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A wrench is a tool used in vehicle mechanics.
Usage
Mechanics
- Main article: Mechanics
A wrench is one of the most important tools when working on vehicles. It is required to install/uninstall the gas tank, muffler, brakes, suspension, trunk lid, hood, and repair/dismantle the engine.
The player will not be able to use the wrench on a vehicle if they have not read the appropriate recipe magazine corresponding to the vehicle type.
Weapon
The wrench can be used as a weapon, hitting up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
Condition
The wrench has a maximum condition of 9. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Short blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/15 (7%) | 135 |
0 | 4 | 1/17 (6%) | 153 |
0 | 8 | 1/19 (5%) | 171 |
4 | 0 | 1/19 (5%) | 171 |
8 | 0 | 1/23 (4%) | 207 |
4 | 4 | 1/21 (5%) | 189 |
4 | 8 | 1/23 (4%) | 207 |
8 | 8 | 1/27 (4%) | 243 |
10 | 10 | 1/29 (3%) | 261 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_JanitorToolbox | Toolbox | 30.41% |
Bag_ToolBag | Duffel Bag | 4.01% |
SafehouseLoot | crate | 19.27% |
SafehouseLoot | metal_shelves | 19.27% |
Toolbox | Toolbox | 4.01% |
ToolsCache1 | Duffel Bag | 15.1% |
ToolsCache1 | ToolsBox | 15.1% |
ToolsCache1 | counter | 15.1% |
all | crate | 0.77% |
all | metal_shelves | 3.04% |
all | toolcabinet | 19.27% |
armyhanger | counter | 19.27% |
armyhanger | metal_shelves | 19.27% |
bedroom | crate | 0.77% |
carsupply | counter | 19.27% |
carsupply | metal_shelves | 19.27% |
carsupply | shelves | 19.27% |
closet | crate | 0.77% |
closet | crate | 19.27% |
closet | crate | 23.28% |
construction | crate | 19.27% |
conveniencestore | shelves | 19.27% |
cornerstore | shelves | 19.27% |
drugshack | counter | 19.27% |
drugshack | crate | 19.27% |
factory | crate | 19.27% |
factory | metal_shelves | 19.27% |
farmstorage | crate | 19.27% |
farmstorage | metal_shelves | 19.27% |
firestorage | metal_shelves | 19.27% |
fossoil | shelves | 19.27% |
garagestorage | counter | 19.27% |
garagestorage | crate | 0.77% |
garagestorage | crate | 19.27% |
garagestorage | crate | 23.28% |
garagestorage | locker | 19.27% |
garagestorage | metal_shelves | 19.27% |
gasstorage | counter | 19.27% |
gasstorage | crate | 19.27% |
gasstorage | metal_shelves | 19.27% |
gasstore | shelves | 19.27% |
generalstore | metal_shelves | 19.27% |
generalstore | shelves | 19.27% |
generalstorestorage | metal_shelves | 19.27% |
generalstorestorage | shelves | 19.27% |
gigamart | shelves | 19.27% |
janitor | counter | 19.27% |
janitor | metal_shelves | 19.27% |
kitchen | crate | 19.27% |
loggingfactory | crate | 19.27% |
loggingfactory | metal_shelves | 19.27% |
mechanic | crate | 23.28% |
mechanic | metal_shelves | 19.27% |
mechanic | metal_shelves | 23.28% |
mechanic | wardrobe | 23.28% |
pawnshop | counter | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
pawnshop | shelves | 19.27% |
pawnshopstorage | crate | 19.27% |
pawnshopstorage | metal_shelves | 19.27% |
schoolstorage | counter | 19.27% |
shed | crate | 19.27% |
shed | locker | 19.27% |
shed | metal_shelves | 19.27% |
storageunit | crate | 0.77% |
storageunit | crate | 19.27% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 0.77% |
storageunit | metal_shelves | 19.27% |
toolstore | counter | 19.27% |
toolstore | crate | 19.27% |
toolstore | metal_shelves | 19.27% |
toolstore | shelves | 19.27% |
toolstorestorage | crate | 19.27% |
toolstorestorage | metal_shelves | 19.27% |
warehouse | crate | 19.27% |
warehouse | metal_shelves | 19.27% |
zippeestorage | counter | 19.27% |
zippeestore | shelves | 19.27% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Trunk | 5.21% |
Carpenter | Trunk | 5.21% |
Clothing | Trunk | 5.21% |
Construction Worker | Trunk | 5.21% |
Distillery | Trunk | 5.21% |
Doctor | Trunk | 5.21% |
Electrician | Trunk | 5.21% |
Farmer | Trunk | 5.21% |
Fire | Trunk | 5.21% |
Fisherman | Trunk | 5.21% |
Fossoil | Trunk | 5.21% |
Golf | Trunk | 5.21% |
Groceries | Trunk | 5.21% |
Heralds | Trunk | 5.21% |
Mass Gen Fac | Trunk | 5.21% |
McCoy | Trunk | 5.21% |
Metal Welder | Trunk | 5.21% |
Painter | Trunk | 5.21% |
Police | Trunk | 5.21% |
Postal | Trunk | 5.21% |
Radio | Trunk | 5.21% |
Ranger | Trunk | 5.21% |
Spiffo | Trunk | 5.21% |
Survivalist | Trunk | 5.21% |
Taxi | Trunk | 5.21% |
Transit | Trunk | 5.21% |
Transit | Trunk | 23.28% |
Heavy | Trunk | 5.21% |
Sports | Trunk | 5.21% |
Standard | Trunk | 5.21% |
Vehicles
Can be found in the trunk of vehicles.
History
Base.Wrench
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Wrench
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = Wrench,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 15,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 9,
MaxHitCount = 2,
DoorDamage = 10,
SwingAnim = Bat,
DisplayName = Wrench,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Wrench,
BreakSound = WrenchBreak,
DoorHitSound = WrenchHit,
HitSound = WrenchHit,
HitFloorSound = WrenchHit,
SwingSound = WrenchSwing,
TreeDamage = 0,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 1,
WeaponLength = 0.23,
AttachmentType = Wrench,
}