Axe

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Axe
Axe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Function
Chop trees
Skill
Axe
Properties
Max condition
13
Performance
Damage type
Slash
Damage
0.8–2
Door damage
35
Tree damage
35
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
20%
Technical
Item ID
Base.Axe
PlushSpiffo.pngThis article is about the item. For the skill, see Axe (skill).

An axe is a two-handed melee weapon.

Usage

Weapon

The axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the pickaxe and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.

Condition

The axe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (35 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/35 (3%)
0 4 1/37 (3%)
0 8 1/39 (3%)
4 0 1/39 (3%)
8 0 1/43 (2%)
4 4 1/41 (2%)
4 8 1/43 (2%)
8 8 1/47 (2%)
10 10 1/49 (2%)

Repairing

Item repaired 1st Repair materials =
55% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 6
all toolcabinet 4 0.05
bedroom crate 1 0.05
closet crate 4 0.05
drugshack counter 4 0.05
crate 4 0.05
farmstorage crate 4 0.05
firestorage metal_shelves 4 1
metal_shelves 4 2
garagestorage counter 4 0.05
counter 4 0.05
generalstore metal_shelves 4 0.05
pawnshop counter 4 0.05
toolstorestorage metal_shelves 4 0.05

Axes are quite rare in the game, but are found most often in storage crates, which are usually in warehouses and storage facilities. The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.

Crafting

The axe can be used to slice open a watermelon.

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Axe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	FireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
        BreakSound  =   AxeBreak,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Axe
	{
	   Require : Axe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also