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A club hammer is a short blunt weapon.
Usage
The club hammer does not work in building or dismantling wooden objects unlike like the hammer, ball-peen hammer, or stone hammer which all are able to build and dismantle objects. The club hammer can only be used as a weapon, although it is categorized as a tool/weapon in the game.
Weapon
The club hammer can hit up to 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.
Condition
The club hammer has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance level | Short blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/25 (4%) | 250 |
0 | 4 | 1/27 (4%) | 270 |
0 | 8 | 1/29 (3%) | 290 |
4 | 0 | 1/29 (3%) | 290 |
8 | 0 | 1/33 (3%) | 330 |
4 | 4 | 1/31 (3%) | 310 |
4 | 8 | 1/33 (3%) | 330 |
8 | 8 | 1/37 (3%) | 370 |
10 | 10 | 1/39 (3%) | 390 |
Repairing
Club Hammer
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× Wood Glue | 1 Carpentry | 50% | 95% |
1× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
3× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.77% |
all | metal_shelves | 3.04% |
all | toolcabinet | 11.21% |
armyhanger | counter | 11.21% |
armyhanger | metal_shelves | 11.21% |
bedroom | crate | 0.77% |
cabinetfactory | crate | 19.68% |
cabinetfactory | metal_shelves | 19.68% |
cabinetshipping | metal_shelves | 19.68% |
Carpenter | crate | 11.21% |
Carpenter | metal_shelves | 11.21% |
carsupply | counter | 11.21% |
carsupply | shelves | 11.21% |
closet | crate | 19.68% |
closet | crate | 11.21% |
closet | crate | 0.77% |
construction | crate | 11.21% |
drugshack | counter | 11.21% |
drugshack | crate | 11.21% |
factory | crate | 11.21% |
factory | metal_shelves | 11.21% |
farmstorage | crate | 11.21% |
farmstorage | metal_shelves | 11.21% |
garagestorage | counter | 11.21% |
garagestorage | crate | 19.68% |
garagestorage | crate | 11.21% |
garagestorage | crate | 0.77% |
garagestorage | locker | 11.21% |
garagestorage | metal_shelves | 11.21% |
generalstore | metal_shelves | 11.21% |
generalstore | shelves | 11.21% |
generalstorestorage | metal_shelves | 11.21% |
generalstorestorage | shelves | 11.21% |
gigamart | shelves | 11.21% |
kitchen | crate | 11.21% |
loggingfactory | crate | 11.21% |
loggingfactory | metal_shelves | 11.21% |
pawnshop | counter | 11.21% |
pawnshop | crate | 11.21% |
pawnshop | metal_shelves | 11.21% |
pawnshop | shelves | 11.21% |
pawnshopstorage | crate | 11.21% |
pawnshopstorage | metal_shelves | 11.21% |
SafehouseLoot | counter | 15.52% |
SafehouseLoot | crate | 15.52% |
SafehouseLoot | crate | 11.21% |
SafehouseLoot | metal_shelves | 15.52% |
SafehouseLoot | metal_shelves | 11.21% |
SafehouseLoot | wardrobe | 15.52% |
shed | counter | 11.21% |
shed | crate | 11.21% |
shed | locker | 11.21% |
shed | metal_shelves | 11.21% |
storageunit | crate | 19.68% |
storageunit | crate | 11.21% |
storageunit | crate | 0.77% |
storageunit | metal_shelves | 11.21% |
storageunit | metal_shelves | 0.77% |
SurvivorCache1 | counter | 15.52% |
SurvivorCache2 | counter | 15.52% |
ToolsCache1 | Duffel Bag | 11.21% |
ToolsCache1 | counter | 11.21% |
ToolsCache1 | ToolsBox | 11.21% |
toolstore | counter | 11.21% |
toolstore | crate | 11.21% |
toolstore | metal_shelves | 11.21% |
toolstore | shelves | 11.21% |
toolstorestorage | crate | 11.21% |
toolstorestorage | metal_shelves | 11.21% |
warehouse | crate | 11.21% |
warehouse | metal_shelves | 11.21% |
Outfit | Days survived | Chance |
---|---|---|
Construction Worker (outfit) | 0 | 80 |
Foreman | 0 | 80 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 5 Farm: 5 FarmLand: 5 Forest: 5 Nav: 5 TownZone: 5 TrailerPark: 5 Vegitation: 5 |
- | - | - | - | - | - | - |
Club hammers can be found in sheds, garages, warehouses, house closets, and tool shops.
History
Base.ClubHammer
Version | Description |
---|---|
Build 41.78 | Tooltip added with value Tooltip_no_nails . |
Build 41.65 | DisplayCategory added with value ToolWeapon . |
Build 41.54 | BreakSound changed from BreakMetalItem to ClubHammerBreak .DoorHitSound added with value ClubHammerHit .HitFloorSound added with value ClubHammerHit .HitSound added with value ClubHammerHit .SwingSound added with value ClubHammerSwing . |
Build 41.32 | MinAngle changed from 0 to 0.65 . |
Build 41.17 | AttachmentType added with value Hammer . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ClubHammer
{
DisplayCategory = ToolWeapon,
MaxRange = 1,
WeaponSprite = ClubHammer,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 25,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 9,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = Club Hammer,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = ClubHammer,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ClubHammerBreak,
DoorHitSound = ClubHammerHit,
HitSound = ClubHammerHit,
HitFloorSound = ClubHammerHit,
SwingSound = ClubHammerSwing,
TreeDamage = 0,
MetalValue = 25,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 1,
WeaponLength = 0.23,
AttachmentType = Hammer,
Tooltip = Tooltip_no_nails,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Club Hammer
{
Require : ClubHammer,
Fixer : Woodglue; Woodwork=1,
Fixer : DuctTape,
Fixer : Glue=2,
Fixer : Scotchtape=3,
}