Snow Shovel

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Snow Shovel
SnowShovel Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
Two-handed
Function
Weapon
Properties
Max condition
10
Performance
Damage
0.8–1.9
Range
0.61–1.6
Attack speed
0.8
Knockback
0.5
Technical
Item ID
Base.SnowShovel

A snow shovel is a long blunt weapon.

Usage

Other than being used as a weapon, the snow shovel can be used to clear ashes, dig graves, plow dirt and collect dirt with a sack.

Weapon

The snow shovel's stats are similar to the shovel but cannot damage clothing. It can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 1.9 damage to enemies (unless a critical hit) from up to 1.6 tiles away at an attack speed of 0.8.

Condition

The snow shovel has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/10 (10%) 100
0 4 1/12 (8%) 120
0 8 1/14 (7%) 140
4 0 1/14 (7%) 140
8 0 1/18 (6%) 180
4 4 1/16 (6%) 160
4 8 1/18 (6%) 180
8 8 1/22 (5%) 220
10 10 1/24 (4%) 240

Distribution

The loot distributions can be found in the table(s) below.

SnowShovel distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Duffel Bag 1.61%
SafehouseLoot crate 6.29%
SafehouseLoot metal_shelves 6.29%
all toolcabinet 6.29%
bedroom crate 0.53%
closet crate 0.53%
closet crate 6.29%
construction crate 6.29%
factory crate 6.29%
factory metal_shelves 6.29%
farmstorage crate 6.29%
farmstorage metal_shelves 6.29%
garagestorage counter 6.29%
garagestorage crate 0.53%
garagestorage crate 6.29%
garagestorage locker 6.29%
garagestorage metal_shelves 6.29%
generalstore metal_shelves 6.29%
generalstore shelves 6.29%
generalstorestorage metal_shelves 6.29%
generalstorestorage shelves 6.29%
gigamart shelves 6.29%
kitchen crate 6.29%
loggingfactory crate 6.29%
loggingfactory metal_shelves 6.29%
pawnshop counter 6.29%
pawnshop crate 6.29%
pawnshop metal_shelves 6.29%
pawnshop shelves 6.29%
pawnshopstorage crate 6.29%
pawnshopstorage metal_shelves 6.29%
shed crate 6.29%
shed locker 6.29%
shed metal_shelves 6.29%
storageunit crate 0.53%
storageunit crate 6.29%
storageunit metal_shelves 0.53%
storageunit metal_shelves 6.29%
toolstore counter 6.29%
toolstore crate 6.29%
toolstore metal_shelves 6.29%
toolstore shelves 6.29%
toolstorestorage crate 6.29%
toolstorestorage metal_shelves 6.29%
warehouse crate 6.29%
warehouse metal_shelves 6.29%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item SnowShovel
    {
        DisplayCategory = ToolWeapon,
        Type				=			Weapon,
        DisplayName			=		Snow Shovel,
        Icon				=		SnowShovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	SnowShovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   SnowShovelBreak,
        DoorHitSound = SnowShovelHit,
		HitSound = SnowShovelHit,
		HitFloorSound = SnowShovelHit,
		SwingSound = SnowShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
      	WeaponLength = 0.7,
      	AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

See also