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Double Barrel Shotgun

From PZwiki
Project ZomboidItemsWeaponsFirearmsDouble Barrel Shotgun
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Double Barrel Shotgun
DoubleBarrelShotgun Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
Base.ShotgunShells
Magazine size
2
Properties
metal quantity
45
Max condition
10
Condition lower chance
60
Performance
Damage
2–2.7
Door damage
30
Range
0.67–9
Accuracy
80
Recoil
50
Noise radius
100
Knockback
0.8
Aiming time
20
Reload time
25
Crit chance
80%
Technical
Item ID
Base.DoubleBarrelShotgun

A double barrel shotgun is a firearm that only fires two shots. The double barrel shotgun can be attached to the character's back for quick access and weight reduction.

Usage

The double barrel shotgun uses shotgun shells as its ammunition and fires 5 pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory.

Pros Cons
  • Capable of hitting and killing several targets in one shot.
  • Higher accuracy and a more narrow spread than the JS-2000 shotgun. Which means it's easier to clear cramped choke-points like most hallways or an alley.
  • Suitable for survivors with a low aiming skill.
  • Fast reload speed.
  • Incapable of jamming.
  • Doesn't require magazines to operate.
  • Gun and ammo aren't too hard to find.
  • Loudness can be used to your advantage, if you want to lure a large amount of zombies out of an area.
  • One of the loudest firearms in the game, can be heard by zombies from up to 100 tiles away.
  • Lowest bullet capacity of any firearm in the game.
  • Only one attachment type.
  • Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back.

Reloading

Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding R and selecting the desired action.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

There are currently no attachments that works with the double barrel shotgun.

Condition

The double barrel shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Double Barrel Shotgun

For more information, see Condition
Fixer Skill Repairs Success chance
Double Barrel Shotgun Double Barrel Shotgun 2 Aiming 50% 95%

Location

The loot distributions can be found in the table(s) below.

DoubleBarrelShotgun distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.1%
armysurplus displaycase 19.68%
bedroom wardrobe 2.1%
changeroom locker 2.14%
closet crate 2.1%
closet metal_shelves 2.1%
druglab metal_shelves 19.68%
drugshack crate 19.68%
garagestorage crate 2.1%
garagestorage locker 19.68%
GunCache1 Duffel Bag 19.68%
gunstore displaycase 19.68%
gunstorestorage crate 19.68%
hunting displaycase 19.68%
hunting locker 19.68%
livingroom wardrobe 2.1%
pawnshop displaycase 19.68%
pawnshopoffice locker 19.68%
pawnshopstorage locker 19.68%
SafehouseLoot counter 23.67%
SafehouseLoot crate 23.67%
SafehouseLoot metal_shelves 23.67%
SafehouseLoot wardrobe 23.67%
storageunit crate 2.1%
SurvivorCache1 counter 23.67%
SurvivorCache2 counter 23.67%
Stories
Story ID Link
RZSHunterCamp Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 1
Farm: 1
FarmLand: 1
Forest: 1
Nav: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

Variants

Trivia

  • For some reason, the double barrel shotgun doesn't fire two shots rapidly. There is a brief delay between shots, similar to how the JS-2000 functions. It's currently unknown whether this is a bug, an oversight, or a balancing decision.

Gallery

History

Base.DoubleBarrelShotgun

Version Description
41.21 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DoubleBarrelShotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	9,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	DoubleBarrelShotgun,
        SoundVolume	=	200,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	DoubleBarrelShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also