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A rake is an improvised long blunt weapon.
Usage
A rake is a long blunt weapon with low durability and damage.
Condition
The rake has a maximum condition of 4. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/3 (33%) | 12 |
0 | 4 | 1/5 (20%) | 20 |
0 | 8 | 1/7 (14%) | 28 |
4 | 0 | 1/7 (14%) | 28 |
8 | 0 | 1/11 (9%) | 44 |
4 | 4 | 1/9 (11%) | 36 |
4 | 8 | 1/11 (9%) | 44 |
8 | 8 | 1/15 (7%) | 60 |
10 | 10 | 1/17 (6%) | 68 |
Repairing
Rake
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× Duct Tape | 50% | 95% | |
2× Glue | 20% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 1.13% |
all | toolcabinet | 23.67% |
bedroom | crate | 1.13% |
closet | crate | 23.67% |
closet | crate | 1.13% |
construction | crate | 23.67% |
factory | crate | 23.67% |
factory | metal_shelves | 23.67% |
Farmer | crate | 23.67% |
Farmer | metal_shelves | 23.67% |
farmstorage | crate | 23.67% |
farmstorage | metal_shelves | 23.67% |
garagestorage | counter | 23.67% |
garagestorage | crate | 23.67% |
garagestorage | crate | 1.13% |
garagestorage | locker | 23.67% |
garagestorage | metal_shelves | 23.67% |
gardenstore | metal_shelves | 23.67% |
gardenstore | shelves | 23.67% |
generalstore | metal_shelves | 23.67% |
generalstore | shelves | 23.67% |
generalstorestorage | metal_shelves | 23.67% |
generalstorestorage | shelves | 23.67% |
gigamart | shelves | 23.67% |
kitchen | crate | 23.67% |
loggingfactory | crate | 23.67% |
loggingfactory | metal_shelves | 23.67% |
pawnshop | counter | 23.67% |
pawnshop | crate | 23.67% |
pawnshop | metal_shelves | 23.67% |
pawnshop | shelves | 23.67% |
pawnshopstorage | crate | 23.67% |
pawnshopstorage | metal_shelves | 23.67% |
producestorage | metal_shelves | 23.67% |
SafehouseLoot | crate | 23.67% |
SafehouseLoot | metal_shelves | 23.67% |
shed | crate | 23.67% |
shed | locker | 23.67% |
shed | metal_shelves | 23.67% |
storageunit | crate | 23.67% |
storageunit | crate | 1.13% |
storageunit | metal_shelves | 23.67% |
storageunit | metal_shelves | 1.13% |
toolstore | counter | 23.67% |
toolstore | crate | 23.67% |
toolstore | metal_shelves | 23.67% |
toolstore | shelves | 23.67% |
toolstorestorage | crate | 23.67% |
toolstorestorage | metal_shelves | 23.67% |
warehouse | crate | 23.67% |
warehouse | metal_shelves | 23.67% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 25 Farm: 25 FarmLand: 25 Forest: 25 Nav: 25 TownZone: 25 TrailerPark: 25 Vegitation: 25 |
- | - | - | - | - | - | - |
Trivia
History
Base.Rake
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Gardening . |
Build 41.54 | BreakSound changed from BreakWoodItem to RakeBreak .DoorHitSound added with value RakeHit .HitFloorSound added with value RakeHit .HitSound added with value RakeHit .SwingSound added with value RakeSwing . |
Build 41.51 | MaxHitCount changed from 2 to 3 . |
Build 41.32 | MaxRange changed from 1.7 to 1.6 .MinAngle changed from 0.65 to 0.85 . |
Build 41.17 | AttachementType removed.AttachmentType added with value Shovel . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Rake
{
DisplayCategory = Gardening,
MaxRange = 1.6,
WeaponSprite = Rake,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 3,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Rake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Rake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = RakeBreak,
DoorHitSound = RakeHit,
HitSound = RakeHit,
HitFloorSound = RakeHit,
SwingSound = RakeSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 1,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
WeaponLength = 0.68,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}