Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Broom

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Broom
Broom Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
3
Condition lower chance
2
Performance
Damage type
Blunt
Damage
0.2–0.5
Door damage
1
Tree damage
0
Range
0.61–1.6
Attack speed
1.2
Knockback
0.3
Crit chance
5%
Technical
Item ID
Base.Broom

A broom is a cleaning tool and improvised blunt weapon.

Usage

Cleaning

If the player is carrying both a bottle of bleach and a broom, when right-clicking a blood splatter, the option "Clean Blood" will appear. Cleaning bloodstains is currently cosmetic and will not affect the player's health. Both the bath towel and dish towel also have the same function, however they also have additional uses and will usually be preferred over the broom.

A mop serves the same purpose.

Weapon

A broom can be used as an improvised weapon. It has particularly low durability and damage, but can hit two zombies simultaneously and has longer than average maximum range.

Condition

The broom has a maximum condition of 3. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/2 (50%) 6
0 4 1/4 (25%) 12
0 8 1/6 (17%) 18
4 0 1/6 (17%) 18
8 0 1/10 (10%) 30
4 4 1/8 (13%) 24
4 8 1/10 (10%) 30
8 8 1/14 (7%) 42
10 10 1/16 (6%) 48

Repairing

Broom

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 1 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

Broom distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
gasstorage counter 23.28%
janitor counter 23.28%
janitor metal_shelves 23.28%
laundry counter 23.28%
laundry metal_shelves 23.28%
laundry shelves 23.28%
mechanic wardrobe 23.28%
schoolstorage counter 23.28%
zippeestorage counter 23.28%

History

Base.Broom

Version Description
41.21 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Broom
    {
        DisplayCategory = Household,
        MaxRange	=	1.6,
        WeaponSprite	=	Broom,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Broom,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pushbroom,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BroomBreak,
        DoorHitSound = BroomHit,
		HitSound = BroomHit,
		HitFloorSound = BroomHit,
		SwingSound = BroomSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Shovel,
        Tags = ClearAshes,
    }

See also