D-E Pistol

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D-E Pistol
D-E Pistol
D-E Pistol (Icon) .44 Magazine .44 Magnum Round
General
Category Weapon
Weight
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Characteristics
Ammo type .44 Magnum Round
Magazine size 8
Noise radius 70 tiles
Recoil delay 30
Reload time 30
Aiming time 30
Damage
Type Gunshot
Range 0.61–10 tiles
Damage 1–1.9
Accuracy 20
Knockback 0.3
Knockdown 2
Technical details
Base ID base.Pistol3

A D-E pistol, is a handgun chambered in .44 Magnum rounds.

Usage

The D-E pistol gun can be attached to a holster or double holster for quick access and weight reduction.

Pros Cons
  • Tied with the Magnum for highest maximum damage of any handgun.
  • Tied with the M625 Revolver for 2nd highest stopping power of any handgun.
  • One of the best handguns for luring zombies away from an area.
  • Compatible with more gun attachments than the Magnum Revolver
  • 2nd Loudest handgun, zombies with default hearing being able to hear it from up to 70 tiles away.
  • Tied with the magnum for 2nd lowest accuracy of any handgun.
  • Geared towards survivors with a high aiming level.
  • Requires magazines (capable of jamming).
  • Gun, ammo and magazines are quite difficult to find.
  • .44 Magnum round boxes only contain 12 rounds.

Attachments

Distribution

The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.

The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Trivia


Code

Retrieved
Version 41.73
    item Pistol3
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DesertEagleBringToBear,
        SwingSound	=	DesertEagleShoot,
        HitSound = BulletHitBody,
		ClickSound = DesertEagleJam,
        SoundRadius	=	70,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   DesertEagleBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
		EquipSound = DesertEagleEquip,
		UnequipSound = DesertEagleUnequip,
        InsertAmmoSound = DesertEagleInsertAmmo,
        EjectAmmoSound = DesertEagleEjectAmmo,
		InsertAmmoStartSound = DesertEagleInsertAmmoStart,
		InsertAmmoStopSound = DesertEagleInsertAmmoStop,
		EjectAmmoStartSound = DesertEagleEjectAmmoStart,
		EjectAmmoStopSound = DesertEagleEjectAmmoStop,
        ShellFallSound = DesertEagleCartridgeFall,
        RackSound = DesertEagleRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 9,
    }

History

Alpha
41 Added to the game


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