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Club Hammer

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Club Hammer
ClubHammer Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Slot attached
Belt
Skill
Properties
metal quantity
25
Max condition
10
Condition lower chance
25
Performance
Damage
0.5–1
Door damage
9
Tree damage
0
Range
0.61–1
Attack speed
1
Knockback
0.5
Crit chance
20%
Technical
Item ID
Base.ClubHammer
Too unwieldy to drive nails.
— In-game tooltip

A club hammer is a short blunt weapon.

Usage

The club hammer does not work in building or dismantling wooden objects unlike like the hammer, ball-peen hammer, or stone hammer which all are able to build and dismantle objects. The club hammer can only be used as a weapon, although it is categorized as a tool/weapon in the game.

Weapon

The club hammer can hit up to 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.

Condition

The club hammer has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/25 (4%) 250
0 4 1/27 (4%) 270
0 8 1/29 (3%) 290
4 0 1/29 (3%) 290
8 0 1/33 (3%) 330
4 4 1/31 (3%) 310
4 8 1/33 (3%) 330
8 8 1/37 (3%) 370
10 10 1/39 (3%) 390

Repairing

Club Hammer

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 1 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

ClubHammer distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.77%
all metal_shelves 3.04%
all toolcabinet 11.21%
armyhanger counter 11.21%
armyhanger metal_shelves 11.21%
bedroom crate 0.77%
cabinetfactory crate 19.68%
cabinetfactory metal_shelves 19.68%
cabinetshipping metal_shelves 19.68%
Carpenter crate 11.21%
Carpenter metal_shelves 11.21%
carsupply counter 11.21%
carsupply shelves 11.21%
closet crate 19.68%
closet crate 11.21%
closet crate 0.77%
construction crate 11.21%
drugshack counter 11.21%
drugshack crate 11.21%
factory crate 11.21%
factory metal_shelves 11.21%
farmstorage crate 11.21%
farmstorage metal_shelves 11.21%
garagestorage counter 11.21%
garagestorage crate 19.68%
garagestorage crate 11.21%
garagestorage crate 0.77%
garagestorage locker 11.21%
garagestorage metal_shelves 11.21%
generalstore metal_shelves 11.21%
generalstore shelves 11.21%
generalstorestorage metal_shelves 11.21%
generalstorestorage shelves 11.21%
gigamart shelves 11.21%
kitchen crate 11.21%
loggingfactory crate 11.21%
loggingfactory metal_shelves 11.21%
pawnshop counter 11.21%
pawnshop crate 11.21%
pawnshop metal_shelves 11.21%
pawnshop shelves 11.21%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
SafehouseLoot counter 15.52%
SafehouseLoot crate 15.52%
SafehouseLoot crate 11.21%
SafehouseLoot metal_shelves 15.52%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot wardrobe 15.52%
shed counter 11.21%
shed crate 11.21%
shed locker 11.21%
shed metal_shelves 11.21%
storageunit crate 19.68%
storageunit crate 11.21%
storageunit crate 0.77%
storageunit metal_shelves 11.21%
storageunit metal_shelves 0.77%
SurvivorCache1 counter 15.52%
SurvivorCache2 counter 15.52%
ToolsCache1 Duffel Bag 11.21%
ToolsCache1 counter 11.21%
ToolsCache1 ToolsBox 11.21%
toolstore counter 11.21%
toolstore crate 11.21%
toolstore metal_shelves 11.21%
toolstore shelves 11.21%
toolstorestorage crate 11.21%
toolstorestorage metal_shelves 11.21%
warehouse crate 11.21%
warehouse metal_shelves 11.21%
Vehicle
Type Container Effective chance
Carpenter Trunk 2.93%
Embedded in zombie
Outfit Days survived Chance
Construction Worker (outfit) 0 80
Foreman 0 80
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 5
Farm: 5
FarmLand: 5
Forest: 5
Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

Club hammers can be found in sheds, garages, warehouses, house closets, and tool shops.

History

Base.ClubHammer

Version Description
Build 41.78 Tooltip added with value Tooltip_no_nails.
Build 41.65 DisplayCategory added with value ToolWeapon.
Build 41.54 BreakSound changed from BreakMetalItem to ClubHammerBreak.
DoorHitSound added with value ClubHammerHit.
HitFloorSound added with value ClubHammerHit.
HitSound added with value ClubHammerHit.
SwingSound added with value ClubHammerSwing.
Build 41.32 MinAngle changed from 0 to 0.65.
Build 41.17 AttachmentType added with value Hammer.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClubHammer
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1,
		WeaponSprite	=	ClubHammer,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	25,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	Club Hammer,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ClubHammer,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   ClubHammerBreak,
        DoorHitSound = ClubHammerHit,
		HitSound = ClubHammerHit,
		HitFloorSound = ClubHammerHit,
		SwingSound = ClubHammerSwing,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
	    WeaponLength = 0.23,
	    AttachmentType = Hammer,
		Tooltip = Tooltip_no_nails,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Club Hammer
    {
       Require : ClubHammer,

       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }

See also