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M9 Magazine

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This page has been revised for the current stable version (41.78.16).
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M9 Magazine
Gun Magazine Model.png
General
Category
Ammo
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Part type
Magazine
Skill
Ammunition
Base.Bullets9mm
Magazine size
15
Technical
Item ID
Base.9mmClip

The M9 magazine stores ammo to feed into a firearm.

Usage

The M9 magazine is a firearm magazine that can hold up to 15 rounds. It is used in the M9 pistol.

Reloading

A magazine can be reloaded by either:

  • right-clicking the magazine in the player's inventory, then selecting “Insert X Bullets in Magazine”.
  • equipping the firearm and holding R, then selecting “Load Bullets into Spare Magazine”.

Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:

  • equipping the firearm and tapping R (the fullest magazine will be inserted).
  • equipping the firearm and holding R, then selecting “Insert Magazine”.
  • right-clicking the magazine or firearm in the player's inventory, then selecting “Insert Magazine”.

A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.

Location

The loot distributions can be found in the table(s) below.

9mmClip distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all Police (male)
Police (female)
5.33%
all Police State (male)
Police State (female)
5.33%
armysurplus displaycase 19.68%
druglab metal_shelves 19.68%
gunstore counter 19.68%
gunstore displaycase 19.68%
gunstore locker 19.68%
gunstore metal_shelves 19.68%
gunstore shelves 19.68%
gunstorestorage crate 19.68%
gunstorestorage locker 19.68%
gunstorestorage metal_shelves 19.68%
gunstorestorage shelves 19.68%
hunting displaycase 19.68%
hunting locker 19.68%
hunting metal_shelves 19.68%
pawnshop displaycase 19.68%
policestorage locker 19.68%
policestorage metal_shelves 19.68%
SafehouseLoot counter 19.68%
SafehouseLoot crate 19.68%
SafehouseLoot metal_shelves 19.68%
SafehouseLoot wardrobe 19.68%
security locker 11.21%
SurvivorCache1 counter 19.68%
SurvivorCache2 counter 19.68%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-2 4 Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

History

Base.9mmClip

Version Description
Build 41.65 DisplayCategory added with value Ammo.
Build 41.54 WorldStaticModel added with value Gun_Magazine_Ground.
Build 41.51 GunType added with value Base.Pistol.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 9mmClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	9mm Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 15,
        AmmoType = Base.Bullets9mm,
        StaticModel = GunMagazine,
        GunType = Base.Pistol,
        WorldStaticModel = Gun_Magazine_Ground,
    }

See also