A rake is an improvised long blunt weapon.
Usage
A rake is a long blunt weapon with low durability and damage.
Condition
The rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/3 (33%) | 12 |
0 | 4 | 1/5 (20%) | 20 |
0 | 8 | 1/7 (14%) | 28 |
4 | 0 | 1/7 (14%) | 28 |
8 | 0 | 1/11 (9%) | 44 |
4 | 4 | 1/9 (11%) | 36 |
4 | 8 | 1/11 (9%) | 44 |
8 | 8 | 1/15 (7%) | 60 |
10 | 10 | 1/17 (6%) | 68 |
Repairing
Rake
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× Duct Tape | 50% | 95% | |
2× Glue | 20% | 95% |
Trivia
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 6.41% |
Farmer | crate | 23.28% |
Farmer | metal_shelves | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
all | crate | 1.01% |
all | toolcabinet | 23.28% |
bedroom | crate | 1.01% |
closet | crate | 1.01% |
closet | crate | 23.28% |
construction | crate | 23.28% |
factory | crate | 23.28% |
factory | metal_shelves | 23.28% |
farmstorage | crate | 23.28% |
farmstorage | metal_shelves | 23.28% |
garagestorage | counter | 23.28% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | locker | 23.28% |
garagestorage | metal_shelves | 23.28% |
gardenstore | metal_shelves | 23.28% |
gardenstore | shelves | 23.28% |
generalstore | metal_shelves | 23.28% |
generalstore | shelves | 23.28% |
generalstorestorage | metal_shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
kitchen | crate | 23.28% |
loggingfactory | crate | 23.28% |
loggingfactory | metal_shelves | 23.28% |
pawnshop | counter | 23.28% |
pawnshop | crate | 23.28% |
pawnshop | metal_shelves | 23.28% |
pawnshop | shelves | 23.28% |
pawnshopstorage | crate | 23.28% |
pawnshopstorage | metal_shelves | 23.28% |
producestorage | metal_shelves | 23.28% |
shed | crate | 23.28% |
shed | locker | 23.28% |
shed | metal_shelves | 23.28% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
toolstore | counter | 23.28% |
toolstore | crate | 23.28% |
toolstore | metal_shelves | 23.28% |
toolstore | shelves | 23.28% |
toolstorestorage | crate | 23.28% |
toolstorestorage | metal_shelves | 23.28% |
warehouse | crate | 23.28% |
warehouse | metal_shelves | 23.28% |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Rake
{
DisplayCategory = Gardening,
MaxRange = 1.6,
WeaponSprite = Rake,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Rake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Rake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = RakeBreak,
DoorHitSound = RakeHit,
HitSound = RakeHit,
HitFloorSound = RakeHit,
SwingSound = RakeSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 1,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
WeaponLength = 0.68,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}