D-E Pistol |
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General |
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Category |
Weapon |
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Weight |
2 |
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Equipped |
One-handed |
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Condition max. |
10 |
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Characteristics |
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Ammo type |
.44 Ammo |
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Clip size |
15 |
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Noise radius |
100 tiles |
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Recoil delay |
30 |
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Reload time |
30 |
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Aiming time |
30 |
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Damage |
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Type |
Gunshot |
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Range |
0.61–10 tiles |
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Damage |
1–1.9 |
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Accuracy |
20 |
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Knockback |
0.3 |
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Knockdown |
2 |
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Technical details |
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Base ID |
base.Pistol3 |
D-E stands for Desert Eagle
Code
item Pistol3
{
ImpactSound = null,
MaxRange = 10,
WeaponSprite = Handgun,
SoundVolume = 75,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 2,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = D-E Pistol,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SwingSound = Firearm9mmShot,
SoundRadius = 100,
MinDamage = 1,
MaxDamage = 1.9,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun3,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 20,
AimingPerkHitChanceModifier = 12,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 30,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 30,
BreakSound = BreakMetalItem,
MetalValue = 30,
AmmoBox = Bullets44Box,
MaxAmmo = 8,
InsertAmmoSound = Stormy9mmClipLoad,
EjectAmmoSound = Stormy9mmClipEject,
RackSound = Stormy9mmRack,
MagazineType = Base.44Clip,
AmmoType = Base.Bullets44,
WeaponReloadType = handgun,
JamGunChance = 2,
AttachmentType = Holster,
}
History
Alpha |
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41 |
Added to the game
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