A D-E pistol, is a handgun chambered in .44 Magnum rounds.
Usage
The D-E pistol gun can be attached to a holster or double holster for quick access and encumbrance reduction.
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron sight : Increases firing range by 3 tiles.
- Red dot : Increases aiming speed.
- Laser Increases base hit chance by 5%.
- Gun lightFuture
Condition
The D-E pistol has a maximum condition of 10. Its rate of degradation is influenced by the aiming and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (60 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the aiming and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and aiming levels.
Maintenance skill | Weapon level | Condition lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_WeaponBag | Duffel Bag | 5.54% |
GunCache1 | Duffel Bag | 10.78% |
GunCache1 | GunBox | 10.78% |
GunCache1 | counter | 10.78% |
GunCache2 | Duffel Bag | 5.54% |
GunCache2 | GunBox | 10.78% |
PistolCase3 | Gun Case | 120.41% |
SafehouseLoot | counter | 10.78% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | wardrobe | 10.78% |
SurvivorCache1 | counter | 10.78% |
SurvivorCache2 | counter | 10.78% |
all | dresser | 1.64% |
armysurplus | displaycase | 10.78% |
bedroom | desk | 1.64% |
bedroom | dresser | 1.75% |
bedroom | sidetable | 1.64% |
druglab | metal_shelves | 10.78% |
garagestorage | locker | 10.78% |
gunstore | displaycase | 10.78% |
gunstorestorage | crate | 10.78% |
hunting | displaycase | 10.78% |
hunting | locker | 10.78% |
pawnshop | displaycase | 10.78% |
pawnshopoffice | locker | 19.27% |
pawnshopstorage | locker | 19.27% |
Outfit | Days survived | Chance |
---|---|---|
Police PoliceState PoliceRiot PrisonGuard PrivateMilitia |
0 | 50 |
The D-E pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- D-E pistol is based on IMI Desert Eagle, specifically the .44 magnum variant.
- This item used to have a slightly different icon at one point: .
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pistol3
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 10,
WeaponSprite = Handgun,
SoundVolume = 75,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.5,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = D-E Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
BringToBearSound = DesertEagleBringToBear,
SwingSound = DesertEagleShoot,
HitSound = BulletHitBody,
ClickSound = DesertEagleJam,
SoundRadius = 70,
MinDamage = 1,
MaxDamage = 1.9,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 20,
AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 32,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 30,
BreakSound = DesertEagleBreak,
MetalValue = 30,
AmmoBox = Bullets44Box,
MaxAmmo = 8,
EquipSound = DesertEagleEquip,
UnequipSound = DesertEagleUnequip,
InsertAmmoSound = DesertEagleInsertAmmo,
EjectAmmoSound = DesertEagleEjectAmmo,
InsertAmmoStartSound = DesertEagleInsertAmmoStart,
InsertAmmoStopSound = DesertEagleInsertAmmoStop,
EjectAmmoStartSound = DesertEagleEjectAmmoStart,
EjectAmmoStopSound = DesertEagleEjectAmmoStop,
ShellFallSound = DesertEagleCartridgeFall,
RackSound = DesertEagleRack,
MagazineType = Base.44Clip,
AmmoType = Base.Bullets44,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
ModelWeaponPart = RedDot RedDot reddot reddot,
ModelWeaponPart = GunLight GunLight gunlight gunlight,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = Laser Laser laser laser,
StopPower = 9,
}
History
Alpha | |
---|---|
41 | Added to the game |