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D-E Pistol

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
D-E Pistol
Handgun Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
Base.Bullets44
Magazine size
8
Properties
metal quantity
30
Max condition
10
Condition lower chance
60
Performance
Damage
1–1.9
Door damage
5
Range
0.61–10
Accuracy
20
Recoil
32
Noise radius
70
Knockback
0.3
Aiming time
30
Reload time
30
Crit chance
20%
Technical
Item ID
Base.Pistol3

A D-E pistol, is a handgun chambered in .44 Magnum rounds.

Usage

The D-E pistol gun can be attached to a holster or double holster for quick access and encumbrance reduction.

Pros Cons
  • Tied with the Magnum for highest maximum damage of any handgun.
  • Tied with the M625 Revolver for 2nd highest stopping power of any handgun.
  • One of the best handguns for luring zombies away from an area.
  • Compatible with more gun attachments than the Magnum Revolver
  • 2nd loudest handgun, zombies with default hearing being able to hear it from up to 70 tiles away.
  • Tied with the magnum for 2nd lowest accuracy of any handgun.
  • Geared towards survivors with a high aiming level.
  • Requires magazines (capable of jamming).
  • Gun, ammo and magazines are quite difficult to find.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Condition

The D-E pistol has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.

For how this is calculated, see: Condition
Maintenance skill Weapon level Condition lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Repairing

D-E Pistol

For more information, see Condition
Fixer Skill Repairs Success chance
D-E Pistol D-E Pistol 3 Aiming 50% 95%

Location

The loot distributions can be found in the table(s) below.

Pistol3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all dresser 2.1%
armysurplus displaycase 11.21%
bedroom desk 2.1%
bedroom dresser 2.22%
bedroom sidetable 2.1%
druglab metal_shelves 11.21%
garagestorage locker 11.21%
GunCache1 Duffel Bag 11.21%
GunCache1 counter 11.21%
GunCache1 GunBox 11.21%
GunCache2 Duffel Bag 5.77%
GunCache2 GunBox 11.21%
gunstore displaycase 11.21%
gunstorestorage crate 11.21%
hunting displaycase 11.21%
hunting locker 11.21%
pawnshop displaycase 11.21%
pawnshopoffice locker 19.68%
pawnshopstorage locker 19.68%
SafehouseLoot counter 11.21%
SafehouseLoot crate 11.21%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot wardrobe 11.21%
SurvivorCache1 counter 11.21%
SurvivorCache2 counter 11.21%
Vehicle
Type Container Effective chance
Survivalist Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 1
Farm: 1
FarmLand: 1
Forest: 1
Nav: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

The D-E pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.

The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Trivia

  • D-E pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
  • This item used to have a slightly different icon at one point: Handgun.png.

Gallery

History

Base.Pistol3

Version Description
Build 41.65 DisplayCategory added with value Weapon.
SoundRadius changed from 100 to 70.
Build 41.54 BreakSound changed from BreakMetalItem to DesertEagleBreak.
BringToBearSound added with value DesertEagleBringToBear.
ClickSound added with value DesertEagleJam.
EjectAmmoSound changed from Stormy9mmClipEject to DesertEagleEjectAmmo.
EjectAmmoStartSound added with value DesertEagleEjectAmmoStart.
EjectAmmoStopSound added with value DesertEagleEjectAmmoStop.
EquipSound added with value DesertEagleEquip.
HitSound added with value BulletHitBody.
InsertAmmoSound changed from Stormy9mmClipLoad to DesertEagleInsertAmmo.
InsertAmmoStartSound added with value DesertEagleInsertAmmoStart.
InsertAmmoStopSound added with value DesertEagleInsertAmmoStop.
RackSound changed from Stormy9mmRack to DesertEagleRack.
ShellFallSound added with value DesertEagleCartridgeFall.
SwingSound changed from Firearm9mmShot to DesertEagleShoot.
UnequipSound added with value DesertEagleUnequip.
Build 41.51 Icon changed from HandGun3 to HandGun.
RecoilDelay changed from 30 to 32.
StopPower added with value 9.
Build 41.46 ModelWeaponPart changed from GunLight GunLight gunlight gunlight to Laser Laser laser laser.
Build 41.45 ModelWeaponPart added with value GunLight GunLight gunlight gunlight.
Build 41.42 Weight changed from 2 to 1.5.
Build 41.20 AimingPerkHitChanceModifier changed from 17 to 12.
HitChance changed from 15 to 20.
Build 41.19 AimingPerkHitChanceModifier changed from 15 to 17.
AimingTime changed from 40 to 30.
HitChance changed from 45 to 15.
MaxDamage changed from 1.6 to 1.9.
RecoilDelay changed from 20 to 30.
SoundRadius changed from 150 to 100.
Build 41.17 AttachmentType added with value Holster.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pistol3
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DesertEagleBringToBear,
        SwingSound	=	DesertEagleShoot,
        HitSound = BulletHitBody,
		ClickSound = DesertEagleJam,
        SoundRadius	=	70,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   DesertEagleBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
		EquipSound = DesertEagleEquip,
		UnequipSound = DesertEagleUnequip,
        InsertAmmoSound = DesertEagleInsertAmmo,
        EjectAmmoSound = DesertEagleEjectAmmo,
		InsertAmmoStartSound = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound = DesertEagleInsertAmmoStop,
		EjectAmmoStartSound = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        ShellFallSound = DesertEagleCartridgeFall,
        RackSound = DesertEagleRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 9,
    }

See also