Axe

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Axe
Axe
Axe
General
Category Weapon
Weight
Heavy Load
3
Function Chop trees
Equipped Two-handed
Condition max. 15
Damage
Type Axe
Swing time 3
Range 0.61–1.5 tiles
Damage 1–2.5
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Axe

An axe is a two-handed melee weapon.

Usage

Weapon

The axe is also a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.

Crafting

The axe can be used to slice open a watermelon.

Product Recipe Description Skill Level
Watermelon Slice.png
Watermelon Slice x10
Watermelon.png + Saw.png
Watermelon x1 Saw
or
Axe
or
Kitchen Knife x1
(consumed)
Watermelon Slice. Cooking Level 0


Distribution

Axes are quite rare in the game, but are found most often in storage crates (which are usually in warehouses and storage facilities). The hardware store in West Point, KY is a very good place to pick up a few axes and other useful tools relatively early in the game.

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

Code

Item

Retrieved
Version 40.43

From items.txt (Project Zomboid directory/media/scripts/)

	item Axe
		MaxRange			= 1.5,
		WeaponSprite			= Fireaxe,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.002,
		Categories			= Axe,
		ConditionLowerChanceOneIn	= 30,
		Weight				= 3,
		SplatN.umber			= 1,
		PushBackMod			= 0.3,
		MinDamage			= 1,
		MaxDamage			= 2.5,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 35,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 20,
		WeaponWeight			= 3,
		DisplayName			= Axe,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Axe,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 35,
       		MetalValue 			= 120,

Repair Code

From fixing.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 40.43
	fixing Fix Axe
		Require : Axe,
		Fixer : Woodglue=2; Woodwork=2,
		Fixer : DuctTape=2,
		Fixer : Glue=2,
		Fixer : Scotchtape=4,
 


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