A D-E pistol, is a handgun chambered in .44 Magnum rounds.
The D-E pistol gun can be attached to a holster or double holster for quick access and weight reduction.
- Tied with the Magnum for highest maximum damage of any handgun.
- Tied with the M625 Revolver for 2nd highest stopping power of any handgun.
- One of the best handguns for luring zombies away from an area.
- Compatible with more gun attachments than the Magnum Revolver
- 2nd Loudest handgun, zombies with default hearing being able to hear it from up to 100 tiles away.
- Tied with the magnum for 2nd lowest accuracy of any handgun.
- Geared towards survivors with a high aiming level.
- Requires magazines (capable of jamming).
- Gun, ammo and magazines are quite difficult to find.
- .44 Magnum round boxes only contain 12 rounds.
The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Survivor wielding the D-E Pistol.
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = Handgun,
SoundVolume = 75,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = D-E Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = DesertEagleBringToBear,
SwingSound = DesertEagleShoot,
HitSound = BulletHitBody,
ClickSound = DesertEagleJam,
SoundRadius = 70,
MinDamage = 1,
MaxDamage = 1.9,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 20,
AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 32,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 30,
BreakSound = DesertEagleBreak,
MetalValue = 30,
AmmoBox = Bullets44Box,
MaxAmmo = 8,
EquipSound = DesertEagleEquip,
UnequipSound = DesertEagleUnequip,
InsertAmmoSound = DesertEagleInsertAmmo,
EjectAmmoSound = DesertEagleEjectAmmo,
InsertAmmoStartSound = DesertEagleInsertAmmoStart,
InsertAmmoStopSound = DesertEagleInsertAmmoStop,
EjectAmmoStartSound = DesertEagleEjectAmmoStart,
EjectAmmoStopSound = DesertEagleEjectAmmoStop,
ShellFallSound = DesertEagleCartridgeFall,
RackSound = DesertEagleRack,
MagazineType = Base.44Clip,
AmmoType = Base.Bullets44,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 9,
||Added to the game