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Sledgehammer

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Sledgehammer
SledgeHammer Model.png
Sledgehammer02 Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
6
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
10
Performance
Damage
2–3
Range
0.7–1.35
Attack speed
0.9
Knockback
1
Technical
Item ID
Base.Sledgehammer
Base.Sledgehammer2

A sledgehammer is a heavy, two-handed, blunt melee weapon.

Usage

Pros Cons
  • Very high damage per hit.
  • Can hit up to 3 zombies per hit, with multi-hit being enabled.
  • Very high knockback.
  • High durability as a weapon.
  • Can be repaired.
  • Great tool, as it can be used to destroy tiles and structures, such as stairs, walls and doors.
  • It has a very low attack speed, compared to many other long blunt weapons.
  • Cannot perform critical hits.
  • It's very heavy weapon, thus requiring a lot of encumbrance. Unequipping it, will thus require even more carrying capacity.
  • Exhausted characters cannot use it to attack. The weapon will also exhaust many characters quickly. A second or even third melee weapon is thus advised, when using it in combat.
  • Wounds, as such hand wounds, will further slow down attack speed significantly. This makes the weapon only good when the player character status is good.
  • Quite hard to find.

Weapon

The sledgehammer has one of the highest average and maximum damage of all weapons, but has a very slow attack speed. The sledgehammer is one of the few weapons that can hit 3 zombies at once (with multi-hit enabled), for comparison, a baseball bat can only hit 2 zombies at once. It is heavy, must be equipped in two hands, and will quickly exhaust the user, and cannot be used once the character is exhausted.

Breaking doors

The sledgehammer is very effective at breaking doors, dealing 40 damage to them, compared to an axe dealing 35 damage. Alternatively, the destroy function can be used to destroy doors instantly.

Chopping trees

The sledgehammer is better at chopping down trees than most melee weapons, dealing 10 damage, but still not as effective as the axe which deals 35 damage.

Destruction of tiles

Destroying tiles, such as walls, doors, and other miscellaneous objects, is a function exclusive to the sledgehammer. To destroy tiles, click "Destroy" on the RMB contextual menu while having the sledgehammer equipped. A red box will appear, highlighting the tile to destroy.

Crafting

The sledgehammer can be used to smash a watermelon into chunks.

Product Ingredients Tools Requirements Workstation XP
WatermelonSmashed.png
Watermelon Chunks ×5
One of:
BaseballBat.png Baseball Bat ×1
Hammer.png Hammer ×1
Logs.png Log ×1
Plank.png Plank ×1
Sledgehamer.png Sledgehammer ×1
BaseballBatNails.png Spiked Baseball Bat ×1
HammerStone.png Stone Hammer ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Condition

The sledgehammer has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (40 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.

Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/40 (3%) 400
0 4 1/42 (2%) 420
0 8 1/44 (2%) 440
4 0 1/44 (2%) 440
8 0 1/48 (2%) 480
4 4 1/46 (2%) 460
4 8 1/48 (2%) 480
8 8 1/52 (2%) 520
10 10 1/54 (2%) 540

Repairing

It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Sledgehammer

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

Sledgehammer distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.53%
all toolcabinet 2.1%
armyhanger counter 2.1%
armyhanger metal_shelves 2.1%
closet crate 2.1%
construction crate 2.1%
drugshack counter 2.1%
drugshack crate 2.1%
factory crate 2.1%
factory metal_shelves 2.1%
farmstorage crate 2.1%
farmstorage metal_shelves 2.1%
firestorage metal_shelves 2.1%
garagestorage counter 2.1%
garagestorage crate 2.1%
garagestorage locker 2.1%
garagestorage metal_shelves 2.1%
generalstore metal_shelves 2.1%
generalstore shelves 2.1%
generalstorestorage metal_shelves 2.1%
generalstorestorage shelves 2.1%
gigamart shelves 2.1%
kitchen crate 2.1%
loggingfactory crate 2.1%
loggingfactory metal_shelves 2.1%
pawnshop counter 2.1%
pawnshop crate 2.1%
pawnshop metal_shelves 2.1%
pawnshop shelves 2.1%
pawnshopstorage crate 2.1%
pawnshopstorage metal_shelves 2.1%
SafehouseLoot counter 3.28%
SafehouseLoot crate 3.28%
SafehouseLoot crate 2.1%
SafehouseLoot metal_shelves 3.28%
SafehouseLoot metal_shelves 2.1%
SafehouseLoot wardrobe 3.28%
shed crate 2.1%
shed locker 2.1%
shed metal_shelves 2.1%
storageunit crate 2.1%
storageunit metal_shelves 2.1%
SurvivorCache1 counter 3.28%
SurvivorCache2 counter 3.28%
ToolsCache1 ToolsBox 2.1%
toolstore counter 2.1%
toolstore crate 2.1%
toolstore metal_shelves 2.1%
toolstore shelves 2.1%
toolstorestorage crate 2.1%
toolstorestorage metal_shelves 2.1%
warehouse crate 2.1%
warehouse metal_shelves 2.1%
Stories
Story ID Link
RVSConstructionSite Vehicle stories
RVSUtilityVehicle Vehicle stories
Sledgehammer2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.53%
all toolcabinet 2.1%
armyhanger counter 2.1%
armyhanger metal_shelves 2.1%
closet crate 2.1%
construction crate 2.1%
drugshack counter 2.1%
drugshack crate 2.1%
factory crate 2.1%
factory metal_shelves 2.1%
farmstorage crate 2.1%
farmstorage metal_shelves 2.1%
firestorage metal_shelves 2.1%
garagestorage counter 2.1%
garagestorage crate 2.1%
garagestorage locker 2.1%
garagestorage metal_shelves 2.1%
generalstore metal_shelves 2.1%
generalstore shelves 2.1%
generalstorestorage metal_shelves 2.1%
generalstorestorage shelves 2.1%
gigamart shelves 2.1%
kitchen crate 2.1%
loggingfactory crate 2.1%
loggingfactory metal_shelves 2.1%
pawnshop counter 2.1%
pawnshop crate 2.1%
pawnshop metal_shelves 2.1%
pawnshop shelves 2.1%
pawnshopstorage crate 2.1%
pawnshopstorage metal_shelves 2.1%
SafehouseLoot counter 3.28%
SafehouseLoot crate 3.28%
SafehouseLoot crate 2.1%
SafehouseLoot metal_shelves 3.28%
SafehouseLoot metal_shelves 2.1%
SafehouseLoot wardrobe 3.28%
shed crate 2.1%
shed locker 2.1%
shed metal_shelves 2.1%
storageunit crate 2.1%
storageunit metal_shelves 2.1%
SurvivorCache1 counter 3.28%
SurvivorCache2 counter 3.28%
ToolsCache1 ToolsBox 2.1%
toolstore counter 2.1%
toolstore crate 2.1%
toolstore metal_shelves 2.1%
toolstore shelves 2.1%
toolstorestorage crate 2.1%
toolstorestorage metal_shelves 2.1%
warehouse crate 2.1%
warehouse metal_shelves 2.1%
Stories
Story ID Link
RVSConstructionSite Vehicle stories
RVSUtilityVehicle Vehicle stories

Sledgehammers can also be found at randomly spawning manhole and roadwork events, both on the ground and in the trunk of the vehicle.

Gallery

History

Base.Sledgehammer

Version Description
Build 41.69 Item tag added with value Sledgehammer.
Build 41.65 DisplayCategory added with value ToolWeapon.
Build 41.54 BreakSound changed from BreakWoodItem to SledgehammerBreak.
DoorHitSound changed from SledgehammerHitDoor to SledgehammerHit.
HitFloorSound added with value SledgehammerHit.
HitSound added with value SledgehammerHit.
SwingSound added with value SledgehammerSwing.
Build 41.32 MaxRange changed from 1.9 to 1.35.
MinAngle changed from 0.65 to 0.8.
Build 41.17 AttachmentType added with value BigBlade.
Build 41.12 AlwaysKnockdown added with value TRUE.
BaseSpeed added with value 0.9.
CritDmgMultiplier added with value 2.
EnduranceMod changed from 6 to 4.
MinAngle changed from 0.2 to 0.65.
RequiresEquippedBothHands added with value TRUE.
SplatNumber changed from 1 to 3.
SwingAnim changed from Sledgehammer to Heavy.
SwingTime changed from 4 to 2.
WeaponLength added with value 0.65.
WeaponSprite changed from Sledgehammer to SledgeHammer.
WeaponWeight removed.
Build 40.9 BreakSound changed from PZ_WoodSnap to BreakWoodItem.
DoorHitSound changed from sledgehammer to SledgehammerHitDoor.
Build 35.25b MetalValue added with value 120.
Build 29.3 BreakSound added with value PZ_WoodSnap.
TreeDamage added with value 10.
Build 26 ConditionLowerChanceOneIn changed from 50 to 40.
RC2.9.9.17 - Build 0009 TwoHandWeapon added with value TRUE.
RC2.9 - Build 0008 ConditionLowerChanceOneIn added with value 50.
ConditionMax added with value 10.
KnockBackOnNoDeath added with value TRUE.
MaxHitCount added with value 3.
MinAngle changed from -0.2 to 0.2.
MinDamage changed from 1.8 to 2.
PushBackMod changed from 0.9 to 1.
SplatBloodOnNoDeath added with value FALSE.
SplatNumber added with value 1.
SwingTime changed from 4.2 to 4.
WeaponWeight added with value 6.
Weight changed from 8 to 6.
RC2.9 - Build 0007 CantAttackWithLowestEndurance changed from true to TRUE.
EnduranceMod changed from 5.0 to 6.
KnockdownMod changed from 3.0 to 3.
MaxDamage changed from 2.0 to 3.
MaxRange changed from 2.1 to 1.9.
MinDamage changed from 1.5 to 1.8.
MinimumSwingTime changed from 4.0 to 4.
SubCategory added with value Swinging.
SwingTime changed from 4.0 to 4.2.
Weight changed from 10 to 8.
0.2.0r RC2 IdleAnim added with value Idle_Weapon2.
MinRange added with value 0.7.
MinimumSwingTime changed from 35 to 4.0.
RunAnim added with value Run_Weapon2.
SwingAmountBeforeImpact changed from 0.2 to 0.04.
SwingAnim changed from Bat to Sledgehammer.
SwingTime changed from 46 to 4.0.
WeaponSprite changed from sledgehammer to Sledgehammer.
0.2.0a Released on this version.

Base.Sledgehammer2

Version Description
Build 41.69 Item tag added with value Sledgehammer.
Build 41.65 DisplayCategory added with value ToolWeapon.
Build 41.54 BreakSound changed from BreakWoodItem to SledgehammerBreak.
DoorHitSound changed from SledgehammerHitDoor to SledgehammerHit.
HitFloorSound added with value SledgehammerHit.
HitSound added with value SledgehammerHit.
SwingSound added with value SledgehammerSwing.
Build 41.32 MaxRange changed from 1.9 to 1.35.
MinAngle changed from 0.65 to 0.8.
Build 41.17 AttachmentType added with value BigBlade.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Sledgehamer.png Base.Sledgehammer
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Sledgehammer
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.35,
		WeaponSprite	=	SledgeHammer,
		MinAngle	=	0.8,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	=	4,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	40,
		Weight	=	6,
		SplatNumber	=	3,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	3,
		DoorDamage	=	40,
		IdleAnim	=	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	=	Heavy,
		DisplayName	=	Sledgehammer,
		MinRange	=	0.7,
		SwingTime	=	2,
		HitSound = SledgehammerHit,
		HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
		DoorHitSound	=	SledgehammerHit,
		KnockdownMod	=	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Sledgehamer,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MinDamage	=	2,
        MaxDamage	=	3,
        MetalValue = 120,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
      	WeaponLength = 0.65,
      	RequiresEquippedBothHands = TRUE,
      	AttachmentType = BigBlade,
        Tags = Sledgehammer,
	}

Sledgehammer2.png Base.Sledgehammer2
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Sledgehammer2
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	SledgeHammer02,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        EnduranceMod	=	4,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.04,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	40,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	1,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	40,
        IdleAnim	=	Idle_Weapon2,
        CantAttackWithLowestEndurance	=	TRUE,
        SwingAnim	=	Heavy,
        DisplayName	=	Sledgehammer,
        MinRange	=	0.7,
        SwingTime	=	2,
        HitSound = SledgehammerHit,
        HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
        DoorHitSound = SledgehammerHit,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Sledgehammer2,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MetalValue = 120,
        MinDamage	=	2,
        MaxDamage	=	3,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
        WeaponLength = 0.65,
        RequiresEquippedBothHands = TRUE,
        AttachmentType = BigBlade,
        Tags = Sledgehammer,
    }

Repair

Sledgehamer.png Base.Sledgehammer
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Sledgehammer
    {
       Require : Sledgehammer,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }

Sledgehammer2.png Base.Sledgehammer2
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Sledgehammer2
    {
       Require : Sledgehammer2,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }