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A D-E pistol, is a handgun chambered in .44 Magnum rounds.
Usage
The D-E pistol gun can be attached to a holster or double holster for quick access and encumbrance reduction.
Pros | Cons |
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Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun lightFuture
Condition
The D-E pistol has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.
Maintenance skill | Weapon level | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Repairing
D-E Pistol
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× D-E Pistol | 3 Aiming | 50% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | dresser | 2.1% |
armysurplus | displaycase | 11.21% |
bedroom | desk | 2.1% |
bedroom | dresser | 2.22% |
bedroom | sidetable | 2.1% |
druglab | metal_shelves | 11.21% |
garagestorage | locker | 11.21% |
GunCache1 | Duffel Bag | 11.21% |
GunCache1 | counter | 11.21% |
GunCache1 | GunBox | 11.21% |
GunCache2 | Duffel Bag | 5.77% |
GunCache2 | GunBox | 11.21% |
gunstore | displaycase | 11.21% |
gunstorestorage | crate | 11.21% |
hunting | displaycase | 11.21% |
hunting | locker | 11.21% |
pawnshop | displaycase | 11.21% |
pawnshopoffice | locker | 19.68% |
pawnshopstorage | locker | 19.68% |
SafehouseLoot | counter | 11.21% |
SafehouseLoot | crate | 11.21% |
SafehouseLoot | metal_shelves | 11.21% |
SafehouseLoot | wardrobe | 11.21% |
SurvivorCache1 | counter | 11.21% |
SurvivorCache2 | counter | 11.21% |
Outfit | Days survived | Chance |
---|---|---|
Police (male outfit), Police (female outfit) | 0 | 50 |
Police Riot (male outfit) | 0 | 50 |
Police State (male outfit), Police State (female outfit) | 0 | 50 |
Prison Guard (male outfit) | 0 | 50 |
Private Militia (male outfit), Private Militia (female outfit) | 0 | 50 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 1 Farm: 1 FarmLand: 1 Forest: 1 Nav: 1 TownZone: 1 TrailerPark: 1 Vegitation: 1 |
- | - | - | - | - | - | - |
The D-E pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Trivia
- D-E pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
- This item used to have a slightly different icon at one point: .
Gallery
History
Base.Pistol3
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Weapon .SoundRadius changed from 100 to 70 . |
Build 41.54 | BreakSound changed from BreakMetalItem to DesertEagleBreak .BringToBearSound added with value DesertEagleBringToBear .ClickSound added with value DesertEagleJam .EjectAmmoSound changed from Stormy9mmClipEject to DesertEagleEjectAmmo .EjectAmmoStartSound added with value DesertEagleEjectAmmoStart .EjectAmmoStopSound added with value DesertEagleEjectAmmoStop .EquipSound added with value DesertEagleEquip .HitSound added with value BulletHitBody .InsertAmmoSound changed from Stormy9mmClipLoad to DesertEagleInsertAmmo .InsertAmmoStartSound added with value DesertEagleInsertAmmoStart .InsertAmmoStopSound added with value DesertEagleInsertAmmoStop .RackSound changed from Stormy9mmRack to DesertEagleRack .ShellFallSound added with value DesertEagleCartridgeFall .SwingSound changed from Firearm9mmShot to DesertEagleShoot .UnequipSound added with value DesertEagleUnequip . |
Build 41.51 | Icon changed from HandGun3 to HandGun .RecoilDelay changed from 30 to 32 .StopPower added with value 9 . |
Build 41.46 | ModelWeaponPart changed from GunLight GunLight gunlight gunlight to Laser Laser laser laser . |
Build 41.45 | ModelWeaponPart added with value GunLight GunLight gunlight gunlight . |
Build 41.42 | Weight changed from 2 to 1.5 . |
Build 41.20 | AimingPerkHitChanceModifier changed from 17 to 12 .HitChance changed from 15 to 20 . |
Build 41.19 | AimingPerkHitChanceModifier changed from 15 to 17 .AimingTime changed from 40 to 30 .HitChance changed from 45 to 15 .MaxDamage changed from 1.6 to 1.9 .RecoilDelay changed from 20 to 30 .SoundRadius changed from 150 to 100 . |
Build 41.17 | AttachmentType added with value Holster . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol3
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = Handgun,
SoundVolume = 75,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = D-E Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = DesertEagleBringToBear,
SwingSound = DesertEagleShoot,
HitSound = BulletHitBody,
ClickSound = DesertEagleJam,
SoundRadius = 70,
MinDamage = 1,
MaxDamage = 1.9,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 20,
AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 32,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 30,
BreakSound = DesertEagleBreak,
MetalValue = 30,
AmmoBox = Bullets44Box,
MaxAmmo = 8,
EquipSound = DesertEagleEquip,
UnequipSound = DesertEagleUnequip,
InsertAmmoSound = DesertEagleInsertAmmo,
EjectAmmoSound = DesertEagleEjectAmmo,
InsertAmmoStartSound = DesertEagleInsertAmmoStart,
InsertAmmoStopSound = DesertEagleInsertAmmoStop,
EjectAmmoStartSound = DesertEagleEjectAmmoStart,
EjectAmmoStopSound = DesertEagleEjectAmmoStop,
ShellFallSound = DesertEagleCartridgeFall,
RackSound = DesertEagleRack,
MagazineType = Base.44Clip,
AmmoType = Base.Bullets44,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 9,
}