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Map (item)

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about an item. For the world map feature added in build 41, see Map.
Map
Map Model.png
General
Category
Cartography
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Writable
True
Technical
Item ID
Base.Map[Place]

Map is an item.

Overview

In-game map items can be found and read to expand your world map to include areas that the player has not yet visited. These areas show up as a darker area on the world map, while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. A player can use this to share information with other players in the multiplayer.

Towns

Currently, there are individual map items for March Ridge, Muldraugh, West Point, Rosewood, Riverside, and Louisville. However, Louisville's map is divided into nine separate maps, each showing a separate part of the city. Map items can be found in containers at gas stations, inside of car glove boxes, and on zombie corpses.

As of build 41.78.16, Valley Station, Doe Valley, and Fallas Lake do not have maps that can be found. This will likely be changed in a future update.

Variants

Icon Name Encumbrance Item ID
March Ridge Map March Ridge Map 0.1 Base.MarchRidgeMap
Muldraugh Map Muldraugh Map 0.1 Base.MuldraughMap
Riverside Map Riverside Map 0.1 Base.RiversideMap
Rosewood Map Rosewood Map 0.1 Base.RosewoodMap
West Point Map West Point Map 0.1 Base.WestpointMap
Louisville Map 1 Louisville Map 1 0.1 Base.LouisvilleMap1
Louisville Map 2 Louisville Map 2 0.1 Base.LouisvilleMap2
Louisville Map 3 Louisville Map 3 0.1 Base.LouisvilleMap3
Louisville Map 4 Louisville Map 4 0.1 Base.LouisvilleMap4
Louisville Map 5 Louisville Map 5 0.1 Base.LouisvilleMap5
Louisville Map 6 Louisville Map 6 0.1 Base.LouisvilleMap6
Louisville Map 7 Louisville Map 7 0.1 Base.LouisvilleMap7
Louisville Map 8 Louisville Map 8 0.1 Base.LouisvilleMap8
Louisville Map 9 Louisville Map 9 0.1 Base.LouisvilleMap9

Note: Each Louisville is called the same, currently it's not possible to know what section it belongs to before reading it.

Writing on a map

In-game map with annotations

Maps can be annotated with the use of a pen or pencil. Moving or erasing annotations will require an eraser. Maps can also be renamed in the inventory.

Action Description Items
Add note/symbol Requires any writing implement. Pencil.pngPenRedPen.pngBluePen.pngCrayons.png
Edit note/symbol Requires any writing implement and an eraser. Pencil.pngPenRedPen.pngBluePen.pngCrayons.pngEraser.png
Move note/symbol Requires any writing implement and an eraser. Pencil.pngPenRedPen.pngBluePen.pngCrayons.pngEraser.png
Remove marking Requires an eraser. Eraser.png

List of symbols

Map symbols

The following symbols or icons can be added to the map using the Add Symbol button.

  • Arrow (North, North East, East, South East, South, South West, West, North West)
  • Apple
  • Asterisk
  • Axe
  • Boat
  • Burger
  • Check mark
  • Club
  • Cross (Religious) or Grave marker
  • Diamond
  • Dollar
  • Exclamation Mark
  • Face (Dead)
  • Face (Happy)
  • Face (Sad)
  • Fire
  • Fish
  • Garbage
  • Gears
  • Gun
  • Heart
  • House
  • Knife and Fork
  • Leaf
  • Lightning Bolt
  • Lock
  • Medicine
  • Moon (Crescent)
  • Moon (Full)
  • Pill
  • Question Mark
  • Radioactive
  • Skull and Crossbones
  • Spades
  • Star
  • Sun
  • Target
  • Tent
  • Trap
  • Water
  • Wrench
  • X
  • Z

Annotated maps

Main article: Annotated Map

A special map item called an annotated map may be found that is essentially a map with notes and writings on it, done by a former survivor. They can indicate safehouses, notable POIs, or simply just provide a bit of storytelling.

Location

The loot distributions can be found in the table(s) below.

MarchRidgeMap distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 41.46%
all shelvesmag 23.67%
all toolcabinet 11.21%
carsupply shelvesmag 41.46%
carsupply shelvesmag 23.67%
closet crate 11.21%
closet crate 4.44%
conveniencestore shelves 11.21%
cornerstore shelves 11.21%
fossoil shelves 11.21%
garagestorage crate 11.21%
garagestorage crate 4.44%
gasstorage crate 11.21%
gasstorage metal_shelves 11.21%
gasstore shelves 11.21%
generalstore shelves 11.21%
generalstorestorage shelves 11.21%
hall shelvesmag 41.46%
hall shelvesmag 23.67%
mapfactory crate 41.46%
mapfactory crate 23.67%
storageunit crate 11.21%
storageunit crate 4.44%
storageunit metal_shelves 11.21%
zippeestore shelves 11.21%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 20
Farm: 20
FarmLand: 20
Forest: 20
Nav: 20
TownZone: 20
TrailerPark: 20
Vegitation: 20
- - - - - - -
MuldraughMap distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 41.46%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 41.46%
carsupply shelvesmag 23.67%
closet crate 4.44%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 41.46%
hall shelvesmag 23.67%
mapfactory crate 41.46%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 20
Farm: 20
FarmLand: 20
Forest: 20
Nav: 20
TownZone: 20
TrailerPark: 20
Vegitation: 20
- - - - - - -
RiversideMap distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 41.46%
all shelvesmag 23.67%
all toolcabinet 11.21%
carsupply shelvesmag 41.46%
carsupply shelvesmag 23.67%
closet crate 11.21%
closet crate 4.44%
conveniencestore shelves 11.21%
cornerstore shelves 11.21%
fossoil shelves 11.21%
garagestorage crate 11.21%
garagestorage crate 4.44%
gasstorage crate 11.21%
gasstorage metal_shelves 11.21%
gasstore shelves 11.21%
generalstore shelves 11.21%
generalstorestorage shelves 11.21%
hall shelvesmag 41.46%
hall shelvesmag 23.67%
mapfactory crate 41.46%
mapfactory crate 23.67%
storageunit crate 11.21%
storageunit crate 4.44%
storageunit metal_shelves 11.21%
zippeestore shelves 11.21%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 20
Farm: 20
FarmLand: 20
Forest: 20
Nav: 20
TownZone: 20
TrailerPark: 20
Vegitation: 20
- - - - - - -
RosewoodMap distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 41.46%
all shelvesmag 23.67%
all toolcabinet 11.21%
carsupply shelvesmag 41.46%
carsupply shelvesmag 23.67%
closet crate 11.21%
closet crate 4.44%
conveniencestore shelves 11.21%
cornerstore shelves 11.21%
fossoil shelves 11.21%
garagestorage crate 11.21%
garagestorage crate 4.44%
gasstorage crate 11.21%
gasstorage metal_shelves 11.21%
gasstore shelves 11.21%
generalstore shelves 11.21%
generalstorestorage shelves 11.21%
hall shelvesmag 41.46%
hall shelvesmag 23.67%
mapfactory crate 41.46%
mapfactory crate 23.67%
storageunit crate 11.21%
storageunit crate 4.44%
storageunit metal_shelves 11.21%
zippeestore shelves 11.21%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 20
Farm: 20
FarmLand: 20
Forest: 20
Nav: 20
TownZone: 20
TrailerPark: 20
Vegitation: 20
- - - - - - -
WestpointMap distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 41.46%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 41.46%
carsupply shelvesmag 23.67%
closet crate 4.44%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 41.46%
hall shelvesmag 23.67%
mapfactory crate 41.46%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 20
Farm: 20
FarmLand: 20
Forest: 20
Nav: 20
TownZone: 20
TrailerPark: 20
Vegitation: 20
- - - - - - -
LouisvilleMap1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap4 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap5 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap6 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap7 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap8 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
LouisvilleMap9 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all inventoryfemale 0.59%
all inventorymale 0.59%
all shelvesmag 23.67%
all toolcabinet 4.44%
carsupply shelvesmag 23.67%
closet crate 4.44%
closet crate 3.28%
conveniencestore shelves 4.44%
cornerstore shelves 4.44%
fossoil shelves 4.44%
garagestorage crate 4.44%
garagestorage crate 3.28%
gasstorage crate 4.44%
gasstorage metal_shelves 4.44%
gasstore shelves 4.44%
generalstore shelves 4.44%
generalstorestorage shelves 4.44%
hall shelvesmag 23.67%
mapfactory crate 23.67%
storageunit crate 4.44%
storageunit crate 3.28%
storageunit metal_shelves 4.44%
zippeestore shelves 4.44%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Map
    {
        DisplayCategory = Cartography,
        Type				=			Map,
        DisplayName			=		    Map,
        Icon				=			Map,
        Weight				=			0.1,
        WorldStaticModel = Map,
    }

See also

External links