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Flute

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Flute
Flute Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
1
Condition lower chance
1
Performance
Damage
0.1–0.2
Door damage
0
Tree damage
0
Range
0.61–0.9
Attack speed
1.3
Knockback
0.3
Crit chance
0%
Technical
Item ID
Base.Flute

A flute is a short blunt melee weapon.

Usage

Weapon

The flute can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 tiles away at an attack speed of 1.3.

Condition

The flute has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/1 (100%) 1
0 4 1/3 (33%) 3
0 8 1/5 (20%) 5
4 0 1/5 (20%) 5
8 0 1/9 (11%) 9
4 4 1/7 (14%) 7
4 8 1/9 (11%) 9
8 8 1/13 (8%) 13
10 10 1/15 (7%) 15

Location

The loot distributions can be found in the table(s) below.

Flute distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 11.21%
bedroom crate 0.77%
bedroom wardrobe 2.14%
closet crate 11.21%
closet crate 0.77%
closet metal_shelves 11.21%
daycare wardrobe 2.14%
garagestorage crate 11.21%
garagestorage crate 0.77%
musicstore shelves 23.67%
pawnshop shelves 23.67%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
storageunit crate 11.21%
storageunit crate 0.77%
storageunit metal_shelves 11.21%
storageunit metal_shelves 0.77%

Gallery

History

Base.Flute

Version Description
Build 41.65 DisplayCategory added with value Instrument.
Build 41.54 BreakSound changed from BreakWoodItem to FluteBreak.
DoorHitSound added with value FluteHit.
HitFloorSound added with value FluteHit.
HitSound added with value FluteHit.
SwingSound added with value FluteSwing.
Build 41.32 MaxRange changed from 1.3 to 0.9.
Build 41.17 AttachmentType added with value Knife.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Flute
	{
	    DisplayCategory = Instrument,
		MaxRange	=	0.9,
		WeaponSprite	=	Flute,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Flute,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Flute,
        BreakSound  =   FluteBreak,
        DoorHitSound = FluteHit,
		HitSound = FluteHit,
		HitFloorSound = FluteHit,
		SwingSound = FluteSwing,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
        AttachmentType = Knife,
	}

See also