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Pen

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pen
Pen Model.png
Pen Model.png
Pen Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
One-handed
Slot attached
N/A
Skill
N/A
Properties
Max condition
2
Performance
Damage
0.1–0.1
Range
0.61–0.8
Attack speed
N/A
Knockback
0.3
Technical
Item ID
Base.Pen
Base.RedPen
Base.BluePen

A pen is a writing implement and improvised weapon.

Usage

Writing

A pen can be used with journals, empty notebooks and a sheet of paper, and doodles to write notes that can be left in the world and read by other players on multiplayer servers. Both the in-game map and found maps (regular and annotated) can be further annotated with a pen, adding symbols and text in the color of the pen used (blue, black, or red).

Weapon

A pen is an improvised weapon and is not associated with a weapon skill, but attacks like a short blade, including the special execution move. Pens have a very low durability so will usually exhaust all of its durability; making it useless as a weapon. It can be used as a discardable stealth-kill weapon, as they are very common, it can be picked up, used to stealth kill a zombie then discarded. However, as the pen has a very low range, this can be dangerous.

Condition

Pens have a maximum condition of 2. Its rate of degradation is influenced by the maintenance skill. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the maintenance skill.
Below is an example of the chance of losing durability at varying levels of the maintenance skill.

For how this is calculated, see: Condition
Maintenance level Condition lower chance Average condition
0 1/1 (100%) 2
2 1/3 (33%) 6
4 1/5 (20%) 10
6 1/7 (14%) 14
8 1/9 (11%) 18
10 1/11 (9%) 22

Crafting

Formerly, the pen or pencil could be used with a sheet of paper, which were then consumed to create a doodle, or with an empty notebook which were then consumed to make 20 journals, but this has been removed in build 28.

Location

The loot distributions can be found in the table(s) below.

Pen distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all counter 19.68%
all desk 19.68%
all filingcabinet 19.68%
all inventoryfemale 1.13%
all inventorymale 1.13%
all locker 19.68%
all Office Worker 5.33%
all Office Worker Skirt 5.33%
all officedrawers 19.68%
all other 5.33%
all Police (male)
Police (female)
5.33%
all Police State (male)
Police State (female)
5.33%
all Ranger (male)
Ranger (female)
5.33%
all shelves 19.68%
all sidetable 6.74%
artstore counter 19.68%
artstore shelves 41.46%
artstore shelves 23.67%
bedroom crate 1.01%
bedroom desk 19.68%
bedroom sidetable 19.68%
bookstore counter 23.67%
classroom counter 19.68%
classroom desk 19.68%
classroom metal_shelves 19.68%
classroom shelves 19.68%
closet crate 19.68%
closet crate 1.01%
empty crate 19.68%
garagestorage crate 19.68%
garagestorage crate 1.01%
generalstore shelves 19.68%
generalstorestorage shelves 19.68%
gigamart shelves 19.68%
hall counter 19.68%
hall locker 19.68%
jewelrystore counter 19.68%
kitchen counter 19.68%
kitchen shelves 19.68%
library counter 19.68%
livingroom counter 19.68%
livingroom overhead 19.68%
livingroom shelves 19.68%
livingroom sidetable 19.68%
livingroom wardrobe 19.68%
lobby counter 19.68%
motelroomoccupied sidetable 1.73%
office counter 19.68%
office crate 19.68%
office desk 19.68%
office metal_shelves 41.46%
office metal_shelves 23.67%
office shelves 19.68%
officestorage crate 19.68%
officestorage metal_shelves 41.46%
officestorage metal_shelves 23.67%
plazastore1 counter 19.68%
policestorage counter 19.68%
post counter 41.46%
post counter 23.67%
schoolstorage metal_shelves 19.68%
storageunit crate 19.68%
storageunit crate 1.01%
storageunit metal_shelves 19.68%
storageunit metal_shelves 1.01%
Vehicle
Type Container Effective chance
All Glove Box 5.33%
Ambulance Glove Box 5.33%
Carpenter Glove Box 5.33%
Construction Worker Glove Box 5.33%
Distillery Glove Box 5.33%
Doctor Glove Box 5.33%
Electrician Glove Box 5.33%
Farmer Glove Box 5.33%
Fire Glove Box 5.33%
Fisherman Glove Box 5.33%
Fossoil Glove Box 5.33%
Golf Glove Box 5.33%
Heralds Glove Box 5.33%
Hunter Glove Box 5.33%
Mass Gen Fac Glove Box 5.33%
McCoy Glove Box 5.33%
Metal Welder Glove Box 5.33%
Painter Glove Box 5.33%
Police Glove Box 12.53%
Postal Glove Box 5.33%
Radio Glove Box 5.33%
Ranger Glove Box 5.33%
Spiffo Glove Box 5.33%
Survivalist Glove Box 5.33%
Taxi Glove Box 5.33%
Transit Glove Box 5.33%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 50
Farm: 50
FarmLand: 50
Forest: 50
Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -
BluePen distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all counter 19.68%
all desk 19.68%
all filingcabinet 19.68%
all Foreman 5.33%
all inventoryfemale 1.13%
all inventorymale 1.13%
all locker 19.68%
all Office Worker 5.33%
all Office Worker Skirt 5.33%
all officedrawers 19.68%
all other 5.33%
all shelves 19.68%
all sidetable 4.44%
all Teacher (male)
Teacher (female)
5.33%
all Waiter_ Classy (male outfit)
Waiter_ Classy (female outfit)
5.33%
artstore counter 19.68%
artstore shelves 41.46%
artstore shelves 23.67%
bedroom crate 1.01%
bedroom desk 19.68%
bedroom sidetable 19.68%
bookstore counter 23.67%
classroom counter 19.68%
classroom desk 19.68%
classroom metal_shelves 19.68%
classroom shelves 19.68%
closet crate 19.68%
closet crate 1.01%
empty crate 19.68%
garagestorage crate 19.68%
garagestorage crate 1.01%
generalstore shelves 19.68%
generalstorestorage shelves 19.68%
gigamart shelves 19.68%
hall counter 19.68%
hall locker 19.68%
jewelrystore counter 19.68%
kitchen counter 19.68%
kitchen shelves 19.68%
library counter 19.68%
livingroom counter 19.68%
livingroom overhead 19.68%
livingroom shelves 19.68%
livingroom sidetable 19.68%
livingroom wardrobe 19.68%
lobby counter 19.68%
motelroomoccupied sidetable 1.13%
office counter 19.68%
office crate 19.68%
office desk 19.68%
office metal_shelves 19.68%
office shelves 19.68%
officestorage crate 19.68%
officestorage metal_shelves 19.68%
plazastore1 counter 19.68%
policestorage counter 19.68%
post counter 19.68%
schoolstorage metal_shelves 19.68%
storageunit crate 19.68%
storageunit crate 1.01%
storageunit metal_shelves 19.68%
storageunit metal_shelves 1.01%
Vehicle
Type Container Effective chance
All Glove Box 5.33%
Ambulance Glove Box 5.33%
Carpenter Glove Box 5.33%
Construction Worker Glove Box 5.33%
Distillery Glove Box 5.33%
Doctor Glove Box 5.33%
Electrician Glove Box 5.33%
Farmer Glove Box 5.33%
Fire Glove Box 5.33%
Fisherman Glove Box 5.33%
Fossoil Glove Box 5.33%
Golf Glove Box 5.33%
Heralds Glove Box 5.33%
Hunter Glove Box 5.33%
Mass Gen Fac Glove Box 5.33%
McCoy Glove Box 5.33%
Metal Welder Glove Box 5.33%
Painter Glove Box 5.33%
Police Glove Box 5.33%
Postal Glove Box 5.33%
Radio Glove Box 5.33%
Ranger Glove Box 5.33%
Spiffo Glove Box 5.33%
Survivalist Glove Box 5.33%
Taxi Glove Box 5.33%
Transit Glove Box 5.33%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 50
Farm: 50
FarmLand: 50
Forest: 50
Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -
RedPen distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all counter 19.68%
all desk 19.68%
all filingcabinet 19.68%
all inventoryfemale 1.13%
all inventorymale 1.13%
all locker 19.68%
all Office Worker 5.33%
all Office Worker Skirt 5.33%
all officedrawers 19.68%
all other 5.33%
all shelves 19.68%
all sidetable 4.44%
all Teacher (male)
Teacher (female)
5.33%
artstore counter 19.68%
artstore shelves 41.46%
artstore shelves 23.67%
bedroom crate 1.01%
bedroom desk 19.68%
bedroom sidetable 19.68%
bookstore counter 23.67%
classroom counter 19.68%
classroom desk 19.68%
classroom metal_shelves 19.68%
classroom shelves 19.68%
closet crate 19.68%
closet crate 1.01%
empty crate 19.68%
garagestorage crate 19.68%
garagestorage crate 1.01%
generalstore shelves 19.68%
generalstorestorage shelves 19.68%
gigamart shelves 19.68%
hall counter 19.68%
hall locker 19.68%
jewelrystore counter 19.68%
kitchen counter 19.68%
kitchen shelves 19.68%
library counter 19.68%
livingroom counter 19.68%
livingroom overhead 19.68%
livingroom shelves 19.68%
livingroom sidetable 19.68%
livingroom wardrobe 19.68%
lobby counter 19.68%
motelroomoccupied sidetable 1.13%
office counter 19.68%
office crate 19.68%
office desk 19.68%
office metal_shelves 19.68%
office shelves 19.68%
officestorage crate 19.68%
officestorage metal_shelves 19.68%
plazastore1 counter 19.68%
policestorage counter 19.68%
post counter 19.68%
schoolstorage metal_shelves 19.68%
storageunit crate 19.68%
storageunit crate 1.01%
storageunit metal_shelves 19.68%
storageunit metal_shelves 1.01%
Vehicle
Type Container Effective chance
All Glove Box 5.33%
Ambulance Glove Box 5.33%
Carpenter Glove Box 5.33%
Construction Worker Glove Box 5.33%
Distillery Glove Box 5.33%
Doctor Glove Box 5.33%
Electrician Glove Box 5.33%
Farmer Glove Box 5.33%
Fire Glove Box 5.33%
Fisherman Glove Box 5.33%
Fossoil Glove Box 5.33%
Golf Glove Box 5.33%
Heralds Glove Box 5.33%
Hunter Glove Box 5.33%
Mass Gen Fac Glove Box 5.33%
McCoy Glove Box 5.33%
Metal Welder Glove Box 5.33%
Painter Glove Box 5.33%
Police Glove Box 5.33%
Postal Glove Box 5.33%
Radio Glove Box 5.33%
Ranger Glove Box 5.33%
Spiffo Glove Box 5.33%
Survivalist Glove Box 5.33%
Taxi Glove Box 5.33%
Transit Glove Box 5.33%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 50
Farm: 50
FarmLand: 50
Forest: 50
Nav: 50
TownZone: 50
TrailerPark: 50
Vegitation: 50
- - - - - - -

History

Base.Pen

Version Description
Build 41.69 Item tag changed from Write to ['Write', 'Pen'].
Build 41.65 DisplayCategory added with value Household.
Build 41.54 BreakSound changed from BreakMetalItem to PenBreak.
DoorHitSound added with value PenHit.
HitFloorSound added with value PenHit.
HitSound added with value PenHit.
ImpactSound added with value PenHit.
SwingSound added with value PenSwing.
Build 41.47 Item tag added with value Write.
Build 41.32 MaxRange changed from 0.9 to 0.8.
MinAngle changed from 0 to 0.65.
Build 41.12 CriticalChance added with value 0.
SplatNumber changed from 0 to 1.
WeaponLength added with value 0.15.
WeaponSprite changed from Knife to Pen.
WeaponWeight removed.
Build 40.9 BreakSound changed from PZ_MetalSnap to BreakMetalItem.
Build 30.12 EnduranceMod added with value 0.5.
Build 29.3 BreakSound added with value PZ_MetalSnap.
DoorDamage changed from 1 to 0.
TreeDamage added with value 0.
RC2.9.9.17 - Build 0009 ConditionMax changed from 10 to 2.
IdleAnim added with value Idle_Weapon2.
RunAnim added with value Run_Weapon2.
RC2.9.9.10 ConditionLowerChanceOneIn changed from 5 to 1.
RC2.9 - Build 0008 ConditionLowerChanceOneIn changed from 1 to 5.
ConditionMax changed from 1 to 10.
KnockBackOnNoDeath added with value FALSE.
MaxDamage changed from 1.2 to 0.1.
MinDamage changed from 0.4 to 0.1.
MinimumSwingTime changed from 4.1 to 2.
PushBackMod changed from 0 to 0.3.
SplatBloodOnNoDeath added with value FALSE.
SplatNumber added with value 0.
SwingTime changed from 4.1 to 2.
WeaponWeight changed from 0.7 to 0.1.
RC2.9 - Build 0007 IsAimedHandWeapon changed from true to TRUE.
MaxDamage changed from 1.4 to 1.2.
MinRange changed from 0.1 to 0.61.
SubCategory added with value Stab.
Weight changed from 2 to 0.1.
0.2.0r RC2 AimingMod added with value 0.8.
DoorDamage changed from 0 to 1.
IsAimedHandWeapon added with value true.
MaxDamage changed from 2.5 to 1.4.
MaxRange changed from 0.5 to 0.9.
MinDamage changed from 2.5 to 0.4.
MinRange added with value 0.1.
MinimumSwingTime changed from 60 to 4.1.
SwingAmountBeforeImpact changed from 0.20 to 0.02.
SwingAnim changed from Bat to Stab.
SwingTime changed from 65 to 4.1.
UseEndurance removed.
WeaponSprite changed from knife to Knife.
WeaponWeight changed from 0.1 to 0.7.
Weight changed from 0.1 to 2.
0.2.0e MinimumSwingTime changed from 50 to 60.
SwingTime changed from 55 to 65.
0.2.0b MinimumSwingTime changed from 60 to 50.
SwingTime changed from 65 to 55.
0.2.0a Categories added with value Improvised.
ConditionLowerChanceOneIn added with value 1.
ConditionMax added with value 1.
DoorDamage added with value 0.
KnockdownMod added with value 0.
MaxDamage added with value 2.5.
MaxHitCount added with value 1.
MaxRange added with value 0.5.
MinAngle added with value 0.
MinDamage added with value 2.5.
MinimumSwingTime added with value 60.
PushBackMod added with value 0.
SwingAmountBeforeImpact added with value 0.20.
SwingAnim added with value Bat.
SwingTime added with value 65.
Type changed from Normal to Weapon.
UseEndurance added with value false.
WeaponSprite added with value knife.
WeaponWeight added with value 0.1.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Pen.png Pen
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pen
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		CriticalChance	=	0,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;Pen,
        BreakSound  =   PenBreak,
        HitFloorSound	= PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

RedPen.png Red Pen
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item RedPen
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Red Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		ColorRed = 220,
        ColorGreen = 10,
        ColorBlue = 10,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;RedPen,
		BreakSound  =   PenBreak,
        HitFloorSound = PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

BluePen.png Blue Pen
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item BluePen
	{
	    DisplayCategory = Household,
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Blue Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		ColorRed = 50,
        ColorGreen = 50,
        ColorBlue = 210,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write;BluePen,
        BreakSound  =   PenBreak,
        HitFloorSound	= PenHit,
        ImpactSound	=	PenHit,
        DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}

See also