Base.Sledgehammer2
A sledgehammer is a heavy, two-handed, blunt melee weapon.
Usage
Weapon
The sledgehammer has one of the highest average and maximum damage of all weapons, but has a very slow attack speed. The sledgehammer is one of the few weapons that can hit 3 zombies at once (with multi-hit enabled), for comparison, a baseball bat can only hit 2 zombies at once. It is heavy, must be equipped in two hands, and will quickly exhaust the user, and cannot be used once the character is exhausted.
Breaking doors
The sledgehammer is very effective at breaking doors, dealing 40 damage to them, compared to an axe dealing 35 damage. Alternatively, the destroy function can be used to destroy doors instantly.
Chopping trees
The sledgehammer is better at chopping down trees than most melee weapons, dealing 10 damage, but still not as effective as the axe which deals 35 damage.
Destruction of tiles
Destroying tiles, such as walls, doors, and other miscellaneous objects, is a function exclusive to the sledgehammer. To destroy tiles, click "Destroy" on the RMB contextual menu while having the sledgehammer equipped. A red box will appear, highlighting the tile to destroy.
Condition
The sledgehammer has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (40 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/40 (3%) | 400 |
0 | 4 | 1/42 (2%) | 420 |
0 | 8 | 1/44 (2%) | 440 |
4 | 0 | 1/44 (2%) | 440 |
8 | 0 | 1/48 (2%) | 480 |
4 | 4 | 1/46 (2%) | 460 |
4 | 8 | 1/48 (2%) | 480 |
8 | 8 | 1/52 (2%) | 520 |
10 | 10 | 1/54 (2%) | 540 |
Repairing
It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Repair Sledgehammer |
---|
Potentially repairs: 55%
Chance of success: 100% |
Potentially repairs: 20%
Chance of success: 95% Needs:
Duct Tape (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Glue (3 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (4 units) |
Crafting
The sledgehammer can be used to smash a watermelon into chunks.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Watermelon Chunks ×5 |
One of: Baseball Bat ×1 Hammer ×1 Log ×1 Plank ×1 Sledgehammer ×1 Spiked Baseball Bat ×1 Stone Hammer ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 0.42% |
SafehouseLoot | counter | 2.81% |
SafehouseLoot | crate | 1.65% |
SafehouseLoot | crate | 2.81% |
SafehouseLoot | metal_shelves | 1.65% |
SafehouseLoot | metal_shelves | 2.81% |
SafehouseLoot | wardrobe | 2.81% |
SurvivorCache1 | counter | 2.81% |
SurvivorCache2 | counter | 2.81% |
ToolsCache1 | ToolsBox | 1.65% |
all | crate | 0.41% |
all | toolcabinet | 1.65% |
armyhanger | counter | 1.65% |
armyhanger | metal_shelves | 1.65% |
closet | crate | 1.65% |
construction | crate | 1.65% |
drugshack | counter | 1.65% |
drugshack | crate | 1.65% |
factory | crate | 1.65% |
factory | metal_shelves | 1.65% |
farmstorage | crate | 1.65% |
farmstorage | metal_shelves | 1.65% |
firestorage | metal_shelves | 1.65% |
garagestorage | counter | 1.65% |
garagestorage | crate | 1.65% |
garagestorage | locker | 1.65% |
garagestorage | metal_shelves | 1.65% |
generalstore | metal_shelves | 1.65% |
generalstore | shelves | 1.65% |
generalstorestorage | metal_shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
kitchen | crate | 1.65% |
loggingfactory | crate | 1.65% |
loggingfactory | metal_shelves | 1.65% |
pawnshop | counter | 1.65% |
pawnshop | crate | 1.65% |
pawnshop | metal_shelves | 1.65% |
pawnshop | shelves | 1.65% |
pawnshopstorage | crate | 1.65% |
pawnshopstorage | metal_shelves | 1.65% |
shed | crate | 1.65% |
shed | locker | 1.65% |
shed | metal_shelves | 1.65% |
storageunit | crate | 1.65% |
storageunit | metal_shelves | 1.65% |
toolstore | counter | 1.65% |
toolstore | crate | 1.65% |
toolstore | metal_shelves | 1.65% |
toolstore | shelves | 1.65% |
toolstorestorage | crate | 1.65% |
toolstorestorage | metal_shelves | 1.65% |
warehouse | crate | 1.65% |
warehouse | metal_shelves | 1.65% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 0.42% |
SafehouseLoot | counter | 2.81% |
SafehouseLoot | crate | 1.65% |
SafehouseLoot | crate | 2.81% |
SafehouseLoot | metal_shelves | 1.65% |
SafehouseLoot | metal_shelves | 2.81% |
SafehouseLoot | wardrobe | 2.81% |
SurvivorCache1 | counter | 2.81% |
SurvivorCache2 | counter | 2.81% |
ToolsCache1 | ToolsBox | 1.65% |
all | crate | 0.41% |
all | toolcabinet | 1.65% |
armyhanger | counter | 1.65% |
armyhanger | metal_shelves | 1.65% |
closet | crate | 1.65% |
construction | crate | 1.65% |
drugshack | counter | 1.65% |
drugshack | crate | 1.65% |
factory | crate | 1.65% |
factory | metal_shelves | 1.65% |
farmstorage | crate | 1.65% |
farmstorage | metal_shelves | 1.65% |
firestorage | metal_shelves | 1.65% |
garagestorage | counter | 1.65% |
garagestorage | crate | 1.65% |
garagestorage | locker | 1.65% |
garagestorage | metal_shelves | 1.65% |
generalstore | metal_shelves | 1.65% |
generalstore | shelves | 1.65% |
generalstorestorage | metal_shelves | 1.65% |
generalstorestorage | shelves | 1.65% |
gigamart | shelves | 1.65% |
kitchen | crate | 1.65% |
loggingfactory | crate | 1.65% |
loggingfactory | metal_shelves | 1.65% |
pawnshop | counter | 1.65% |
pawnshop | crate | 1.65% |
pawnshop | metal_shelves | 1.65% |
pawnshop | shelves | 1.65% |
pawnshopstorage | crate | 1.65% |
pawnshopstorage | metal_shelves | 1.65% |
shed | crate | 1.65% |
shed | locker | 1.65% |
shed | metal_shelves | 1.65% |
storageunit | crate | 1.65% |
storageunit | metal_shelves | 1.65% |
toolstore | counter | 1.65% |
toolstore | crate | 1.65% |
toolstore | metal_shelves | 1.65% |
toolstore | shelves | 1.65% |
toolstorestorage | crate | 1.65% |
toolstorestorage | metal_shelves | 1.65% |
warehouse | crate | 1.65% |
warehouse | metal_shelves | 1.65% |
Sledgehammers can also be found at randomly spawning manhole and roadwork events, both on the ground and in the trunk of the vehicle.
Code
Item
Base.Sledgehammer
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Sledgehammer
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = SledgeHammer,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 4,
EnduranceMod = 4,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.04,
Categories = Blunt,
ConditionLowerChanceOneIn = 40,
Weight = 6,
SplatNumber = 3,
PushBackMod = 1,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 40,
IdleAnim = Idle_Weapon2,
CantAttackWithLowestEndurance = TRUE,
SwingAnim = Heavy,
DisplayName = Sledgehammer,
MinRange = 0.7,
SwingTime = 2,
HitSound = SledgehammerHit,
HitFloorSound = SledgehammerHit,
SwingSound = SledgehammerSwing,
DoorHitSound = SledgehammerHit,
KnockdownMod = 3,
SplatBloodOnNoDeath = FALSE,
Icon = Sledgehamer,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = SledgehammerBreak,
TreeDamage = 10,
MinDamage = 2,
MaxDamage = 3,
MetalValue = 120,
AlwaysKnockdown = TRUE,
CritDmgMultiplier = 2,
BaseSpeed = 0.9,
WeaponLength = 0.65,
RequiresEquippedBothHands = TRUE,
AttachmentType = BigBlade,
Tags = Sledgehammer,
}
Base.Sledgehammer2
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Sledgehammer2
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = SledgeHammer02,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 4,
EnduranceMod = 4,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.04,
Categories = Blunt,
ConditionLowerChanceOneIn = 40,
Weight = 6,
SplatNumber = 3,
PushBackMod = 1,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 40,
IdleAnim = Idle_Weapon2,
CantAttackWithLowestEndurance = TRUE,
SwingAnim = Heavy,
DisplayName = Sledgehammer,
MinRange = 0.7,
SwingTime = 2,
HitSound = SledgehammerHit,
HitFloorSound = SledgehammerHit,
SwingSound = SledgehammerSwing,
DoorHitSound = SledgehammerHit,
KnockdownMod = 3,
SplatBloodOnNoDeath = FALSE,
Icon = Sledgehammer2,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = SledgehammerBreak,
TreeDamage = 10,
MetalValue = 120,
MinDamage = 2,
MaxDamage = 3,
AlwaysKnockdown = TRUE,
CritDmgMultiplier = 2,
BaseSpeed = 0.9,
WeaponLength = 0.65,
RequiresEquippedBothHands = TRUE,
AttachmentType = BigBlade,
Tags = Sledgehammer,
}
Repair
Base.Sledgehammer
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Sledgehammer
{
Require : Sledgehammer,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=3,
Fixer : Scotchtape=4,
}
Base.Sledgehammer2
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Sledgehammer2
{
Require : Sledgehammer2,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=3,
Fixer : Scotchtape=4,
}
History
Alpha | |
---|---|
Build 26 | The sledgehammer will lose condition when used to destroy things. |
RC 2.9.8a | Melee weapons debuffed. |
0.2.0a | Sledgehammer added. |