 . |
Build 41.17 | AttachmentType added with value Shovel . |
Build 41.12 | BaseSpeed added with value 0.95 .CriticalChance changed from 15 to 30 .DamageCategory added with value Slash .DamageMakeHole added with value TRUE .MaxRange changed from 1.5 to 1.4 .MinAngle changed from 0.2 to 0.65 .SplatNumber changed from 1 to 2 .WeaponLength added with value 0.5 .WeaponSprite changed from BaseballbatSpiked to BaseballBatSpiked .WeaponWeight removed.critDmgMultiplier added with value 5 . |
Build 40.9 | BreakSound changed from PZ_WoodSnap to BreakWoodItem . |
Build 35.25b | MetalValue added with value 5 . |
Build 32.14 | DisplayName changed from Nailed Baseball Bat to Spiked Baseball Bat .Icon changed from BaseballBat to BaseballBatNails . |
Build 29.3 | BreakSound added with value PZ_WoodSnap .KnockdownMod changed from 1 to 2 .TreeDamage added with value 1 . |
RC2.9.9.17 - Build 0009 | ConditionLowerChanceOneIn changed from 30 to 10 .ConditionMax changed from 10 to 15 .TwoHandWeapon added with value TRUE .WeaponSprite changed from Baseballbat to BaseballbatSpiked . |
RC2.9 - Build 0008 | ConditionLowerChanceOneIn changed from 2 to 30 .ConditionMax changed from 100 to 10 .DoorDamage changed from 6 to 7 .KnockBackOnNoDeath added with value TRUE .KnockdownMod added with value 1 .MaxDamage changed from 2.3 to 1.5 .MaxHitCount changed from 1 to 2 .MaxRange changed from 1.2 to 1.5 .MinAngle changed from 0 to 0.2 .MinDamage changed from 1.1 to 1 .MinimumSwingTime changed from 2.1 to 3 .SplatBloodOnNoDeath added with value TRUE .SplatNumber added with value 1 .SwingTime changed from 2.1 to 3 .WeaponWeight added with value 2 . |
RC2.9 - Build 0007 | CriticalChance added with value 15 .DisplayName changed from Baseball Bat to Nailed Baseball Bat .DoorDamage changed from 5 to 6 .HitAngleMod changed from -30.0 to -30 .MaxHitCount added with value 1 .MaxRange changed from 1.5 to 1.2 .MinDamage changed from 1.5 to 1.1 .SubCategory added with value Swinging .Weight changed from 10 to 2 . |
0.2.0r RC2 | ConditionLowerChanceOneIn changed from 3 to 2 .ConditionMax changed from 15 to 100 .DisplayName changed from Spiked Baseball Bat to Baseball Bat .DoorDamage changed from 10 to 5 .HitAngleMod added with value -30.0 .Icon changed from BaseballBatNails to BaseballBat .IdleAnim added with value Idle_Weapon2 .MaxDamage changed from 1.8 to 2.3 .MinDamage changed from 1.8 to 1.5 .MinRange added with value 0.61 .MinimumSwingTime changed from 15 to 2.1 .PushBackMod changed from 0.6 to 0.5 .RunAnim added with value Run_Weapon2 .SwingAmountBeforeImpact changed from 0.2 to 0.02 .SwingTime changed from 26 to 2.1 .WeaponSprite changed from baseballbat to Baseballbat .WeaponWeight removed.Weight changed from 15 to 10 . |
0.2.0a | Categories added with value Blunt . |
0.1.5d | Released on or before this version. |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item BaseballBatNails
{
DisplayCategory = WeaponCrafted,
MaxRange = 1.28,
WeaponSprite = BaseballBatSpiked,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 2,
SplatNumber = 2,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 2,
DoorDamage = 7,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Spiked Baseball Bat,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = BaseballBatNails,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = SpikedBaseballBatBreak,
DoorHitSound = SpikedBaseballBatHit,
HitSound = SpikedBaseballBatHit,
HitFloorSound = SpikedBaseballBatHit,
SwingSound = SpikedBaseballBatSwing,
TreeDamage = 1,
MetalValue = 5,
CriticalChance = 30,
critDmgMultiplier = 5,
MinDamage = 1,
MaxDamage = 1.5,
BaseSpeed = 0.95,
WeaponLength = 0.5,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Nailed Baseball Bat
{
Require : BaseballBatNails,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
Fixer : Nails,
}