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Map is an item.
Overview
In-game map items can be found and read to expand your world map to include areas that the player has not yet visited. These areas show up as a darker area on the world map, while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. A player can use this to share information with other players in the multiplayer.
Towns
Currently, there are individual map items for March Ridge, Muldraugh, West Point, Rosewood, Riverside, and Louisville. However, Louisville's map is divided into nine separate maps, each showing a separate part of the city. Map items can be found in containers at gas stations, inside of car glove boxes, and on zombie corpses.
As of build 41.78.16, Valley Station, Doe Valley, and Fallas Lake do not have maps that can be found. This will likely be changed in a future update.
Variants
Icon | Name | Item ID | |
---|---|---|---|
March Ridge Map | 0.1 | Base.MarchRidgeMap | |
Muldraugh Map | 0.1 | Base.MuldraughMap | |
Riverside Map | 0.1 | Base.RiversideMap | |
Rosewood Map | 0.1 | Base.RosewoodMap | |
West Point Map | 0.1 | Base.WestpointMap | |
Louisville Map 1 | 0.1 | Base.LouisvilleMap1 | |
Louisville Map 2 | 0.1 | Base.LouisvilleMap2 | |
Louisville Map 3 | 0.1 | Base.LouisvilleMap3 | |
Louisville Map 4 | 0.1 | Base.LouisvilleMap4 | |
Louisville Map 5 | 0.1 | Base.LouisvilleMap5 | |
Louisville Map 6 | 0.1 | Base.LouisvilleMap6 | |
Louisville Map 7 | 0.1 | Base.LouisvilleMap7 | |
Louisville Map 8 | 0.1 | Base.LouisvilleMap8 | |
Louisville Map 9 | 0.1 | Base.LouisvilleMap9 |
Note: Each Louisville is called the same, currently it's not possible to know what section it belongs to before reading it.
Writing on a map
Maps can be annotated with the use of a pen or pencil. Moving or erasing annotations will require an eraser. Maps can also be renamed in the inventory.
List of symbols
The following symbols or icons can be added to the map using the Add Symbol button.
- Arrow (North, North East, East, South East, South, South West, West, North West)
- Apple
- Asterisk
- Axe
- Boat
- Burger
- Check mark
- Club
- Cross (Religious) or Grave marker
- Diamond
- Dollar
- Exclamation Mark
- Face (Dead)
- Face (Happy)
- Face (Sad)
- Fire
- Fish
- Garbage
- Gears
- Gun
- Heart
- House
- Knife and Fork
- Leaf
- Lightning Bolt
- Lock
- Medicine
- Moon (Crescent)
- Moon (Full)
- Pill
- Question Mark
- Radioactive
- Skull and Crossbones
- Spades
- Star
- Sun
- Target
- Tent
- Trap
- Water
- Wrench
- X
- Z
Annotated maps
- Main article: Annotated Map
A special map item called an annotated map may be found that is essentially a map with notes and writings on it, done by a former survivor. They can indicate safehouses, notable POIs, or simply just provide a bit of storytelling.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 41.46% |
all | shelvesmag | 23.67% |
all | toolcabinet | 11.21% |
carsupply | shelvesmag | 41.46% |
carsupply | shelvesmag | 23.67% |
closet | crate | 11.21% |
closet | crate | 4.44% |
conveniencestore | shelves | 11.21% |
cornerstore | shelves | 11.21% |
fossoil | shelves | 11.21% |
garagestorage | crate | 11.21% |
garagestorage | crate | 4.44% |
gasstorage | crate | 11.21% |
gasstorage | metal_shelves | 11.21% |
gasstore | shelves | 11.21% |
generalstore | shelves | 11.21% |
generalstorestorage | shelves | 11.21% |
hall | shelvesmag | 41.46% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 41.46% |
mapfactory | crate | 23.67% |
storageunit | crate | 11.21% |
storageunit | crate | 4.44% |
storageunit | metal_shelves | 11.21% |
zippeestore | shelves | 11.21% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 20 Farm: 20 FarmLand: 20 Forest: 20 Nav: 20 TownZone: 20 TrailerPark: 20 Vegitation: 20 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 41.46% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 41.46% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 41.46% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 41.46% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 20 Farm: 20 FarmLand: 20 Forest: 20 Nav: 20 TownZone: 20 TrailerPark: 20 Vegitation: 20 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 41.46% |
all | shelvesmag | 23.67% |
all | toolcabinet | 11.21% |
carsupply | shelvesmag | 41.46% |
carsupply | shelvesmag | 23.67% |
closet | crate | 11.21% |
closet | crate | 4.44% |
conveniencestore | shelves | 11.21% |
cornerstore | shelves | 11.21% |
fossoil | shelves | 11.21% |
garagestorage | crate | 11.21% |
garagestorage | crate | 4.44% |
gasstorage | crate | 11.21% |
gasstorage | metal_shelves | 11.21% |
gasstore | shelves | 11.21% |
generalstore | shelves | 11.21% |
generalstorestorage | shelves | 11.21% |
hall | shelvesmag | 41.46% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 41.46% |
mapfactory | crate | 23.67% |
storageunit | crate | 11.21% |
storageunit | crate | 4.44% |
storageunit | metal_shelves | 11.21% |
zippeestore | shelves | 11.21% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 20 Farm: 20 FarmLand: 20 Forest: 20 Nav: 20 TownZone: 20 TrailerPark: 20 Vegitation: 20 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 41.46% |
all | shelvesmag | 23.67% |
all | toolcabinet | 11.21% |
carsupply | shelvesmag | 41.46% |
carsupply | shelvesmag | 23.67% |
closet | crate | 11.21% |
closet | crate | 4.44% |
conveniencestore | shelves | 11.21% |
cornerstore | shelves | 11.21% |
fossoil | shelves | 11.21% |
garagestorage | crate | 11.21% |
garagestorage | crate | 4.44% |
gasstorage | crate | 11.21% |
gasstorage | metal_shelves | 11.21% |
gasstore | shelves | 11.21% |
generalstore | shelves | 11.21% |
generalstorestorage | shelves | 11.21% |
hall | shelvesmag | 41.46% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 41.46% |
mapfactory | crate | 23.67% |
storageunit | crate | 11.21% |
storageunit | crate | 4.44% |
storageunit | metal_shelves | 11.21% |
zippeestore | shelves | 11.21% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 20 Farm: 20 FarmLand: 20 Forest: 20 Nav: 20 TownZone: 20 TrailerPark: 20 Vegitation: 20 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 41.46% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 41.46% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 41.46% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 41.46% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 20 Farm: 20 FarmLand: 20 Forest: 20 Nav: 20 TownZone: 20 TrailerPark: 20 Vegitation: 20 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | inventoryfemale | 0.59% |
all | inventorymale | 0.59% |
all | shelvesmag | 23.67% |
all | toolcabinet | 4.44% |
carsupply | shelvesmag | 23.67% |
closet | crate | 4.44% |
closet | crate | 3.28% |
conveniencestore | shelves | 4.44% |
cornerstore | shelves | 4.44% |
fossoil | shelves | 4.44% |
garagestorage | crate | 4.44% |
garagestorage | crate | 3.28% |
gasstorage | crate | 4.44% |
gasstorage | metal_shelves | 4.44% |
gasstore | shelves | 4.44% |
generalstore | shelves | 4.44% |
generalstorestorage | shelves | 4.44% |
hall | shelvesmag | 23.67% |
mapfactory | crate | 23.67% |
storageunit | crate | 4.44% |
storageunit | crate | 3.28% |
storageunit | metal_shelves | 4.44% |
zippeestore | shelves | 4.44% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Gallery
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Map
{
DisplayCategory = Cartography,
Type = Map,
DisplayName = Map,
Icon = Map,
Weight = 0.1,
WorldStaticModel = Map,
}
See also
External links
- Project Zomboid Map Project
- Every Annotated Map in Louisville - What's in each and what to keep an eye out for! - 16 maps
- Every Annotated Map in March Ridge - What's in each and what to keep an eye out for!
- Every Muldraugh Annotated Map - What's in each and what to keep an eye out for!
- Every Annotated Map in Riverside - What's in each and what to keep an eye out for!
- All the Annotated Maps in Rosewood - Stash maps and Disappointment - 5 maps