Rake

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Rake
Rake Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
Two-handed
Slot attached
Back
Properties
Max condition
4
Performance
Damage
0.2–0.4
Door damage
1
Range
0.61–1.6
Knockback
0.3
Technical
Item ID
Rake

A rake is an improvised long blunt weapon.

Usage

A rake is a long blunt weapon with low durability and damage.

Condition

The rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/3 (33%) 12
0 4 1/5 (20%) 20
0 8 1/7 (14%) 28
4 0 1/7 (14%) 28
8 0 1/11 (9%) 44
4 4 1/9 (11%) 36
4 8 1/11 (9%) 44
8 8 1/15 (7%) 60
10 10 1/17 (6%) 68

Trivia

  • Despite the existence of an animation named "rake", the rake does not use any custom animations. This animation is instead used for cleaning blood or ash with a mop or broom and bleach.

Distribution

The loot distributions can be found in the table(s) below.

Rake distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Duffel Bag 6.41%
Farmer crate 23.28%
Farmer metal_shelves 23.28%
SafehouseLoot crate 23.28%
SafehouseLoot metal_shelves 23.28%
all crate 1.01%
all toolcabinet 23.28%
bedroom crate 1.01%
closet crate 1.01%
closet crate 23.28%
construction crate 23.28%
factory crate 23.28%
factory metal_shelves 23.28%
farmstorage crate 23.28%
farmstorage metal_shelves 23.28%
garagestorage counter 23.28%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage locker 23.28%
garagestorage metal_shelves 23.28%
gardenstore metal_shelves 23.28%
gardenstore shelves 23.28%
generalstore metal_shelves 23.28%
generalstore shelves 23.28%
generalstorestorage metal_shelves 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
kitchen crate 23.28%
loggingfactory crate 23.28%
loggingfactory metal_shelves 23.28%
pawnshop counter 23.28%
pawnshop crate 23.28%
pawnshop metal_shelves 23.28%
pawnshop shelves 23.28%
pawnshopstorage crate 23.28%
pawnshopstorage metal_shelves 23.28%
producestorage metal_shelves 23.28%
shed crate 23.28%
shed locker 23.28%
shed metal_shelves 23.28%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
toolstore counter 23.28%
toolstore crate 23.28%
toolstore metal_shelves 23.28%
toolstore shelves 23.28%
toolstorestorage crate 23.28%
toolstorestorage metal_shelves 23.28%
warehouse crate 23.28%
warehouse metal_shelves 23.28%
Vehicles
Type Container Effective chance
Farmer Trunk 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Rake
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.6,
        WeaponSprite	=	Rake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Rake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   RakeBreak,
        DoorHitSound = RakeHit,
		HitSound = RakeHit,
		HitFloorSound = RakeHit,
		SwingSound = RakeSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    	WeaponLength = 0.68,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
  }

See also