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Broom

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Broom
Broom Model.png
General
Category
Household / Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
3
Condition lower chance
2
Performance
Damage type
Blunt
Damage
0.2–0.5
Door damage
1
Tree damage
0
Range
0.61–1.6
Attack speed
1.2
Knockback
0.3
Crit chance
5%

A broom is a cleaning tool and improvised blunt weapon.

Usage

Cleaning

If the player is carrying both a bottle of bleach and a broom, when right-clicking a blood splatter, the option "Clean Blood" will appear. Cleaning bloodstains is currently cosmetic and will not affect the player's health. Both the bath towel and dish towel also have the same function, however they also have additional uses and will usually be preferred over the broom.

A mop serves the same purpose.

Weapon

A broom can be used as an improvised weapon. It has particularly low durability and damage, but can hit two zombies simultaneously and has longer than average maximum range.

Condition

The broom has a maximum condition of 3. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/2 (50%) 6
0 4 1/4 (25%) 12
0 8 1/6 (17%) 18
4 0 1/6 (17%) 18
8 0 1/10 (10%) 30
4 4 1/8 (13%) 24
4 8 1/10 (10%) 30
8 8 1/14 (7%) 42
10 10 1/16 (6%) 48

Repairing

Broom

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 1 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

Broom distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bathroom metal_shelves 23.67%
cornerstorestorage counter 23.67%
fossoil shelves 23.67%
gas2go shelves 23.67%
gasstorage counter 23.67%
gasstore shelves 23.67%
generalstore shelves 23.67%
gigamart shelves 23.67%
grocery shelves 23.67%
janitor counter 23.67%
janitor metal_shelves 23.67%
laundry counter 23.67%
laundry metal_shelves 23.67%
laundry shelves 23.67%
mechanic wardrobe 23.67%
pharmacy shelves 23.67%
schoolstorage counter 23.67%
thundergas shelves 23.67%
zippeestorage counter 23.67%
zippeestore shelves 23.67%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
ForagingNav: 15
Forest: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

History

Base.Broom

Version Description
Build 42.0.0 DisplayCategory changed from Household to HouseholdWeapon.
DropSound added with value BroomDrop.
OnBreak added with value OnBreak.LongStick.
Item tag changed from ClearAshes to ['ClearAshes', 'CleanStains', 'IsFireFuel', 'RepairWithGlue', 'RepairWithTape'].
Weight changed from 1 to 2.
Build 41.65 DisplayCategory added with value Household.
Build 41.54 BreakSound changed from BreakWoodItem to BroomBreak.
DoorHitSound added with value BroomHit.
HitFloorSound added with value BroomHit.
HitSound added with value BroomHit.
SwingSound added with value BroomSwing.
Build 41.51 MaxHitCount changed from 2 to 3.
Build 41.42 Item tag added with value ClearAshes.
Build 41.32 MaxRange changed from 1.7 to 1.6.
MinAngle changed from 0.65 to 0.85.
Build 41.17 AttachmentType added with value Shovel.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons_2handed.txt

Retrieved: Build 42.0.2
item Broom
	{
		DisplayName = Broom,
		DisplayCategory = HouseholdWeapon,
		Type = Weapon,
		Weight = 2,
		Icon = Pushbroom,
		AttachmentType = Shovel,
		BaseSpeed = 1.2,
		BreakSound = BroomBreak,
		Categories = Improvised;Blunt,
		ConditionLowerChanceOneIn = 2,
		ConditionMax = 3,
		CritDmgMultiplier = 1,
		CriticalChance = 5,
		DoorDamage = 1,
		DoorHitSound = BroomHit,
		DropSound = BroomDrop,
		HitFloorSound = BroomHit,
		HitSound = BroomHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 0,
		MaxDamage = 0.5,
		MaxHitCount = 3,
		MaxRange = 1.6,
		MinAngle = 0.85,
		MinDamage = 0.2,
		MinRange = 0.61,
		MinimumSwingTime = 2,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = BroomSwing,
		SwingTime = 2,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSprite = Broom,
		Tags = ClearAshes;CleanStains;IsFireFuel;RepairWithGlue;RepairWithTape,
		OnBreak = OnBreak.LongStick,
	}

See also