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Weapon mods
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Navigation: | Main>The Game World>Items>Weapons>Weapon mods | Page updated: Version 40.43 |
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Weapon mods can be attached to certain firearms, modifying the weapon's stats.
Usage
“ | “You'll need a screwdriver to mount/unmount them, they'll increase or decrease some stats of your weapon” |
— Romain 'RJ' Johnson |
To attach a weapon mod, a screwdriver, the appropriate weapon to modify and the weapon mod, must all be in the player's main inventory. Upon RMC the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon LMC the desired upgrade, the player will equip both the screwdriver and the weapon mod, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed.
Distribution
“ | “Those modifications will come with some luck directly mounted on the rifle, or you can fine separated parts at a gunstore.” |
— Romain 'RJ' Johnson |
Weapon mods can only be found either already attached to a weapon, or inside one of the various gunstores located throughout Knox Country.
Weapon mod list
Canons
Mod | Weight | Weight+ | Attribute | Weapons | Base ID |
---|---|---|---|---|---|
![]() Choke Tube - Full |
0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | ![]() |
Base.ChokeTubeFull |
![]() Choke Tube - Improved |
0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | ![]() |
Base.ChokeTubeImproved |
![]() Laser |
0.2 | 0.2 | Increases hit chance by 5 | ![]() ![]() ![]() |
Base.Laser |
Recoil Pads
Mod | Weight | Weight+ | Attribute | Weapons | Base ID |
---|---|---|---|---|---|
![]() Recoil Pad |
0.1 | 0.1 | Reduces recoil by 5 | ![]() ![]() ![]() ![]() |
Base.RecoilPad |
Scopes
Mod | Weight | Weight+ | Attribute | Weapons | Base ID |
---|---|---|---|---|---|
![]() x2 Scope |
0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | ![]() ![]() ![]() ![]() |
Base.x2Scope |
![]() x4 Scope |
0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | ![]() ![]() ![]() ![]() |
Base.x4Scope |
![]() x8 Scope |
0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | ![]() ![]() ![]() ![]() |
Base.x8Scope |
![]() Iron Sight |
0.1 | 0.1 | Increases max. range by 3 | ![]() ![]() ![]() ![]() ![]() |
Base.IronSight |
![]() Red Dot |
0.2 | 0.2 | Increases aiming speed. | ![]() ![]() ![]() ![]() ![]() |
Base.RedDot |
Slings/Bandoliers
Mod | Weight | Weight+ | Attribute | Weapons | Base ID |
---|---|---|---|---|---|
![]() Ammo Straps |
0.5 | 0.5 | Reduces reload time by 5 | ![]() ![]() ![]() |
Base.AmmoStraps |
![]() Sling |
0.5 | - 0.3 | Reduces weight by 0.3 | ![]() ![]() ![]() |
Base.Sling |
Stocks
Mod | Weight | Weight+ | Attribute | Weapons | Base ID |
---|---|---|---|---|---|
![]() Fiberglass Stock |
0.1 | - 0.5 | Reduces the weight by 0.5 and increases hit chance by 8 | ![]() ![]() |
Base.FiberglassStock |