Sand Bag

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Sand Bag
Sandbag Model.png
Moodle Icon HeavyLoad.png
Laying sand
Make sandbag wall
4 units
Item ID

A sand bag is a sack that has been filled with sand.


A sand bag is a heavy but very sturdy bag of sand that can withstand gunshots. Stacking three of these bags together will create a protective, bulletproof, sandbag wall that can be hopped over by holding E or “Climb Through” with the right-click menu.

By having a shovel equipped, a sack can be used to pick up and spill sand on the ground.


Product Ingredients Tools Requirements Workstation XP
SandbagWall Carpentry.png
Sandbag Wall
Sandbag.png Sand Bag ×3
Hammer (tag)
none none 1.25 Carpentry


The loot distributions can be found in the table(s) below.

Sandbag distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room Container Effective chance
all crate 0.71%
factory crate 23.28%
factory crate 41.14%
factory crate 76.55%
farmstorage crate 23.28%
farmstorage crate 41.14%
farmstorage crate 76.55%
farmstorage metal_shelves 23.28%
farmstorage metal_shelves 41.14%
farmstorage metal_shelves 76.55%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage crate 76.55%
gardenstore crate 23.28%
gardenstore crate 41.14%
gardenstore crate 76.55%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit crate 76.55%
warehouse crate 23.28%
warehouse crate 41.14%
warehouse crate 76.55%


Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Sandbag
	    DisplayCategory = Material,
		Weight	=	2,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta	=	0.25,
		DisplayName	=	Sand Bag,
		Icon	=	Sandbag,
		ReplaceOnDeplete	=	EmptySandbag,
		ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
		ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
		WorldStaticModel = SandBag,
		Tooltip = Tooltip_item_empty_sack_container,

See also