Broom

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Broom
Pushbroom Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Two-handed
Slot attached
Back
Function
Cleaning
Skill
Properties
Max condition
15
Performance
Damage type
Blunt
Damage
0.2–0.5
Range
0.61–1.6
Attack speed
1.2
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.Broom

A broom is a cleaning tool and improvised blunt weapon.

Usage

Cleaning

If the player is carrying both a bottle of bleach and a broom, when right-clicking a blood splatter, the option "Clean Blood" will appear. Cleaning bloodstains is currently cosmetic and will not affect the player's health. Both the bath towel and dish towel also have the same function, however they also have additional uses and will usually be preferred over the broom.

A mop serves the same purpose.

Weapon

A broom can be used as an improvised weapon. It has particularly low durability and damage, but can hit two zombies simultaneously and has longer than average maximum range.

Condition

The broom has a maximum condition of 3. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
gasstorage counter 4 1
laundry counter 4 1
mechanic wardrobe 4 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Broom
    {
        DisplayCategory = Household,
        MaxRange	=	1.6,
        WeaponSprite	=	Broom,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Broom,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pushbroom,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BroomBreak,
        DoorHitSound = BroomHit,
		HitSound = BroomHit,
		HitFloorSound = BroomHit,
		SwingSound = BroomSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Shovel,
        Tags = ClearAshes,
    }

See also

See also