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Screwdriver
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English • français • русский |
Screwdriver | ||
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![]() | ||
| ||
General | ||
Category | Weapon | |
Weight | 0.4 | |
Function |
Mechanics Electrical Weapon mods | |
Equipped | One-handed | |
Condition max. | 10 | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.85 tiles | |
Damage | 0.3–0.7 | |
Knockback | 0.3 | |
Execution | Jaw stab | |
Technical details | ||
Base ID | Base.Screwdriver | |
A screwdriver is a one-handed, short blade weapon and a useful tool.
Usage
Weapon
In times of emergency the screwdriver can be used to quickly take out small groups of zombies, but it is unfit for hordes.
It has low durability and damage, requiring many well-placed hits to kill a single undead. However, it can perform jaw stab attacks.
The screwdriver cannot be repaired, which makes it useless once broken.
Tool
If a screwdriver, saw, and hammer are in the player's inventory, a player can dismantle player-made objects (water barrels, crates, etc) and world objects (complex furniture, metal security doors, etc). When disassembling player-made objects, some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. The screwdriver is also needed to change attachments on firearms (suppressors, sights, chokes, etc).
The screwdriver is also needed to disassemble electrical devices, such as radios and digital watches. It is also used to create improvised electronic devices, such as timers and triggers. It is also needed to remove headlights, taillights, and the radio from vehicles.
Crafting
General
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
![]() Notched Wooden Plank |
0 XP | none | (keep) |
(consumed) |
||
![]() Spear with Screwdriver |
0 XP | none | ![]() Crafted Spear (consumed) |
![]() Screwdriver (consumed) |
![]() Duct Tape (2 units) (consumed)|- | |
![]() Screwdriver |
0 XP | none | ![]() Spear with Screwdriver (consumed) |
Electrical
- Main article: Electrical
Dismantling
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
![]() Electronics Scrap |
0.5 Elec | none | ![]() Screwdriver (keep) |
(consumed) | |
![]() Electronics Scrap x2 |
0.5 Elec | none | ![]() Screwdriver (keep) |
![]() ValuTech PortaDisc (consumed)|- | |
![]() Motion Sensor |
0.5 Elec | none | ![]() Screwdriver (keep) |
![]() Home Alarm (consumed)|- | |
![]() Amplifier |
0.5 Elec | none | ![]() Screwdriver (keep) |
![]() Speaker (consumed)|- | |
![]() Electronic Parts |
0.5 Elec | none | ![]() Screwdriver (keep) |
(consumed)|- | |
![]() Electronic Parts |
0.5 Elec | none | ![]() Screwdriver (keep) |
(consumed)|- | |
![]() Electronic Parts |
0.5 Elec | none | ![]() Screwdriver (keep) |
One of: ![]() ![]() ![]() ![]() ![]() (consumed)|- | |
![]() Electronic Parts |
0.5 Elec | none | ![]() Screwdriver (keep) |
(consumed)|- |
Components
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
![]() Crafted Trigger |
Electrical 2 | ![]() |
![]() Screwdriver (keep) |
![]() Radio Receiver (consumed) |
![]() Electronics Scrap x2 (consumed) |
![]() Glue (2 units) (consumed)|- | |
![]() Crafted Timer |
Electrical 1 | ![]() |
![]() Screwdriver (keep) |
(consumed) |
![]() Electronics Scrap x1 (consumed) |
![]() Glue (1 unit) (consumed)|- | |
![]() Remote Controller V1 |
Electrical 2 | ![]() |
![]() Screwdriver (keep) |
![]() TV Remote (consumed) |
![]() Electronics Scrap x2 (consumed) |
![]() Glue (2 units) (consumed)|- | |
![]() Remote Controller V2 |
Electrical 4 | ![]() |
![]() Screwdriver (keep) |
![]() TV Remote (consumed) |
![]() Electronics Scrap x3 (consumed) |
![]() Glue (2 units) (consumed)|- | |
![]() Remote Controller V3 |
Electrical 6 | ![]() |
![]() Screwdriver (keep) |
![]() TV Remote (consumed) |
![]() Electronics Scrap x4 (consumed) |
![]() Glue (2 units) (consumed)|- |
Communication
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 | Ingredient 7 | Ingredient 8 | Ingredient 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Makeshift Radio |
none | ![]() |
![]() Screwdriver (keep) |
![]() Electronics Scrap x2 (consumed) |
![]() Amplifier (consumed) |
![]() Light Bulb (consumed) |
![]() Radio Receiver (consumed) |
![]() Electric Wire (consumed) |
![]() Aluminum x2 (consumed) |
- | ||
![]() Makeshift Walkie Talkie |
none | ![]() |
![]() Screwdriver (keep) |
![]() Electronics Scrap x3 (consumed) |
![]() Amplifier (consumed) |
![]() Light Bulb (consumed) |
![]() Green Light Bulb (consumed) |
![]() Radio Receiver (consumed) |
![]() Radio Transmitter (consumed) |
![]() Electric Wire x2 (consumed) |
![]() Aluminum x3 (consumed)|- | |
![]() Makeshift Ham Radio |
none | ![]() |
![]() Screwdriver (keep) |
![]() Electronics Scrap x4 (consumed) |
![]() Amplifier (consumed) |
![]() Light Bulb (consumed) |
![]() Green Light Bulb (consumed) |
![]() Radio Receiver (consumed) |
![]() Radio Transmitter (consumed) |
![]() Electric Wire x3 (consumed) |
![]() Aluminum x4 (consumed)|- |
Distribution
Screwdrivers are mostly found in hardware stores, vehicles and storage crates (which are usually in warehouses and storage facilities). They may also be found stuck inside zombies.
Code
Retrieved | |
---|---|
Version 41.53 |
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item Screwdriver { MaxRange = 0.85, WeaponSprite = Screwdriver, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlade, ConditionLowerChanceOneIn = 6, Weight = 0.4, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Screwdriver, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Screwdriver, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CloseKillMove = Jaw_Stab, BreakSound = BreakMetalItem, TreeDamage = 1, EnduranceMod = 0.5, MetalValue = 5, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.3, MaxDamage = 0.7, WeaponLength = 0.19, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, Tags = Screwdriver, }
See also