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Navigation: Main>The Game World>Items>Weapons>Melee weapons>AxePage updated: Version 41.78.16
Category Weapon
Heavy Load
Function Chop trees
Equipped Two-handed
Condition max. 13
Skill Axe
Type Axe
Attack speed 1
Range 0.61–1.2 tiles
Damage 0.8–2
Crit chance 20%
Tree damage 35
Door damage 35
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Axe

An axe is a two-handed melee weapon.



The axe is also a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the Pickaxe and the Sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.


The axe can be used to slice open a watermelon.

Product XP Gained Skill(s) Recipe Ingredient 1 Ingredient 2
Watermelon Slice x10
0.75 Cooking none


Axes are quite rare in the game, but are found most often in storage crates, which are usually in warehouses and storage facilities. The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.

Materials to repair

Item repaired 1st Repair materials =
55% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success



Wood Glue (2 Uses)
(Requires Carpentry Level 2)


Duct Tape (2 Uses)


Glue (2 Uses)


Adhesive Tape (4 Uses)

It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.


From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved: Build 41.78.16

item Axe
	DisplayCategory = ToolWeapon,
	MaxRange	=	1.2,
	WeaponSprite	=	FireAxe,
	MinAngle	=	0.72,
	Type	=	Weapon,
	MinimumSwingTime	=	3.0,
	KnockBackOnNoDeath	=	TRUE,
	SwingAmountBeforeImpact	=	0.002,
	Categories	=	Axe,
	ConditionLowerChanceOneIn	=	35,
	Weight	=	3,
	SplatNumber	=	3,
	PushBackMod	=	0.3,
	SubCategory	=	Swinging,
	ConditionMax	=	13,
	MaxHitCount	=	2,
	DoorDamage	=	35,
	IdleAnim	=	Idle_Weapon2,
	SwingAnim	=	Bat,
	DisplayName	=	Axe,
	MinRange	=	0.61,
	SwingTime	=	3.0,
	HitAngleMod	=	-30,
	SplatSize	=	5,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Axe,
	RunAnim	=	Run_Weapon2,
	TwoHandWeapon = TRUE,
	DoorHitSound = AxeHit,
	HitSound = AxeHit,
	HitFloorSound = AxeHit,
	SwingSound = AxeSwing,
	BreakSound  =   AxeBreak,
	TreeDamage  =   35,
	MetalValue = 120,
	CriticalChance	=	20,
	CritDmgMultiplier = 5,
	BaseSpeed = 1,
	MinDamage	=	0.8,
	MaxDamage	=	2,
	WeaponLength = 0.38,
	DamageCategory = Slash,
	DamageMakeHole = TRUE,
	AttachmentType = BigWeapon,
	Tags = ChopTree;CutPlant,

Repair code

Item Fixer 1
50% repair chance modifier
Fixer 2
25% repair chance modifier
Fixer 3
10% repair chance modifier
Fixer 4
10% repair chance modifier
Fixer 5
10% repair chance modifier


Wood Glue, 2 uses
Carpentry skill of at least 2 needed
Duct Tape, 2 uses Glue, 2 uses Scotch Tape, 4 uses N/A

From fixing.txt (Project Zomboid directory/media/scripts/)

Retrieved: Build 41.78.16

fixing Fix Axe
	Require : Axe,

	Fixer : Woodglue=2; Woodwork=2,
	Fixer : DuctTape=2,
	Fixer : Glue=2,
	Fixer : Scotchtape=4,

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