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Suitcase

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Suitcase
Suitcase Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
3 (empty)
8.9 (full)
Equipped
One-handed
Properties
Capacity
16
Technical
Item ID
Base.Suitcase

A suitcase is a container item.

Usage

A suitcase cannot be equipped on the player's back. It has the second highest capacity of all handheld containers, and an above average weight reduction. It must be equipped in one of the player's hands to be accessed.

Suitcases can spawn with (build 41):

Pen.png Pen
Blue Pen Blue Pen
Red Pen Red Pen
Pencil.png Pencil
RubberBand.png Rubber Band
CordlessPhone.png Cordless Phone
Paper.png Sheet of Paper

Distribution

The loot distributions can be found in the table(s) below.

Suitcase distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 2.1%
bathroom locker 2.1%
bedroom wardrobe 2.1%
changeroom locker 2.1%
closet metal_shelves 2.1%
factorystorage locker 2.1%
garagestorage locker 2.1%
laundry locker 2.1%
livingroom wardrobe 2.1%
pawnshop metal_shelves 23.28%
pawnshop shelves 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Suitcase
	{
	    DisplayCategory = Container,
		WeightReduction	=	50,
		Weight	=	3,
		Type	=	Container,
		Capacity	=	16,
		DisplayName	=	Suitcase,
		Icon	=	Suitcase,
		RunSpeedModifier = 0.98,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Suitcase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Suitcase_RHand holdingbagright,
        WorldStaticModel = Suitcase_Ground,
	}

See also