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Spiffo 2.0 Plushie

A limited edition of Spiffo 2.0 plushie is live to order until July 30, 2024 on Makeship now, as a part of TimeWarp 2024 event – a recreation of the original Spiffo plushie with a 2nd ed stamp and bonus stickers!

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Pen

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pen
Pen Model.png
Pen Model.png
Pen Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
One-handed
Slot attached
N/A
Skill
N/A
Properties
Max condition
2
Performance
Damage
0.1–0.1
Range
0.61–0.8
Attack speed
N/A
Knockback
0.3
Technical
Item ID
Base.Pen
Base.RedPen
Base.BluePen

The pen is a writing implement and improvised weapon.

Usage

Writing

A pen can be used with journals, empty notebooks and a sheet of paper, and doodles to write notes that can be left in the world and read by other players on multiplayer servers. Both the in-game map and found maps (regular and annotated) can be further annotated with a pen, adding symbols and text in the color of the pen used (blue, black, or red).

Weapon

The pen is an improvised weapon and is not associated with a weapon skill, but attacks like a short blade, including the special execution move. Pens have a very low durability so will usually exhaust all of its durability; making it useless as a weapon. It can be used as a discardable stealth-kill weapon, as they are very common, it can be picked up, used to stealth kill a zombie then discarded. However, as the pen has a very low range, this can be dangerous.

Condition

Pens have a maximum condition of 2. Its rate of degradation is influenced by the maintenance skill. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the maintenance skill.
Below is an example of the chance of losing durability at varying levels of the maintenance skill.

For how this is calculated, see: Condition
Maintenance skill Condition lower chance Average condition
0 1/1 (100%) 2
2 1/3 (33%) 6
4 1/5 (20%) 10
6 1/7 (14%) 14
8 1/9 (11%) 18
10 1/11 (9%) 22

Crafting

Formerly, the pen or pencil could be used with a sheet of paper, which were then consumed to create a doodle, or with an empty notebook which were then consumed to make 20 journals, but this has been removed in build 28.

Location

The loot distributions can be found in the table(s) below.

Pen distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_Satchel Satchel 5.21%
Bag_Schoolbag School Bag 5.21%
Bag_WorkerBag Duffel Bag 5.21%
Briefcase Briefcase 5.21%
Suitcase Suitcase 5.21%
all Outfit_OfficeWorker 5.21%
all Outfit_OfficeWorkerSkirt 5.21%
all Outfit_Police 5.21%
all Outfit_PoliceState 5.21%
all Outfit_Ranger 5.21%
all counter 19.27%
all desk 19.27%
all filingcabinet 19.27%
all inventoryfemale 1.01%
all inventorymale 1.01%
all locker 19.27%
all officedrawers 19.27%
all other 5.21%
all shelves 19.27%
all sidetable 6.29%
artstore counter 19.27%
artstore shelves 23.28%
artstore shelves 41.14%
bedroom crate 0.89%
bedroom desk 19.27%
bedroom sidetable 19.27%
bookstore counter 23.28%
classroom counter 19.27%
classroom desk 19.27%
classroom metal_shelves 19.27%
classroom shelves 19.27%
closet crate 0.89%
closet crate 19.27%
empty crate 19.27%
garagestorage crate 0.89%
garagestorage crate 19.27%
generalstore shelves 19.27%
generalstorestorage shelves 19.27%
gigamart shelves 19.27%
hall counter 19.27%
hall locker 19.27%
jewelrystore counter 19.27%
kitchen counter 19.27%
kitchen shelves 19.27%
library counter 19.27%
livingroom counter 19.27%
livingroom overhead 19.27%
livingroom shelves 19.27%
livingroom sidetable 19.27%
livingroom wardrobe 19.27%
lobby counter 19.27%
motelroomoccupied sidetable 1.61%
office counter 19.27%
office crate 19.27%
office desk 19.27%
office metal_shelves 23.28%
office metal_shelves 41.14%
office shelves 19.27%
officestorage crate 19.27%
officestorage metal_shelves 23.28%
officestorage metal_shelves 41.14%
plazastore1 counter 19.27%
policestorage counter 19.27%
post counter 23.28%
post counter 41.14%
schoolstorage metal_shelves 19.27%
storageunit crate 0.89%
storageunit crate 19.27%
storageunit metal_shelves 0.89%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Ambulance Glove Box 19.27%
Carpenter Glove Box 19.27%
Construction Worker Glove Box 19.27%
Distillery Glove Box 19.27%
Doctor Glove Box 19.27%
Electrician Glove Box 19.27%
Farmer Glove Box 19.27%
Fire Glove Box 19.27%
Fisherman Glove Box 19.27%
Fossoil Glove Box 19.27%
All Glove Box 19.27%
Golf Glove Box 19.27%
Heralds Glove Box 19.27%
Hunter Glove Box 19.27%
Mass Gen Fac Glove Box 19.27%
McCoy Glove Box 19.27%
Metal Welder Glove Box 19.27%
Painter Glove Box 19.27%
Police Glove Box 41.14%
Postal Glove Box 19.27%
Radio Glove Box 19.27%
Ranger Glove Box 19.27%
Spiffo Glove Box 19.27%
Survivalist Glove Box 19.27%
Taxi Glove Box 19.27%
Transit Glove Box 19.27%
BluePen distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_Satchel Satchel 5.21%
Bag_Schoolbag School Bag 5.21%
Bag_WorkerBag Duffel Bag 5.21%
Briefcase Briefcase 5.21%
Suitcase Suitcase 5.21%
all Outfit_Foreman 5.21%
all Outfit_OfficeWorker 5.21%
all Outfit_OfficeWorkerSkirt 5.21%
all Outfit_Teacher 5.21%
all Outfit_Waiter_Classy 5.21%
all counter 19.27%
all desk 19.27%
all filingcabinet 19.27%
all inventoryfemale 1.01%
all inventorymale 1.01%
all locker 19.27%
all officedrawers 19.27%
all other 5.21%
all shelves 19.27%
all sidetable 3.98%
artstore counter 19.27%
artstore shelves 23.28%
artstore shelves 41.14%
bedroom crate 0.89%
bedroom desk 19.27%
bedroom sidetable 19.27%
bookstore counter 23.28%
classroom counter 19.27%
classroom desk 19.27%
classroom metal_shelves 19.27%
classroom shelves 19.27%
closet crate 0.89%
closet crate 19.27%
empty crate 19.27%
garagestorage crate 0.89%
garagestorage crate 19.27%
generalstore shelves 19.27%
generalstorestorage shelves 19.27%
gigamart shelves 19.27%
hall counter 19.27%
hall locker 19.27%
jewelrystore counter 19.27%
kitchen counter 19.27%
kitchen shelves 19.27%
library counter 19.27%
livingroom counter 19.27%
livingroom overhead 19.27%
livingroom shelves 19.27%
livingroom sidetable 19.27%
livingroom wardrobe 19.27%
lobby counter 19.27%
motelroomoccupied sidetable 1.01%
office counter 19.27%
office crate 19.27%
office desk 19.27%
office metal_shelves 19.27%
office shelves 19.27%
officestorage crate 19.27%
officestorage metal_shelves 19.27%
plazastore1 counter 19.27%
policestorage counter 19.27%
post counter 19.27%
schoolstorage metal_shelves 19.27%
storageunit crate 0.89%
storageunit crate 19.27%
storageunit metal_shelves 0.89%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Ambulance Glove Box 19.27%
Carpenter Glove Box 19.27%
Construction Worker Glove Box 19.27%
Distillery Glove Box 19.27%
Doctor Glove Box 19.27%
Electrician Glove Box 19.27%
Farmer Glove Box 19.27%
Fire Glove Box 19.27%
Fisherman Glove Box 19.27%
Fossoil Glove Box 19.27%
All Glove Box 19.27%
Golf Glove Box 19.27%
Heralds Glove Box 19.27%
Hunter Glove Box 19.27%
Mass Gen Fac Glove Box 19.27%
McCoy Glove Box 19.27%
Metal Welder Glove Box 19.27%
Painter Glove Box 19.27%
Police Glove Box 19.27%
Postal Glove Box 19.27%
Radio Glove Box 19.27%
Ranger Glove Box 19.27%
Spiffo Glove Box 19.27%
Survivalist Glove Box 19.27%
Taxi Glove Box 19.27%
Transit Glove Box 19.27%
RedPen distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_Satchel Satchel 5.21%
Bag_Schoolbag School Bag 5.21%
Bag_WorkerBag Duffel Bag 5.21%
Briefcase Briefcase 5.21%
Suitcase Suitcase 5.21%
all Outfit_OfficeWorker 5.21%
all Outfit_OfficeWorkerSkirt 5.21%
all Outfit_Teacher 5.21%
all counter 19.27%
all desk 19.27%
all filingcabinet 19.27%
all inventoryfemale 1.01%
all inventorymale 1.01%
all locker 19.27%
all officedrawers 19.27%
all other 5.21%
all shelves 19.27%
all sidetable 3.98%
artstore counter 19.27%
artstore shelves 23.28%
artstore shelves 41.14%
bedroom crate 0.89%
bedroom desk 19.27%
bedroom sidetable 19.27%
bookstore counter 23.28%
classroom counter 19.27%
classroom desk 19.27%
classroom metal_shelves 19.27%
classroom shelves 19.27%
closet crate 0.89%
closet crate 19.27%
empty crate 19.27%
garagestorage crate 0.89%
garagestorage crate 19.27%
generalstore shelves 19.27%
generalstorestorage shelves 19.27%
gigamart shelves 19.27%
hall counter 19.27%
hall locker 19.27%
jewelrystore counter 19.27%
kitchen counter 19.27%
kitchen shelves 19.27%
library counter 19.27%
livingroom counter 19.27%
livingroom overhead 19.27%
livingroom shelves 19.27%
livingroom sidetable 19.27%
livingroom wardrobe 19.27%
lobby counter 19.27%
motelroomoccupied sidetable 1.01%
office counter 19.27%
office crate 19.27%
office desk 19.27%
office metal_shelves 19.27%
office shelves 19.27%
officestorage crate 19.27%
officestorage metal_shelves 19.27%
plazastore1 counter 19.27%
policestorage counter 19.27%
post counter 19.27%
schoolstorage metal_shelves 19.27%
storageunit crate 0.89%
storageunit crate 19.27%
storageunit metal_shelves 0.89%
storageunit metal_shelves 19.27%
Vehicles
Type Container Effective chance
Ambulance Glove Box 19.27%
Carpenter Glove Box 19.27%
Construction Worker Glove Box 19.27%
Distillery Glove Box 19.27%
Doctor Glove Box 19.27%
Electrician Glove Box 19.27%
Farmer Glove Box 19.27%
Fire Glove Box 19.27%
Fisherman Glove Box 19.27%
Fossoil Glove Box 19.27%
All Glove Box 19.27%
Golf Glove Box 19.27%
Heralds Glove Box 19.27%
Hunter Glove Box 19.27%
Mass Gen Fac Glove Box 19.27%
McCoy Glove Box 19.27%
Metal Welder Glove Box 19.27%
Painter Glove Box 19.27%
Police Glove Box 19.27%
Postal Glove Box 19.27%
Radio Glove Box 19.27%
Ranger Glove Box 19.27%
Spiffo Glove Box 19.27%
Survivalist Glove Box 19.27%
Taxi Glove Box 19.27%
Transit Glove Box 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Pen.png Pen
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pen
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		CriticalChance	=	0,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;Pen,
        BreakSound  =   PenBreak,
        HitFloorSound	= PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

RedPen.png Red Pen
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item RedPen
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Red Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		ColorRed = 220,
        ColorGreen = 10,
        ColorBlue = 10,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;RedPen,
		BreakSound  =   PenBreak,
        HitFloorSound = PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

BluePen.png Blue Pen
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item BluePen
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Blue Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		ColorRed = 50,
        ColorGreen = 50,
        ColorBlue = 210,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;BluePen,
        BreakSound  =   PenBreak,
        HitFloorSound	= PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

See also