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Keytar

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Keytar
Keytar Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
2
Condition lower chance
3
Performance
Damage
0.2–0.7
Door damage
3
Tree damage
10
Range
0.58–1.25
Attack speed
1.2
Knockback
0.3
Crit chance
20%
Technical
Item ID
Base.Keytar

A keytar is a long blunt melee weapon.

Usage

Weapon

The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, but it is ineffective, dealing only 3 damage per hit.

Chopping trees

It is not very effective at chopping down trees, dealing 10 damage per hit. Note: Even if you wanted to chop down trees with a keytar, you'll likely going to break it even with max skills relating with it (From my testing its 6 hits to one tree being chopped Including some crazy 32 hits which chopped two trees down. The average is 15)

Condition

The keytar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/3 (33%) 6
0 4 1/5 (20%) 10
0 8 1/7 (14%) 14
4 0 1/7 (14%) 14
8 0 1/11 (9%) 22
4 4 1/9 (11%) 18
4 8 1/11 (9%) 22
8 8 1/15 (7%) 30
10 10 1/17 (6%) 34

Repairing

The keytar cannot be repaired.

Location

The loot distributions can be found in the table(s) below.

Keytar distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.1%
BandPractice crate 6.74%
BandPractice metal_shelves 6.74%
bedroom crate 15.52%
bedroom crate 0.65%
bedroom wardrobe 2.1%
closet crate 15.52%
closet crate 0.65%
closet metal_shelves 15.52%
daycare wardrobe 2.1%
garagestorage crate 15.52%
garagestorage crate 0.65%
pawnshop shelves 11.21%
pawnshopstorage crate 15.52%
pawnshopstorage metal_shelves 15.52%
storageunit crate 15.52%
storageunit crate 0.65%
storageunit metal_shelves 15.52%
storageunit metal_shelves 0.65%
Stories
Story ID Link
RZSMusicFestStage Zone stories

Gallery

History

Base.Keytar

Version Description
Build 41.65 DisplayCategory added with value Instrument.
Build 41.54 BreakSound changed from BreakWoodItem to KeytarBreak.
DoorHitSound added with value KeytarHit.
HitFloorSound added with value KeytarHit.
HitSound added with value KeytarHit.
SwingSound added with value KeytarSwing.
Build 41.32 MaxRange changed from 1.5 to 1.25.
MinAngle changed from 0.65 to 0.72.
Build 41.17 AttachmentType added with value Guitar.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Keytar
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        MinAngle	=	0.72,
        WeaponSprite	=	Keytar,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	2,
        MaxHitCount	=	2,
        DoorDamage	=	3,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Keytar,
        MinRange	=	0.58,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Keytar,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   KeytarBreak,
        DoorHitSound = KeytarHit,
		HitSound = KeytarHit,
		HitFloorSound = KeytarHit,
		SwingSound = KeytarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1.2,
        AttachmentType = Guitar,
    }

See also