Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wrench

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wrench
Wrench Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-Handed
Slot attached
Belt
Skill
Properties
Max condition
9
Condition lower chance
15
Performance
Damage
0.5–1
Door damage
10
Tree damage
0
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Crit chance
20%
Technical
Item ID
Base.Wrench

A wrench is a tool used in vehicle mechanics.

Usage

Mechanics

Main article: Mechanics

A wrench is one of the most important tools when working on vehicles. It is required to install/uninstall the gas tank, muffler, brakes, suspension, trunk lid, hood, and repair/dismantle the engine.

The player will not be able to use the wrench on a vehicle if they have not read the appropriate recipe magazine corresponding to the vehicle type.

Weapon

The wrench can be used as a weapon, hitting up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Condition

The wrench has a maximum condition of 9. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Short blunt level Condition lower chance Average condition
0 0 1/15 (7%) 135
0 4 1/17 (6%) 153
0 8 1/19 (5%) 171
4 0 1/19 (5%) 171
8 0 1/23 (4%) 207
4 4 1/21 (5%) 189
4 8 1/23 (4%) 207
8 8 1/27 (4%) 243
10 10 1/29 (3%) 261

Location

The loot distributions can be found in the table(s) below.

Wrench distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
Bag_JanitorToolbox Toolbox 30.41%
Bag_ToolBag Duffel Bag 4.01%
SafehouseLoot crate 19.27%
SafehouseLoot metal_shelves 19.27%
Toolbox Toolbox 4.01%
ToolsCache1 Duffel Bag 15.1%
ToolsCache1 ToolsBox 15.1%
ToolsCache1 counter 15.1%
all crate 0.77%
all metal_shelves 3.04%
all toolcabinet 19.27%
armyhanger counter 19.27%
armyhanger metal_shelves 19.27%
bedroom crate 0.77%
carsupply counter 19.27%
carsupply metal_shelves 19.27%
carsupply shelves 19.27%
closet crate 0.77%
closet crate 19.27%
closet crate 23.28%
construction crate 19.27%
conveniencestore shelves 19.27%
cornerstore shelves 19.27%
drugshack counter 19.27%
drugshack crate 19.27%
factory crate 19.27%
factory metal_shelves 19.27%
farmstorage crate 19.27%
farmstorage metal_shelves 19.27%
firestorage metal_shelves 19.27%
fossoil shelves 19.27%
garagestorage counter 19.27%
garagestorage crate 0.77%
garagestorage crate 19.27%
garagestorage crate 23.28%
garagestorage locker 19.27%
garagestorage metal_shelves 19.27%
gasstorage counter 19.27%
gasstorage crate 19.27%
gasstorage metal_shelves 19.27%
gasstore shelves 19.27%
generalstore metal_shelves 19.27%
generalstore shelves 19.27%
generalstorestorage metal_shelves 19.27%
generalstorestorage shelves 19.27%
gigamart shelves 19.27%
janitor counter 19.27%
janitor metal_shelves 19.27%
kitchen crate 19.27%
loggingfactory crate 19.27%
loggingfactory metal_shelves 19.27%
mechanic crate 23.28%
mechanic metal_shelves 19.27%
mechanic metal_shelves 23.28%
mechanic wardrobe 23.28%
pawnshop counter 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
pawnshop shelves 19.27%
pawnshopstorage crate 19.27%
pawnshopstorage metal_shelves 19.27%
schoolstorage counter 19.27%
shed crate 19.27%
shed locker 19.27%
shed metal_shelves 19.27%
storageunit crate 0.77%
storageunit crate 19.27%
storageunit crate 23.28%
storageunit metal_shelves 0.77%
storageunit metal_shelves 19.27%
toolstore counter 19.27%
toolstore crate 19.27%
toolstore metal_shelves 19.27%
toolstore shelves 19.27%
toolstorestorage crate 19.27%
toolstorestorage metal_shelves 19.27%
warehouse crate 19.27%
warehouse metal_shelves 19.27%
zippeestorage counter 19.27%
zippeestore shelves 19.27%
Vehicle
Type Container Effective chance
Ambulance Trunk 5.21%
Carpenter Trunk 5.21%
Clothing Trunk 5.21%
Construction Worker Trunk 5.21%
Distillery Trunk 5.21%
Doctor Trunk 5.21%
Electrician Trunk 5.21%
Farmer Trunk 5.21%
Fire Trunk 5.21%
Fisherman Trunk 5.21%
Fossoil Trunk 5.21%
Golf Trunk 5.21%
Groceries Trunk 5.21%
Heralds Trunk 5.21%
Mass Gen Fac Trunk 5.21%
McCoy Trunk 5.21%
Metal Welder Trunk 5.21%
Painter Trunk 5.21%
Police Trunk 5.21%
Postal Trunk 5.21%
Radio Trunk 5.21%
Ranger Trunk 5.21%
Spiffo Trunk 5.21%
Survivalist Trunk 5.21%
Taxi Trunk 5.21%
Transit Trunk 5.21%
Transit Trunk 23.28%
Heavy Trunk 5.21%
Sports Trunk 5.21%
Standard Trunk 5.21%

Vehicles

Can be found in the trunk of vehicles.

History

Base.Wrench

Version Description
41.21 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Wrench
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.1,
        WeaponSprite	=	Wrench,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	9,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Wrench,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Wrench,
        BreakSound  =   WrenchBreak,
        DoorHitSound = WrenchHit,
		HitSound = WrenchHit,
		HitFloorSound = WrenchHit,
		SwingSound = WrenchSwing,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
    	WeaponLength = 0.23,
    	AttachmentType = Wrench,
    }

See also